Ruins Bias

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fudge
Esquire
Posts: 38
Joined: 21 Aug 2012, 07:04

Ruins Bias

#1 Post by fudge »

Today with exactly 12 hours server time my explorers (35, going out on automatic) found the following:

level 6 = 7 ruins
level 5 = 12
level 4 = 3
level 3 = 1
level 2 = 0
level 1 = 0
A Stonehenge and an occupied pit.

Is this bias towards the players joining from server merge ?
I think so !

My small clan with low level players NEED ruins level 1, 2 and 3 especially. WHERE are they all hiding?
:roll:
Nightchill
Master
Posts: 136
Joined: 27 May 2013, 00:47

Re: Ruins Bias

#2 Post by Nightchill »

Give me the 5* and 6* and I will send you lots of ruins levels 1 to 4

:lol:
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fudge
Esquire
Posts: 38
Joined: 21 Aug 2012, 07:04

Re: Ruins Bias

#3 Post by fudge »

since my post,
level 6 = 1
level 5 = 3
level 4 = 1
level 3 = 1

yawn atta level 5 finds, boring !!
maybe I'm just lucky (everyday) - today is no different than the last few weeks, my allies can't remove them fast enough.

Does anyone know what happened to the "rule" that there were only 7 ruins in a kingdom at one time ??
Nightchill
Master
Posts: 136
Joined: 27 May 2013, 00:47

Re: Ruins Bias

#4 Post by Nightchill »

Last time we had a server merge they temporarily changed the rules for ruins
They increased the amount of 5 and 6* ruins

Not sure if they again did the same thing. Might be why we are seeing more 5 and 6* then normal and less 1 to 4*.
The ruins are also supposed to be based on the levels of the players in the area I believe.
So again that may be why you are seeing less 1 to 4*
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