Idea for lowering the need to be online all day

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Nightchill
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Idea for lowering the need to be online all day

#1 Post by Nightchill »

Would be nice to be able to have a real life again.
Maybe make it so I can choose the length of time I want my gates open.
Have a selection 2hours, 4 hours, 6 hours.

Create a penalty to only opening gates for 2 or 4 hours. Something like -20% resources earned for 2 hrs, and -40% resources earned for 4hrs.... Or you can increase the military cost for the time gates are open. Lower temple points. Lot of options to make it fair.

This game takes up too much time to play. Many good players have quit because of this.
By doing this you make it possible for them to survive and keep it fair.
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Kennoway
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Re: Idea for lowering the need to be online all day

#2 Post by Kennoway »

Ancient magic can help close the gate in 30 mins and allies can defend us each other while we are not around to keep eye on game, too many rules will make game too complicated and hard to enjoy.

Players need to invest in order to survive and then rule, or there will be too many cheap players. Basically, to play a competitive server, the game progress speed depends on how many BGs a player is willingly to spend with strategy monthly, but not all people have attitude about everything that they should spend for entertainment. So that is why the game somehow needs to get rid of some players too.
Nightchill
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Re: Idea for lowering the need to be online all day

#3 Post by Nightchill »

Your situation might be different then others.
Don't forget for many players, buying 1000+ bg is their wage for 3 to 4 months. Not everyone can afford to invest into this game like you.

I'm trying to think of an idea to allow less playing time and still make it fair. Adding a penalty to opening gates for less time could be a solution. This could bring more players to the server and help keep the ones who have lives outside of the game.
If you play 6+ hours everyday I cannot see you having a healthy family life and marriage.
Unless you have an easy job and can play all day at work

Paying 29 bg to quick close each gate every other day is not an option for 95% of the server.
That's 29 ruins you would have to kill for every city you close. That would put you over the max amount of ruins you can kill in a day.
For me its about $6 to close a gate....

Does that sound reasonable ?
Nightchill
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Re: Idea for lowering the need to be online all day

#4 Post by Nightchill »

I am okay spending real money for entertainment, but it has to be within reason
To be competitive, and near the top in ranking you must spend a great deal of time and money

To go on vacation so your buildings survive you have to invest a great deal of money.
What if I want to take 3 to 4 days off ? Then I have to purchase 15 days of vacation for 1000 bg
That's $50!! lol I could purchase 2 or 3 video games for that price.

So yes this game is free to play, BUT to really play and be competitive you have to invest an unfair amount of time and money. Or you can cheat I suppose lol

I am just asking for a better balance of time management.
Brainstorming ideas, and looking for a solution to a problem for everyone, but Kennoway and 5% of the server lol.

PS. I need to go on a short vacation soon. Ken can you come defend my cities :P :lol:
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joebob
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Re: Idea for lowering the need to be online all day

#5 Post by joebob »

How are you purchasing bg? $50 gets me about 4k bg.
Nightchill
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Re: Idea for lowering the need to be online all day

#6 Post by Nightchill »

I use my credit card

I believe all methods are the same
The difference in pricing is based on the strength of each countries dollar

Which is part of my earlier point. I'm not going to ask what you spend, but I know from experience its more than the average player. To some it could be their salary for the month, or even year. Expecting a steady investment to play is unfair. Alternatives to help the economic disparity of others would be nice. Alternatives to help players with busy social/family lives would be even nicer.

Lots of good intelligent players on the server who struggle to be competitive for the reasons I mentioned

Any other ideas feel free to suggest them.
Penalties to temple points and resources gained in ruins is all I could think of
TejasPatel
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Re: Idea for lowering the need to be online all day

#7 Post by TejasPatel »

Just keep it to 4 Hours - No penalty - No Other Time Options.
Most big players who may get affected by this anyways hunt or keep their gates open for more than 6 Hours at a stretch.

@Joebob: Its not about spending $. There are many ways to get more out of the BG spent or Bought. The idea over here is to keep players interested. Safe to say that most of the active accounts of players registered in 2011 or 2012 are traded / sold and another player is using it.
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joebob
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Re: Idea for lowering the need to be online all day

#8 Post by joebob »

Yes, I've seen many people waste BG on useless things. Of course the game prompts them to waste a ton on useless quests too.
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Kennoway
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Re: Idea for lowering the need to be online all day

#9 Post by Kennoway »

Nightchill wrote: PS. I need to go on a short vacation soon. Ken can you come defend my cities :P :lol:
I never use vacation mode, and if you spy my cities, you will know I almost have no builds in villages except capital and visionary towers city. It is common thing for a suzerain to lose villages especially they engaged at war, no big deal to rebuild and get revenge. And if you want others to defend you, usually you need to trade something with them and that is where decent and strong alliance starts to spend for each other.

We can get the lot of 4200 BGs with 55.59 dollars, I do not understand why you say 1000 BGs will cost you 50 dollars.
Nightchill
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Re: Idea for lowering the need to be online all day

#10 Post by Nightchill »

The bg prices are based off the American dollar.
So if you are from another country then you have to convert your money into American

Example:
$55.59 American = $71.14 Canadian, $321.79 French, or $161.34 Turkish Lira

Meaning players from other countries will have to spend a lot more.
If you live in the Caribbean, lets say Jamaica, then you would be screwed as your dollar has no value and cannot be converted.

My point. What's affordable entertainment for you is not for most of the server.
Spending bg on something like closing your gates early is extremely wasteful. And purchasing vacation mode is not possible for many.
Nightchill
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Re: Idea for lowering the need to be online all day

#11 Post by Nightchill »

Not all players have completed science like us Ken.
We are now the old farts.
The originals are mostly all gone. Accounts just being passed around like Tejas said

Newer players should be investing bg into science production.
Unless they have an artifact set, the helmet for +2000science, it will take about 3 years to complete everything. Meanwhile we are getting stronger and sciences will probably get added.

Most suzerains need to keep their outer buildings intact. They cant afford to leave them open and leave for 15 days on vacation
Not everyone has premium
Some accounts have run out of premium (reason the top players sell accounts or cheat and multibox)

From what you say, I assume your situation is very different compared to the rest of the server.
For me bg are not an expense I can afford all the time. Special occasions only. I have mortgages to pay, and food to put on the table. I also have a full time job and cant play at work. 6 hrs of playing after work gives me about 6 to 7 hrs of sleep max per day. Lots of players in similar situations like mine. Hence the reason for lowering the need to be online all day.

The End
FelipeNeto
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Re: Idea for lowering the need to be online all day

#12 Post by FelipeNeto »

Nightchill wrote:I also have a full time job and cant play at work. 6 hrs of playing after work gives me about 6 to 7 hrs of sleep max per day. Lots of players in similar situations like mine. Hence the reason for lowering the need to be online all day.

The End
Accounts in the top ranking need more than 1 owner to be managed almost 24 hours because people have their lifes and cant spend more than 1-2 hours per day playing games. This type of games have less than 200-300 users online daily and less than 100 who spend many hours per day. This is just a game to reward those who spend more time and invest some money in premium and other services and have good and strong clans of multiboxers to monopolize the server. That is the real fact and most probably will be like that forever.
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Kennoway
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Re: Idea for lowering the need to be online all day

#13 Post by Kennoway »

I don't have any survey data to jump to any conclusion regarding to most players from server, and this is how currency works and it is obvious to me this game is created for adult who are able to afford to play, not for charity. Yet players don't have to spend a lot of money and time to be a earner or loser, it all depends on if they make the most use what they have. From my calculation, even a player inputs only 1800 BGs monthly under my guide, it's pretty promising to win some artifacts from tournaments and get science tree done within one year, and next year they could start to make attempts on salt lakes if they are brave and smart...

If you have any proof that a player plays more than one account on this server, you can report them. I know some players gift others BGs, and make them become subjects to serve. This might look multibox to some players, but it is allowed by game rule and a good strategy rather than playing more than one account I bet.

About the gate, according to auction BG price, resource is pretty cheap now, so it makes no much sense to use resource penalty for changing gate closing time. 6 hours closing gate is to give players enough chance to attack each other and push players to spend BGs for temple points and closing gate early, at least for me, sometimes I have to use closing gate early for 3 times in one day because my allies want me to join attack stonehenges which are far and I can't leave capital absent strong defense for too long. For players don't have much to lose, they don't need to do that. And we don't have to be around all the time if the gates are open in cities.
Nightchill
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Re: Idea for lowering the need to be online all day

#14 Post by Nightchill »

1800 bg = $24 American, $32 Canadian, $45 Bulgarian, $71 Turkish, $1130 Philippine Peso

Those are some of the most common countries playing here

I will use Bulgarian as an example. The average monthly wage there is around $900. Living cost is extremely high, can they afford 1800 gems ?....Answer is no. Then consider Vietnam, Philippines... lol You would be amazed at the difference in monthly wages. 1800 bg is their salary. In the Philippines they make about 250 pesos a day. That's about $5 American lol.

If this game worked on your terms their would be under 100 players on the server. I don't think that would be much fun.
Unfortunate, but that's the reality. We want a healthy busy server with lots of people attacking, defending, clan wars, fighting for lakes, and flags etc (atleast I do). If we changed the rules and fees a bit I think we might see that.
Reprisal91
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Re: Idea for lowering the need to be online all day

#15 Post by Reprisal91 »

Nightchill wrote:1800 bg = $24 American, $32 Canadian, $45 Bulgarian, $71 Turkish, $1130 Philippine Peso

Those are some of the most common countries playing here

I will use Bulgarian as an example. The average monthly wage there is around $900. Living cost is extremely high, can they afford 1800 gems ?....Answer is no. Then consider Vietnam, Philippines... lol You would be amazed at the difference in monthly wages. 1800 bg is their salary. In the Philippines they make about 250 pesos a day. That's about $5 American lol.

If this game worked on your terms their would be under 100 players on the server. I don't think that would be much fun.
Unfortunate, but that's the reality. We want a healthy busy server with lots of people attacking, defending, clan wars, fighting for lakes, and flags etc (atleast I do). If we changed the rules and fees a bit I think we might see that.
Nightchill asked me for my input, I don`t know why - but he got it wrong.
I am from Bulgaria, I live in Plovdiv - 90% of people in Plovdiv earn 230-310$ per month, however the ''average'' sallary is considered higher on any official level.
In Sofia - our capital, the average sallary is higher than Plovdiv, but so are the living standarts.
In Bulgaria we might be poor, but our living standarts are very high.
Daily life cost in Germany is 2 times higher than Bulgaria, sallary is 10 times higher...do the math :) But there are accually some CHEAPER things in Germany than in Bulgaria.
There are VERY rich bulgarians too - we got no middleclass - only low and high class...Most of the rich bulgarians did it illegally or stole from their country and normal people, very easy to do illegal scheme or steal money in Bulgaria.

Edit: Plovdiv is the second biggest city in Bulgaria.
Nightchill
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Re: Idea for lowering the need to be online all day

#16 Post by Nightchill »

Thanks for the correction
So its even worse then I thought :/
Point made I think.

Would be interesting to see a stat showing us where everyone is from.
FelipeNeto
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Re: Idea for lowering the need to be online all day

#17 Post by FelipeNeto »

Kennoway wrote:I don't have any survey data to jump to any conclusion regarding to most players from server, and this is how currency works and it is obvious to me this game is created for adult who are able to afford to play, not for charity. Yet players don't have to spend a lot of money and time to be a earner or loser, it all depends on if they make the most use what they have. From my calculation, even a player inputs only 1800 BGs monthly under my guide, it's pretty promising to win some artifacts from tournaments and get science tree done within one year, and next year they could start to make attempts on salt lakes if they are brave and smart...

If you have any proof that a player plays more than one account on this server, you can report them. I know some players gift others BGs, and make them become subjects to serve. This might look multibox to some players, but it is allowed by game rule and a good strategy rather than playing more than one account I bet.

.
Most of map zones are already dominated and monopolized by strong clans (full of multiboxers) who had closed recruitment a long time ago. Top players from top clans dont spend anything for years and want to incentive new comers to invest in the game to keep their profits.... Thats not fair and not nice to know and I think any player who are unable to join a good clan in good zone is forced to leave the server.

To reach a high development of your account you need to wait 2-3 years at least and I think thats too much time. These games shouldn't last too long because people are always expecting new features, new servers, new games and most important thing an END for the server history. When will this server end?? Who will win the server or the server will be closed suddenly just like others server were closed in the past??? All games have an end but the way of closing servers merging with others its not a nice and fair way to do these things. You'll probably see in the future uk and all others servers merging with russian server....
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Kennoway
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Re: Idea for lowering the need to be online all day

#18 Post by Kennoway »

FelipeNeto wrote: Most of map zones are already dominated and monopolized by strong clans (full of multiboxers) who had closed recruitment a long time ago. Top players from top clans dont spend anything for years and want to incentive new comers to invest in the game to keep their profits.... Thats not fair and not nice to know and I think any player who are unable to join a good clan in good zone is forced to leave the server.

To reach a high development of your account you need to wait 2-3 years at least and I think thats too much time. These games shouldn't last too long because people are always expecting new features, new servers, new games and most important thing an END for the server history. When will this server end?? Who will win the server or the server will be closed suddenly just like others server were closed in the past??? All games have an end but the way of closing servers merging with others its not a nice and fair way to do these things. You'll probably see in the future uk and all others servers merging with russian server....
It is quite the opposite, usually strong players obey the rule, they play one account only, one account has the strength of many, it makes no sense to play more than one account. Multi-boxing are actually from some weak players, and also that is why they are always weak, they don't know how to value their time and focus to up the strength of one account.

Worry about the end of server is like worrying about the end of world, not worthy at all, besides, UK server is literally for UK, it is a rich market, I don't think they will close UK server.
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Re: Idea for lowering the need to be online all day

#19 Post by FelipeNeto »

Kennoway wrote: It is quite the opposite, usually strong players obey the rule, they play one account only, one account has the strength of many, it makes no sense to play more than one account. Multi-boxing are actually from some weak players, and also that is why they are always weak, they don't know how to value their time and focus to up the strength of one account.

Worry about the end of server is like worrying about the end of world, not worthy at all, besides, UK server is literally for UK, it is a rich market, I don't think they will close UK server.
Well if you consider multiboxing only those weak cheaters who use same mac adress or IP to connect in more than one account ts ok. But Kingkano has dozen of account used to serve his account and that's how he up his hero to lvl 50, thats how he steal many lakes, and thats how his clan or other similars monopolize this game. There's no account with enough strenght to rule alone this game. There's few strong clans who can rule this server and such accounts are always playing unfairly doing many stagged battles exchanging fraccion and XP between them and winning all first place of tournaments.... If you're not a pioneer in the server and came from other server who started years after uk started you cant compete in equal conditions and the only option is to join them and be a slave of them or quit the game. 2nd option is the most suitable for those smart guys who dont want to keep feeding such top ranking players.

I don't worry about the end of the server but about the way of ending a server. I think a merge is never a good ending. It would be better to end the server with a special event like a final battle bettwen 2 fraccions and giving awards to winners of such server. That is how a good and well planned game ends!! ;)
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Re: Idea for lowering the need to be online all day

#20 Post by Nightchill »

Majority of the top players have multiple accounts
All types of players multibox strong and weak. Makes no difference.

The leaders in top clans have all the passwords to the other strong accounts. They get passed around from player to player to keep them active. It keeps the power within the clan. Once a new player quits they take the account back. This continues over and over, the account gets stronger and stronger.

Yes I know this for a fact
No I am not sharing the proof

Many benefits to multiboxing. Think about it for a moment and you will understand. Stronger attack/defence, more spies/visions, more flags, easier to hold grail/salt lake. Multi account can explore and look for ruins. Can complete quest together. Can rob the multi account to feed you main one. On and on the benefits are endless.
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Re: Idea for lowering the need to be online all day

#21 Post by Nightchill »

@FelipeNeto I don't agree that UK players have an advantage over other servers
In many ways it is the opposite. Some of the newer servers had no activity at all allowing weak players to win royal artifacts.
I have a player in my clan from the Portuguese server with 4 royal pieces. Most of the top players entering from other servers had more royals then UK players. Kingkano for example only just won his first piece. The reason is because we have more competition here.

The best way is to quit ? Why not leave your clan which is in 113 place and join someone stronger.
Theirs plenty of good players out there not in top 10 clans. Kennoway is a good example. If those players banded together they would be the strongest clan. Ken is a clan leader, what is your reason for not joining in on the fight ?

Take a look at the clans 2 or 3 kingdoms over from your capital. What do you see ? Maybe someone who would be willing to help u out ....
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Kennoway
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Re: Idea for lowering the need to be online all day

#22 Post by Kennoway »

FelipeNeto wrote: I don't worry about the end of the server but about the way of ending a server. I think a merge is never a good ending. It would be better to end the server with a special event like a final battle bettwen 2 fraccions and giving awards to winners of such server. That is how a good and well planned game ends!! ;)
I don't think the programmers spend thousands of hours to write code for the end of game, I would rather believe they want the game project to be a never ending game which could be like an ATM. Servers merger is rough, but at least somehow can keep their paid customers, and it create more competitions, the more players spend, the more BGs we can gain. well, have to invest to up the game, or no chance.
Nightchill wrote:Majority of the top players have multiple accounts
All types of players multibox strong and weak. Makes no difference.
Actually, I don't care much if a player is multi-boxing, basically, to upkeep a big account, it demands about a few thousands of BGs monthly, not to mention the time needed to invest. And if a player is smart, he will know the time and BGs he wants to invest on many accounts are not worthy at all. And it's kind of strategy achievement to beat the multi-boxing with one account.
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Re: Idea for lowering the need to be online all day

#23 Post by FelipeNeto »

Nightchill wrote:@FelipeNeto I don't agree that UK players have an advantage over other servers
In many ways it is the opposite. Some of the newer servers had no activity at all allowing weak players to win royal artifacts.
I have a player in my clan from the Portuguese server with 4 royal pieces. Most of the top players entering from other servers had more royals then UK players. Kingkano for example only just won his first piece. The reason is because we have more competition here.

The best way is to quit ? Why not leave your clan which is in 113 place and join someone stronger.
Theirs plenty of good players out there not in top 10 clans. Kennoway is a good example. If those players banded together they would be the strongest clan. Ken is a clan leader, what is your reason for not joining in on the fight ?

Take a look at the clans 2 or 3 kingdoms over from your capital. What do you see ? Maybe someone who would be willing to help u out ....
That player have only 2 royal artifacts. In that server no one won more than 2 pieces. And some normal lvl 5 are better than belt and ring... The full set can make you the king of the server but I think no one will buy such expensive thing in this game.... Its fact that uk players who joined in the begining of the server have some more years of advantage and that makes a big difference from others who start 2-3 years later.

I was forced to leave game for long period and I'm back only few days for a while. The time required to keep good accounts alive is too much and that's something that put me outta here....





Kennoway wrote:
I don't think the programmers spend thousands of hours to write code for the end of game, I would rather believe they want the game project to be a never ending game which could be like an ATM. Servers merger is rough, but at least somehow can keep their paid customers, and it create more competitions, the more players spend, the more BGs we can gain. well, have to invest to up the game, or no chance.
The game can continue by opening new servers. I see that happening in other startegy games. They can close old servers and start new servers with new features and settings. That would be much more profitable for owners because many new players will prefer to join in the beginning of the server in equal conditions.
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Re: Idea for lowering the need to be online all day

#24 Post by Nightchill »

My player was just one example
Lots of others with ridiculously strong artifacts/heroes/accounts. Lancelet, Masteroftheworld, Rakani, toros05, eccentric_tr, Troyan_tr. The list goes on and on. None of those players are UK and all of them have artifacts that rival kingkano's. eccentric and toros even have higher level heroes then him.

Yes Kingkano has an advantage being an old account, but the advantage is not because of his server. The quality of the other servers have made it easier for players to catch up. I've seen many heroes and accounts, I just do not believe that is the problem here. The problem is the administration have no way of stopping multiboxing and do not care to try.
_________________________________

I would prefer they improve this server
They keep creating new games, maybe instead they should fix the problems here and give us a big update
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