ARMY STRENGTH as the only basis for rank scores
Posted: 15 Sep 2013, 13:03
I think I found some potential problems with the current formula of how rank points are computed.
All your buildings and army cost in Gold (according to the market average rate) is considered in the Main Rating.
Gold equivalent of your Cities, Pits and Mines and all your resources Gold equivalent are added
http://mlgame.co.uk/wiki/Wiki.jsp?page=Rating
I feel that the main reason for ranks is to protect new and weak players from much stronger veteran players and give them a chance. With that principle I believe it only boils down to army strength. Adding building cost/levels and all your resources in the equation causes some loopholes that players can abuse.
1. Low ranking player can have the same or greater army power with players of higher ranks.. low ranking players can attack any of the cities of higher ranks but not the other way around.. All the higher rank player can do is defend and hope the attacker choose to attack the right city where all his troops are and All the lower rank player needs to do to have this advantage is keep his buildings at a minimum.
2. Ruins/Monsters of same ranks can have huge imbalance of troop points. A player with advanced buildings needs only a few army to rank up creating a mismatch in troops strength with monsters of the same rank.
3. Ive met some peaceful players (mostly ladies) who are just up to the kingdom building/socializing part of the game(like the popular farmville). They are happy just looking at their cities grow/level up and make friends with their neighbors every time they log in. Their army is only there to for protection.
I know that this is a war game but I also believe that this is not "ONLY A WAR GAME".. I would hate to see those players flee away.. It is conceivable that war oriented players and peace loving builders can co-exist.
Imagine how great it would be if we cater these kind of players adding variety and diversity in our game..
All your buildings and army cost in Gold (according to the market average rate) is considered in the Main Rating.
Gold equivalent of your Cities, Pits and Mines and all your resources Gold equivalent are added
http://mlgame.co.uk/wiki/Wiki.jsp?page=Rating
I feel that the main reason for ranks is to protect new and weak players from much stronger veteran players and give them a chance. With that principle I believe it only boils down to army strength. Adding building cost/levels and all your resources in the equation causes some loopholes that players can abuse.
1. Low ranking player can have the same or greater army power with players of higher ranks.. low ranking players can attack any of the cities of higher ranks but not the other way around.. All the higher rank player can do is defend and hope the attacker choose to attack the right city where all his troops are and All the lower rank player needs to do to have this advantage is keep his buildings at a minimum.
2. Ruins/Monsters of same ranks can have huge imbalance of troop points. A player with advanced buildings needs only a few army to rank up creating a mismatch in troops strength with monsters of the same rank.
3. Ive met some peaceful players (mostly ladies) who are just up to the kingdom building/socializing part of the game(like the popular farmville). They are happy just looking at their cities grow/level up and make friends with their neighbors every time they log in. Their army is only there to for protection.
I know that this is a war game but I also believe that this is not "ONLY A WAR GAME".. I would hate to see those players flee away.. It is conceivable that war oriented players and peace loving builders can co-exist.
Imagine how great it would be if we cater these kind of players adding variety and diversity in our game..
