GOLD CITY (for all races)
Posted: 06 May 2013, 18:06
did some calculations on my own, it doesn't matter if you are a knight or not you can still have a city producing gold just as effectively in your own home terrain or in the desert depends on your choice: +70% production in desert or the +25 defence on home terrain(have it in mind that you want your gold city well defended)....these are parameters of the calculation: you must have all your villages filled with level 7 trading posts, and 24 level 7 cottages with city architecture of 2800 living places on a level 5 land(or you could study city expansion continuously) and 15 level 7 warehouses(3,375,000) leaving 4 spaces for any kind of building of your choice putting in mind you have defensive buildings(my advice; 2 level 7 magic towers,1 lvl7 fort/lvl 7 mercenary building, market for auction(it holds the most importance))
so this is what i found out;
without trader specialisation: 32 x 0.031= 0.992 which will be multiplied by current population in the city, i am using 14,800(which is 12,000 living places from cottage and 2,800 from architecture change). 14,800 x 0.952=14,682 gold(per hour), 14,682 x 24= 352,368 gold (per day)
with trader specialisation 1; 32 x 0.041= 1.342, 14,800 x 1.342= 19,388 gold (per hour), 19,388 x 24=465,312 gold (per day)
with trader specialisation 2: 32 x 0.051= 1.632, 14,800 x 1.632= 24,154 gold(per hour),24,154 x 24=579,696 (per day)
with trader specialisation 3: 32 x 0.061=1.952, 14,800 x 1.952= 28,890 gold(per hour), 28,890 x 24=693,360(per day)
for the big players who have study alchemy and have up to 32 orange crystal for perfecting all the trading post here is what your gold city might look like:
without trader specialisation: 32 x 0.035=1.12,14,800 x 1.12=16,576 gold(per hour), 16,576 x 24= 397,824 gold(per day)
with trader specialisation 1: 32 x 0.045=1.44,14,800 x 1.44=21,312 gold(per hour), 21,312 x 24= 511,488 gold(per day)
with trader specialisation: 32 x 0.055=1.76, 14,800 x 1.76=26,048 gold(per hour), 26,048 x 24 = 625,152 gold(per day)
with trader specialisation 3: 32 x 0.065=2.08, 14,800 x 2.08=30,784 gold(per hour), 30,784 x 24 = 738,816 gold (per day)
note: don't forget that with building perfection your output is maxed by a 100% and with 32 perfect trading post you have a 22.4% chance of getting 10,000 to 500,000 gold everyday
hope you understand my calculations

so this is what i found out;
without trader specialisation: 32 x 0.031= 0.992 which will be multiplied by current population in the city, i am using 14,800(which is 12,000 living places from cottage and 2,800 from architecture change). 14,800 x 0.952=14,682 gold(per hour), 14,682 x 24= 352,368 gold (per day)
with trader specialisation 1; 32 x 0.041= 1.342, 14,800 x 1.342= 19,388 gold (per hour), 19,388 x 24=465,312 gold (per day)
with trader specialisation 2: 32 x 0.051= 1.632, 14,800 x 1.632= 24,154 gold(per hour),24,154 x 24=579,696 (per day)
with trader specialisation 3: 32 x 0.061=1.952, 14,800 x 1.952= 28,890 gold(per hour), 28,890 x 24=693,360(per day)
for the big players who have study alchemy and have up to 32 orange crystal for perfecting all the trading post here is what your gold city might look like:
without trader specialisation: 32 x 0.035=1.12,14,800 x 1.12=16,576 gold(per hour), 16,576 x 24= 397,824 gold(per day)
with trader specialisation 1: 32 x 0.045=1.44,14,800 x 1.44=21,312 gold(per hour), 21,312 x 24= 511,488 gold(per day)
with trader specialisation: 32 x 0.055=1.76, 14,800 x 1.76=26,048 gold(per hour), 26,048 x 24 = 625,152 gold(per day)
with trader specialisation 3: 32 x 0.065=2.08, 14,800 x 2.08=30,784 gold(per hour), 30,784 x 24 = 738,816 gold (per day)
note: don't forget that with building perfection your output is maxed by a 100% and with 32 perfect trading post you have a 22.4% chance of getting 10,000 to 500,000 gold everyday
hope you understand my calculations

