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Mining changes

Posted: 06 Nov 2013, 15:19
by Angel23Human
Hi guys,

i´m a bit concerned with the chances of the mining, I mean the admin message in-game said it was in part in order to encourage greater in-game development on first stages.. but will this change led to a inflaction of the price of the black jewells in the auction and the ressources in the market? was this change in the end just another change to make big accounts even more powerfull than before?
because as I said if the price of the black jeweels in the auction rises " the average price is 30k per jewell" and the price of the materials in the market rises to, than this change as "changed" little to nothing...

will be waiting for your points of view,

gl hf

Re: Mining changes

Posted: 07 Nov 2013, 10:19
by Chromeborne
The cost of merchantry science and the difficulty in storing the increased res in cities worries me more than inflation.

As with any economy more wealth leads to rising prices, prices will rise until the ready wealth runs out then will settle at a new probably increased minimum price.

The bright side of this is we may actually get some traders now :)

Re: Mining changes

Posted: 26 Nov 2013, 13:45
by ZenZephyr
I though the original changes were very good for the game, it gave smaller players a chance to progress without having to compete for ruins all the time. It gave a new 'trading' dimension to the game and brought into effect different heroes and made the game a little less time hungry, also it meant smaller players could buy BG's instead of all the big players having them all the time.

Now they've reduced it again it's messed it up again and given advantage back to the big players whole were the one upset they couldn't monopolize all the black gems.

I saw my smaller clan members start to play again and be on the game longer but now some are leaving and who can blame them with such an indecisive management of the business of mylands.