!Specialisations
A player can have a single specialisation. That is, you need to make a decision which direction to choose and develop.\\
__NOTE__! If you begin second Specialisation studying, this will cancel the previous Specialisation you had.\\
After a Specialisation is studied you will get the badge of the given Specialisation. It will be displayed in your domains. Each Specialisation gives bonuses in some area.\\
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[{Image src='spec_trader.png' align='left'}]
| __Trader Specialisation. __ | 1 level | 2 level | 3 level
| Market tax decrease by, %: |2  |   5 |   9
| Trading Post tax increase by: |0.01 | 0.02| 0.03
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 [{Image src='spec_cleric.png' align='left'}]
| __ Cleric Specialisation.__  | 1 level | 2 level | 3 level
|   % of resurrection in the Ressurector building increase by, %: |1  | 3  | 5
|  Healers training time decrease by, %: |50 |60 |70

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 [{Image src='spec_miner.png' align='left'}]
| __ Miner Specialisation.__  | 1 level | 2 level | 3 level
|   Iron production (from Iron Plants) increase by, %: |20  | 40  | 60
|  Stone production (from Stone Quarries) increase by, %: |20  | 40  | 60
|  Gold production (from Gold Plants) increase by, %: |20  | 40  | 60
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 In order to see bonus of the Miner Specialisation, enter Iron or Gold Plant or Stone Quarry and point at production figure.
 [{Image src='special.jpg' align='center'}]
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 [{Image src='spec_benefactor.png' align='left'}]
| __Benefactor Specialisation.__  | 1 level | 2 level | 3 level
|        Cottages capacity increase by: | 25| 50|75
|        Population Growth in Cottages per hour increase by: | 8|12|16
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 [{Image src='spec_architect.png' align='left'}]  
| __Architect Specialisation.__ | 1 level | 2 level | 3 level
|       Buildings construction, upgrade and repair time decrease by, % |  50|65|80

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  [{Image src='spec_defender.png' align='left'}]
| __Defender Specialisation. __ | 1 level | 2 level | 3 level
|Fighting Towers attack value increase by, %: |50 | 75 | 100
|Enemy damage from Fortifications increase by: |10 | 20 | 30
|          Garrison defence increase by :| 1 | 2 | 3