!Specialisations A player can have a single specialisation. That is, you need to make a decision which direction to choose and develop.\\ __NOTE__! If you begin second Specialisation studying, this will cancel the previous Specialisation you had.\\ After a Specialisation is studied you will get the badge of the given Specialisation. It will be displayed in your domains. Each Specialisation gives bonuses in some area.\\ \\ [{Image src='spec_trader.png' align='left'}] | __Trader Specialisation. __ | 1 level | 2 level | 3 level | Market tax decrease by, %: |2 | 5 | 9 | Trading Post tax increase by: |0.01 | 0.02| 0.03 \\ \\ [{Image src='spec_cleric.png' align='left'}] | __ Cleric Specialisation.__ | 1 level | 2 level | 3 level | % of resurrection in the Ressurector building increase by, %: |1 | 3 | 5 | Healers training time decrease by, %: |50 |60 |70 \\ \\ \\ [{Image src='spec_miner.png' align='left'}] | __ Miner Specialisation.__ | 1 level | 2 level | 3 level | Iron production (from Iron Plants) increase by, %: |20 | 40 | 60 | Stone production (from Stone Quarries) increase by, %: |20 | 40 | 60 | Gold production (from Gold Plants) increase by, %: |20 | 40 | 60 \\ \\ In order to see bonus of the Miner Specialisation, enter Iron or Gold Plant or Stone Quarry and point at production figure. [{Image src='special.jpg' align='center'}] \\ [{Image src='spec_benefactor.png' align='left'}] | __Benefactor Specialisation.__ | 1 level | 2 level | 3 level | Cottages capacity increase by: | 25| 50|75 | Population Growth in Cottages per hour increase by: | 8|12|16 \\ \\ [{Image src='spec_architect.png' align='left'}] | __Architect Specialisation.__ | 1 level | 2 level | 3 level | Buildings construction, upgrade and repair time decrease by, % | 50|65|80 \\ \\ [{Image src='spec_defender.png' align='left'}] | __Defender Specialisation. __ | 1 level | 2 level | 3 level |Fighting Towers attack value increase by, %: |50 | 75 | 100 |Enemy damage from Fortifications increase by: |10 | 20 | 30 | Garrison defence increase by :| 1 | 2 | 3