Hello! Im not a long term player but have enough time in game to know that imo the game lacks of choicing options and army customizations(xcept for the heros) to make players different from others. Also I noticed that bigger stick win is also a problem because long term suzerains can completely destroy a new suzerain with no loses at all.
Because that I propose these choices to substitute the actual science army researchs that actually are a simple low leveling development with no choices at all for these one that imo helps with the bigger stick problem and no different player customization options.
Feel free to change parameters or other balancing issues at will.
Carriers:
Battle training : Your carriers get 1 damage in battle.
Human shields : Your carriers will receive all damage till they die before the rest of your army.
A nice choice imo, do you prefer your carriers doing damage in battle or acting as a shield for your real troops?
Warriors
Poisoned weapons: 20% of enemy troops cannot be resurected by enemy healers
Devotion to the leader: Your warriors do not cost any salary.
Best of the choices imo, this really helps with the bigger stick problem making big suzerains to know that battle with you will have a cost. Or do you prefer to make an overwhelming warriors army with no gold maintenance?
Cavalry
Logistic cavalry: Your cavalry helps the non mounted army to travel reducing 50% travel times.
War Horses: Your cavalry gets +50% Health and damage
What do you prefer, faster or better attacks? They both are important, make your choice!
Flying Cavalry
Logistic Flying cavalry: your flying cavalry helps the non mounted army to travel reducing 50% travel times.
Obsidian armor: Your flying cavalry is always at max defense.
Same choice with cavalry, you also can make a mix...
Archers
Heartshoot: Your archers always do max damage and get +20% damage
Tactical Positioning : Your archers will be the last ones receiving damage in battle. They will receive damage only when the rest of the army dies.
I really dont know what I will choose here...
Healers
Elf Medicine(ancient elfs medicine for elfs) : +1 resurected troops
Afterlife : 50% of your died healers will act in the resurection round as ghosts if the battle is lost.
Here you can close the gap with elfs racial that many people whines about (note 4-5 is closer that 3-4) OR get a resurector effect when you are not in a city!
Mercs
Demonic Instincts(madness for demons): +50% merc damage
Cloak of shadows: Your mercs doesnt get any damage in the 1st round of the battle.
Maybe cloak of shadows a bit OP, feel free to balance with demonic instincts 50% parameter...
Mages
Archmage: Your mages get +200% damage in battle
Earthquakers: Your mages double the chances of building destruction.
I propose this just as some options to make the game more diverse and strategic, these are only some ideas to make you actually have to make a choice instead of mindless leveling your troops that are actually leveled in your fist weeks of game.
The Lannisters send regards!!
Army customization options
-
- Novice
- Posts: 8
- Joined: 07 Apr 2013, 18:46
Re: Army customization options
You say this is to help with bigger players not killing smaller players, but if you give me warriors that require not gold what stops me from converting all my cities to pump them out until i have 500 million of them to fight with?
- sliph
- Master
- Posts: 221
- Joined: 16 Feb 2013, 14:00
- Location: US
- Contact:
Re: Army customization options
SMC's got a point, anything you can do, Suzerains can do better! In other words, what's good for you is better for them in most cases.SMC wrote:You say this is to help with bigger players not killing smaller players, but if you give me warriors that require not gold what stops me from converting all my cities to pump them out until i have 500 million of them to fight with?
For the king, for the land, for the mountains
For the green valleys where dragons fly
For the glory, the power to win the black lord
I will search for the Emerald Sword!
For the green valleys where dragons fly
For the glory, the power to win the black lord
I will search for the Emerald Sword!
-
- Novice
- Posts: 8
- Joined: 07 Apr 2013, 18:46
Re: Army customization options
Sliph got up to his level of army with me on his case for a part of that time, as did i with others after me.
so dont tell me you cant do it because the big bad players wont let you, you just have to play smart and learn the game.
so dont tell me you cant do it because the big bad players wont let you, you just have to play smart and learn the game.
-
- Novice
- Posts: 19
- Joined: 16 Nov 2013, 22:53
Re: Army customization options
Its just a case of balance, we can say 0 salary or 0,01, or we can say they have a little chance to stun the hero or drain his mana, the question arent the numbers, the question is to customize armies so not all battles are the same (bigger stick win) and you need to think more before a battle, more tactic decisions = better game.
Regards (from the Lannisters)...
Regards (from the Lannisters)...
-
- Captain
- Posts: 66
- Joined: 18 Sep 2013, 05:50
Re: Army customization options
life is so diff between lvl5 n the rest of the lvl below it.
like we r totally in diff plane of reality.
like we r totally in diff plane of reality.