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Version Date Modified Size Author Changes ... Change note
24 23-Apr-2021 17:39 1 KB Administrator to previous
23 23-Apr-2021 17:48 1 KB Administrator to previous | to last
22 23-Apr-2021 17:48 1 KB Administrator to previous | to last
21 23-Apr-2021 17:48 1 KB Administrator to previous | to last Перевозка ресурсов ==> MoveResources

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At line 1 changed 3 lines
Миссия __Перемещение ресурсов__ позволяет перевозить ресурсы между своими городами. \\
Инициация миссии происходит из меню карты королевства при клике на не текущем своем городе.
[{Image src='move_resourses.jpg' align='center' }]
__Resources Transportation__ mission allows transporting resources among your domains.\\
The mission is launched from the Kingdom Map screen after clicking the city-destination, which has to be not your current domain.
[{Image src='transp.jpg' align='center' }]
At line 5 changed one line
Чем медленнее выбрать скорость перевозки, тем дешевле будет стоить миссия.\\
The slower speed of the mission is, the lower its cost will be.
At line 7 changed 3 lines
__Для отправки миссии необходимо:__
* наличие купцов в здании [Гильдия купцов|Merch_guild]
* открытые ворота или туннель во владении отправки и во владении назначения
\\
__In order to launch the mission you need to have:__
* Merchants that can be trained [Merchant Guild|Merch_guild] building;
* and Gate or Tunnel opened in both: domain of mission launching and domain of destination.
At line 12 changed one line
__Гибель купцов.__ С вероятностью 3% купцы могут погибнуть после перевозки ресурсов. Груз при этом будет доставлен в целости и невредимости. \\
__Mission Withdrawal__. "Resources Transportation" mission can’t be withdrawn.\\
At line 14 changed 2 lines
__Особенности интерфейса.__ Наведя на здание Вы увидите во всплывающем окне, сколько сейчас купцов подготовлено в здании, сколько из них в городе, а не в пути.
[{Image src='kup.jpg' align='center' }]
__Merchants fatality.__ Merchants can die after mission completion with 3% probability. The load is guaranteed to be delivered anyway.\\
\\
__Interface features.__ Point at the building and in the pop-up window you will see how many Merchants are trained and how many of them are in city.
[{Image src='merch.jpg' align='center' }]
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EXAMPLE: Merchant is transporting resources from your City to your Pit, and before the Merchant arrived the Pit was re-seized from you. In such case, resources will not be delivered to Pit but will return to your city and you will receive a message that your Merchant didn’t find the destination.