My Lands: Black Gem Hunting

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 Post subject: Gameplay odds
PostPosted: 12 Oct 2012, 16:32 
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Marshal
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Joined: 04 May 2012, 08:50
Posts: 315
Hi all together! We would really really like you to share with us all the odds you have faced in the game so far. I mean, something you first couldn`t understand - that kind of stuff.
Thanks a lot for your help!!!


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 Post subject: Re: Gameplay odds
PostPosted: 12 Oct 2012, 20:51 
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Esquire
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Joined: 06 Oct 2011, 20:49
Posts: 33
hi, Arbash!
I cant find any arch-ruin, please help me out :roll:


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 Post subject: Re: Gameplay odds
PostPosted: 12 Oct 2012, 23:23 
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Joined: 27 Jul 2012, 17:44
Posts: 6
I don't understand why you charge so much for artefacts. The prices of them are ridiculous


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 Post subject: Re: Gameplay odds
PostPosted: 16 Oct 2012, 13:51 
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Captain

Joined: 15 May 2012, 17:02
Posts: 79
Why don't you sell level 1, 2 and 3 artefact sets at the trader? Even without the 20% discount, I think a lot of people would want to buy these.

The clan warehouse distribution zeroes all of the fields for how much gold, wood, stone etc each person gets after you press commit. Clan reservation doesn't do this and it makes it much less time consuming to do it that way. I have already mentioned this on another thread, but got ignored so bringing it up again.


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 Post subject: Re: Gameplay odds
PostPosted: 30 Aug 2013, 02:10 
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Joined: 29 Aug 2013, 02:09
Posts: 2
You should make it so the players get black gems over time, not having to buy them (If thats the only way to get them). I dont understand why we have to buy them with real money all the time.


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 Post subject: Re: Gameplay odds
PostPosted: 31 Aug 2013, 17:10 
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Marshal
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Joined: 31 May 2012, 17:59
Posts: 320
Location: Oxfordshire, England
H0B0LISH3S wrote:
You should make it so the players get black gems over time, not having to buy them (If thats the only way to get them). I dont understand why we have to buy them with real money all the time.


It's not the only way to get them; you find them in ruins -- from one to a hundred per ruin. You also get them from Salt Lakes (twenty gems per hour).


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 Post subject: Re: Gameplay odds
PostPosted: 05 Dec 2013, 05:06 
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Joined: 27 Jul 2013, 20:32
Posts: 12
How long does it take for an account to be auto-kicked?


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 Post subject: Re: Gameplay odds
PostPosted: 08 Dec 2013, 18:19 
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Joined: 07 Aug 2013, 06:09
Posts: 3
I do think the selling of lvl 1,2,3 sets on the trader would be a good idea. The cost of the sets available are very high, i think a lot more people would consider investing rl money if they could buy the suits of the lvl 1's rather than piece by piece waiting for the trader to bring them


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 Post subject: Re: Gameplay odds
PostPosted: 26 Nov 2015, 18:40 
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Joined: 04 Aug 2012, 17:52
Posts: 14
Ephialtis wrote:
H0B0LISH3S wrote:
You should make it so the players get black gems over time, not having to buy them (If thats the only way to get them). I dont understand why we have to buy them with real money all the time.


It's not the only way to get them; you find them in ruins -- from one to a hundred per ruin. You also get them from Salt Lakes (twenty gems per hour).


I get that the severs have to be paid for along with the staff but usually on average a beginner player finds 1-8 black gems in a ruin. Sure this would be fine if the artifacts per piece were also cheap at 100-150 bg but level 2 artifacts can be up to 7000 black gems and the higher the level the more the price is. So the only way to do it would be to drastically reduce the price of the artefact, increase the number of bg in ruins (bad choice) or enable player trading of artefacts to other players for black gems or other resources (which in my opinion is the best). The last choice could be made profitable for the admin by adding a tax amount of black gems like 20bgs for every trade.


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