Need to correct the inbalance between spies vs counters ?

Before posting a new topic make sure that your idea has not been suggested by someone else yet. You can use Forum's "Search" option or Ctrl+F.
Posts in this sub-forum which do not carry an important message can be deleted.
Post Reply
Message
Author
Nightchill
Master
Posts: 136
Joined: 27 May 2013, 00:47

Need to correct the inbalance between spies vs counters ?

#1 Post by Nightchill »

This Information is for castles.
Read and you will see how difficult it is to stop someone from spying.
Also, keep in mind castles have more counters per building.

43 spy buildings at level 7 = 2150 spies

When spies vs counters are equal:
Gives enemies a 5% chance of lvl 3 access, and 0% chance of lvl 4
= 36 lvl 5 counter buildings needed
= 26 lvl 6 counter buildings
= 21 lvl 7 counter buildings

When spies are half as much:
Gives enemies 5% chance of lvl 2 access, 0% lvl 3, and 0% lvl 4
= 72 lvl 5 counter buildings needed
= 53 lvl 6 counter buildings
= 43 lvl 7 counter buildings

* Max amount of cells in a castle is 49. 11 of those cells SHOULD be used for other things. That means you have 38 spaces for counter and mirror buildings. No room for houses, warehouses, or military buildings. In other words, it's a lost cause trying to stop someone from gaining access. Oh, and don't forget lots of players now have perfected spy buildings :)

The end lol
User avatar
Kennoway
Captain
Posts: 93
Joined: 09 Mar 2013, 23:47

Re: Need to correct the inbalance between spies vs counters

#2 Post by Kennoway »

Counterspies are to slow the attackers getting full information from their targets, not to stop in my opinion.
I have 1060 counterspies in capital, it still gives me some advantage against players who got 2500+ spies, because each time they spy, their spies die a lot, and once they spend a while to supply enough spies and finally get level 4 espionage access, it might be too slow to attack since the target reinforcements arrive. well, some players do 'blind' attack too, that is a bold move.

I guess they are intend to introduce more 'war opportunity' game direction features to entertain players, so they might reduce difficulties for players to get espionage access instead in future.
KygerLitor
Master
Posts: 144
Joined: 02 Mar 2014, 11:21
Location: Canada

Re: Need to correct the inbalance between spies vs counters

#3 Post by KygerLitor »

I did not even bother with counterspies in our castle for exactly this reason. just went with mirrors since the number of visionaries a player can have is more limited.
Nightchill
Master
Posts: 136
Joined: 27 May 2013, 00:47

Re: Need to correct the imbalance between spies vs counters

#4 Post by Nightchill »

That's what I was thinking as well Ken. They want players to be active and attack. If they make it easy to prevent lvl 3 or 4 access then it would be a map full of ruin farmers.

Still, I think castles should be given a better chance to defend themselves. Theirs just not enough space in there to make the effort even worthwhile.

Kygerliter I thought about doing the same thing with mirrors, but If you look at the encyclopedia it says all you need is more visions and you automatically get the report. It doesn't work on a percent base like counters does. So, a player with level 7 vision towers has 640 visions. You would need 27 level 5 mirror buildings (In a castle) to equal that amount.

The biggest advantage for mirrors is they kill visions 3 to 1. That means if you have a decent amount, visioning 3 or more times and succeeding is unlikely.

Both options are pointless. The amount of black gems you would need to invest makes it a waste of time.
So in my opinion their is too much of an imbalance in strength between spies vs counters and visions vs mirrors
Castles should be able to withstand the spying and attacks of 1 single player.
Make it so a clan has to use skill and hard work to slowly chip away at its defences, counters, and mirrors
And increase the rewards for doing it successfully
KygerLitor
Master
Posts: 144
Joined: 02 Mar 2014, 11:21
Location: Canada

Re: Need to correct the inbalance between spies vs counters

#5 Post by KygerLitor »

mirror towers in a castle can be upgraded to level 7 if a clan wants to make the investment and I am guessing there are less suzerains with level 6-8 vision towers because of the added risk since they have to be in villages and the gate needs to be open for them to work. bad enough having your village buildings destroyed at level 5 but losing higher level ones you have spent gems/crystals on must be a real p*ss off :twisted:

spy buildings on the other hand are a safe bet to upgrade since an attacker can not get to them

mirrors and visionaries also have a more equal training time whereas it takes longer to train a counterspy then a spy. mind if a clan leader is not online to train that does not help much lol

and at any rate you are correct in that it will not stop anyone who is really determined, especially if they have friends willing to help out. the best we can hope for is the attackers want an easier target :)
Post Reply