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Rental Artifacts.

Posted: 30 May 2016, 13:09
by tayfunto
It would be great if we could rent artifacts from Artefact Store. with 1/20 cost of its price.
In that way, we could try different type artifacts and see their advantages, game would be more attractive to new players and new earnings for developers.

Is that reasonable?

Re: Rental Artifacts.

Posted: 01 Jun 2016, 19:54
by Nightchill
I think it would be more interesting to rent random heroes WITH artifacts in the tavern.

Similar to many other games like diablo.
Everyday their is a random named hero. The level and artifacts are randomized. Every tavern would be different.
Cost is based off level of the hero.

* Im still waiting for the game makers to add new skins for heroes.
Eg. Elf, demon, and dark elf heroes.
Everything is human ??????
Boring! No imagination at all

Re: Rental Artifacts.

Posted: 09 Jun 2016, 03:11
by fudge
my suggestion some time ago was that if you capture a hero in your dungeon you can take an artifact off it and send it home..

admin seemed to think this would make people cheat by getting their hero captured on purpose. I don't see why it wouldn't work for monster heroes unless the monsters cheat as well ??

Re: Rental Artifacts.

Posted: 09 Jun 2016, 22:28
by joebob
That would definitely discourage attacking. I think they want attacking, that's why they made all the slowdown arts much weaker.

Could you imagine losing your level 5 artifact because your hero got captured? You don't even have to lose for your hero to get captured.

I think the best way to help would be a couple of the quests actually let you pick which artifact you want. Not all quests should let you pick...but maybe a handful of the ones that give artifacts that way you can fill the gaps from the random arts you've gotten.

Re: Rental Artifacts.

Posted: 15 Jun 2016, 07:43
by Arbash
Thank you to both topic starters. Both ideas are really interesting and will be forwarded to the developers.