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ARMY STRENGTH as the only basis for rank scores

Posted: 15 Sep 2013, 13:03
by naix
I think I found some potential problems with the current formula of how rank points are computed.
All your buildings and army cost in Gold (according to the market average rate) is considered in the Main Rating.
Gold equivalent of your Cities, Pits and Mines and all your resources Gold equivalent are added

http://mlgame.co.uk/wiki/Wiki.jsp?page=Rating


I feel that the main reason for ranks is to protect new and weak players from much stronger veteran players and give them a chance. With that principle I believe it only boils down to army strength. Adding building cost/levels and all your resources in the equation causes some loopholes that players can abuse.

1. Low ranking player can have the same or greater army power with players of higher ranks.. low ranking players can attack any of the cities of higher ranks but not the other way around.. All the higher rank player can do is defend and hope the attacker choose to attack the right city where all his troops are and All the lower rank player needs to do to have this advantage is keep his buildings at a minimum.

2. Ruins/Monsters of same ranks can have huge imbalance of troop points. A player with advanced buildings needs only a few army to rank up creating a mismatch in troops strength with monsters of the same rank.

3. Ive met some peaceful players (mostly ladies) who are just up to the kingdom building/socializing part of the game(like the popular farmville). They are happy just looking at their cities grow/level up and make friends with their neighbors every time they log in. Their army is only there to for protection.
I know that this is a war game but I also believe that this is not "ONLY A WAR GAME".. I would hate to see those players flee away.. It is conceivable that war oriented players and peace loving builders can co-exist.

Imagine how great it would be if we cater these kind of players adding variety and diversity in our game.. :)

Re: ARMY STRENGTH as the only basis for rank scores

Posted: 16 Sep 2013, 10:45
by Ephialtis
Good point. It's not only army strength, but that probably plays too big a part for the reasons you give.

Re: ARMY STRENGTH as the only basis for rank scores

Posted: 26 Sep 2013, 11:48
by Swingfly
if the army strength will depend most only from army then u will see many 1* full builded gold farmers that playing only to bid in auction

Re: ARMY STRENGTH as the only basis for rank scores

Posted: 26 Sep 2013, 18:00
by Vwarrior
Swingfly wrote:if the army strength will depend most only from army then u will see many 1* full builded gold farmers that playing only to bid in auction
:evil:

Really wish they increase main ratings of trading posts level 5 +

as they can earn enough gold as much as low level 5 players having 1 ruin army

Re: ARMY STRENGTH as the only basis for rank scores

Posted: 14 Oct 2013, 14:51
by naix
Swingfly wrote:if the army strength will depend most only from army then u will see many 1* full builded gold farmers that playing only to bid in auction

I checked the rules, I could not find anything that says its not allowed..

correct me if Im wrong tho..

Re: ARMY STRENGTH as the only basis for rank scores

Posted: 27 Oct 2013, 12:22
by Angel23Human
Good morning,

i´m sorry to interrupt the conversation but due to the title I think that my question will be well placed here...

i´m a noob "captain" player imagine that I have a really bad engadment, after losing my army will I be an Esquire again?


And just to atemp to contribute to the topic:

I think the game is logic the way it is. Because even If I have a better army than a player that is a "sim-city player" He/She will have the advantage of having an more advanced infrastructure than me, soo He/She can recuperate faster, We could argue even that in the Suzerain Rank there are loopholds imagine a "fresh" suzerain player and a top Suzerain player, even though they are the 2 Suzerain there are major army differances...

PS: sorry for my bad English, and correct me if my thoughts are wrong.

Thanks best regards.

Re: ARMY STRENGTH as the only basis for rank scores

Posted: 27 Oct 2013, 17:41
by KarsaOrlong
If you no longer have a total main ranking points of 60.001, you will become an esquire again. That's how some suzarians will drop to esquire level once they get crashed.

And to contradict my clan leader...

Main ranking points = all spend resources on buildings and spies and things like that, converted to average trading prices in gold + (all spend resources on army converted to average trading prices in gold * 80) + 1.000.000 for each city, 2.000.000 for each mine and 3.000.000 for each pit (don't know for salt lakes, look at the encyclopaedia).

So what does this mean? An level 3 carrier had an resource to gold equavalent of 110 gold. Now add the multiplyer of 80, and you will notice 1 carrier will add 8.800 main rating points! Let's compair that to a lvl 1 forticifaction, which can destroy 30 of these carriers:

500 gold = 500 gold
5.000 wood, average market price 3 gold = 15.000 gold
1.000 stone, average market price 7 gold = 7.000 gold
Total main rating points for a lvl 1 fortification = 500 + 15.000 + 7.000 = 22.500 points.

One of these fortifications can kill 30 carriers, while the main rating points is equal to not even 3 of them carriers.

So in fact, there aren't that many 1 star players with a "damaging" army for an 3 star people, since their army size is very limited. If you however are a 3 star player and you get p0wned by a one star player, you are most likely stupid since you haven't build any usefull defences.

The most damage

Now let's calculate how much damage a 1 star player can do...
Starting out with 59.000.000 main rating points limit, since your first city will take of 1.000.000 of your 60.000.000 main rating points limit.
We are going for maximum damage, so we will research mercenaries to level 3. One merc will take 105 gold resources to complete. This time 80 = 8.400 main rating points.
59.000.000 / 8.400 = 7.023 mercs. This is the most damage a 1 star player can come up with.

I agree, it's alot of damage. But don't forget that those mercs have only 1 hp, and you have defences.

If you have an meaningfull defence, like an one level 4 tower and one level 3 tower, your static defences will kill every last one of them. Guaranteed. If you combine a small army with an usefull magic tower, you could use that instead, but that's to much math for me atm.

This game is all based upon calculations. If you know how they +/- work, you should not be afraid of anything like this. And be honest... Who has seen a merc player like this without a single building...