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the chance of finding lvl 5 and lvl 6 ruins
Posted: 19 Oct 2013, 12:11
by TheQuintus
I was told that the ten top players each of them need more than 5 millions of gold to upkeep his army daily,so they all need dozens of lvl 5 or lvl 6 ruins everyday.Normally,I don't think every suzerain's explorers can generate dozens of ruins every day.So that's why I am thinking if it's true the chance of Suzerain getting his own lvl 5 and lvl 6 ruins depends on the size of his army?
Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 19 Oct 2013, 17:34
by KarsaOrlong
No, the ruins are spawned as soon as another ruin has been destroyed, for as far as I know. The ruins are there, or aren't there. They don't just turn up because you've send in your explorers.
Usually they use lots of explorers, raid other players and/or get ruin locations from weaker clan members/friends.
Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 29 Oct 2013, 11:41
by TheQuintus
KarsaOrlong wrote:No, the ruins are spawned as soon as another ruin has been destroyed, for as far as I know. The ruins are there, or aren't there. They don't just turn up because you've send in your explorers.
Usually they use lots of explorers, raid other players and/or get ruin locations from weaker clan members/friends.
how can you be certain of it?Could you also tell me which came first, the chicken or the egg?in my opinion,ruins might be spawned there,but it's also possible that not all explorers can detect it just like hunting flags...
Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 30 Oct 2013, 10:24
by Ephialtis
There's no limitation on explorers apart from level. A player's explorers can find ruins up to one level above the player's level; so a level-2 player's explorers can find ruins of levels 1, 2, and 3. A ruin is spawned as soon as a ruin is destroyed (or collapses); if you're high enough level, then your explorers will find it. There's no link to army size, or to anything else. (I wish that there were; it can be hard paying even my army, and I'm only ranked at about 35.)
Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 01 Nov 2013, 09:41
by Angel23Human
Hi there,
sorry for my inexperience and correct me if i´m wrong but at lvl 7 of missions control we have a total of 45 missions so that means that we are limited to a total of 45 explorers at a time less if we want to attack, trade or move troops/ressources around.
that being said and from what it´s told in encyclopaedia, it´s pretty much like Ephialtis said, fidding ruins/salt lakes etc it´s pure luck. If you want use this analogy just like with lottery games the more tickets "explorers" you have the better chance you have of winning the lottery "find a ruin"
Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 01 Nov 2013, 11:27
by KarsaOrlong
True, + having alot of active friends/allies/clan members also increases your chances of getting a ruin location.
I also think that "legal" multiboxing has some advantages. (reported to the admins of using 2 accounts from one internet connection where "2 people" play this game, sending explorers around, finding a good ruin on account 1 and sending explorers from account 2, to "find" it to, seems to be legal...)
Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 01 Nov 2013, 15:05
by Ephialtis
As
the Encyclopaedia makes clear:
If two people play from a sole computer:
1. They should write an in-game letter to the Administration that would say that the two players play from a sole computer with logins of the players mentioned. *Choose "Other" subject when writing the letter.
2. The Game Characters of the two players must not interact in the Game. It’s forbidden to cooperate with each other: be in the same Clan or in Alliance, attack each other, launch Joint Attacks, provide assistance, trade with each other, send Spy, Vision and Outer Domain Reports, etc. The limit of attacks against single domain per day has to be common for both of them – no more than 2 attacks in total from two accounts.
Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 01 Nov 2013, 15:12
by KarsaOrlong
That's what I am saying.
Sub account explores an area.
Sub account finds a good ruin.
You write down the location of the ruin on paper. Nothing digital connecting the two accounts.
Main account sends explorers to the location.
Main account also finds the ruin.
Main account launches an attack.
Ruins get destroyed instantly. (at least, that happens to me @ captain/master rank)
As Ephialtis clearly quotes: it is possible to have 2 accounts. It's also legal. And with the trick I just told, there is no digital trace which could lead to a multiboxing ban.
Btw, I don't use this "trick". I just ask around for ruins I need.
Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 02 Nov 2013, 11:47
by Ephialtis
First, it is not legal to have two accounts on the same server -- ever.
Secondly, if two people have accounts through the same computer, that's legal -- but they have to inform the My Lands team, and they're not allowed to work together. Passing each other pieces of paper is as much cheating as is sending in-game messages, it's simply harder for the admins to spot.
Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 02 Nov 2013, 12:30
by KarsaOrlong
You did not contribute to this topic, because you confirmed this "trick" is possible, and it's undetectable. It's a loophole, since the game admins don't have the posibility to check if there actually 2 people on one computer, or just 1 person with two accounts. If you follow the digital rules, you can still use this trick without the risk of getting banned for multiboxing. It would take alot of effort to manualy check all (!) explorer missions, and because the reward is "limited", they won't do it.
Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 03 Nov 2013, 15:38
by muppet1
how can you be certain of it?
the information given in the game wiki tells us it is so
Could you also tell me which came first, the chicken or the egg? [/qoute]
my belief is the egg came first, evolution tells us the egg didn't have to come from a chicken
but it's also possible that not all explorers can detect it just like hunting flags...
finding ruins are only dependant on your in game rank as explained, they are either there or they are not, finding flags is a % based chance (that even with the increased chance is still so low its ridiculous)
Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 05 Nov 2013, 11:53
by TheQuintus
all I want to answer is that Malshal sometimes can detect level 6 ruins,but it's a rare chance,and that makes me believe the thing you don't believe.Maybe it's just like someone can see a ghost in life,but you can't see it,so you don't believe that it exists.

Re: the chance of finding lvl 5 and lvl 6 ruins
Posted: 25 Nov 2013, 14:22
by Jameson
Total 6 ruins in one kingdom.
If you want to find more ruins 5* and 6* levels, give the coordinates of the ruins of 1-4 levels to those who can kill.
So you will increase your chances