Game improvement ideas
Posted: 14 Jun 2024, 13:29
1. Button for Starting / Stopping All Explorers:
- Implementing a button to stop all explorers simultaneously in a domain would be a great quality-of-life improvement. It could save players time and streamline their management of explorers.
2. Separate Button for Donating Black Gems in Clan Castles:
- Having a dedicated button for donating Black Gems in the Clan Castle, separate from other game resources, would enhance clarity and convenience. It could prevent accidental donations and improve overall gameplay. (I made this mistake and trying to recover the black gems - wish me luck)
3. Resource Sending Toggle with Custom Increments:
- A customizable resource-sending toggle, allowing players to choose specific increments (e.g., 3-4 levels), would be useful. It could prevent over-sending or under-sending resources during transfers for building or army training (my maxed-out Trader hero has 1;100; 52500 increments, I would like to have a middle option or personalised one)
4. Saved Troop Presets for Ruins:
- Saving troop presets for ruins is an excellent idea. It would simplify sending troops to 'clean' small ruins, especially when specific compositions are needed for different levels.
5. Sending/Sharing More Than 30 Ruins at Once:
- Allowing players to send more than 30 ruins simultaneously would improve efficiency during large-scale operations. When players are 'cleaning' for 4; 12 or more hours the timer can be limiting your ability to share.
- Premium users could also enjoy automatic ruin sharing.
6. Option to Disable Ruin Spam:
- Providing an option to disable receiving ruins as spam would benefit players who find their inbox cluttered due to ruins spam.
7. Vault Navigation Improvements:
- A sorting/filter system or a search bar within the vault would help players locate specific items quickly. It’s a practical enhancement for managing inventory.
8. Own Heroes Overview:
- A centralized place to view all heroes and their locations would be valuable. Players could easily assess their hero lineup and make strategic decisions.
9. Comprehensive Artifacts Display:
- Having a section to view all owned artifacts, including those currently equipped on heroes, would enhance organization and planning.
10. Expand Outer Domains science:
-Increasing the number of outer domains would allow players to explore underground and manage lakes/grails more effectively. It’s essential for late-game progression.
11. Weekly Top 10 Players:
- Creating leaderboards for various achievements (ruin farming, fraction obtained, hero experience, etc.) would add competitive excitement and recognition.
12. Level 6 Sets and Artifact Relocation:
- Adding level 6 sets and moving existing Dragon, Royal, and Elf sets there would diversify gameplay and encourage players to pursue new gear.
13. Rune Word Discovery Indicator:
- A counter or indicator for undiscovered Rune Words would motivate players to explore and experiment further.
14. Market Auction Expansion:
- Increasing the number of lots in the market auction would enhance player interaction.
15. Ruin Level 7 Alerts:
- Notifying players when a ruin level 7 is born in the world would encourage timely action and competition in who is going to find it and take the kill with the big reward.
16. More Hero Belt Space:
- Expanding hero belt space to accommodate additional arts and rewards is crucial for player satisfaction. It’s essential for late-game progression.
Feel free to refine and elaborate on these points.
Best,
AccurseD, UK Genesis
- Implementing a button to stop all explorers simultaneously in a domain would be a great quality-of-life improvement. It could save players time and streamline their management of explorers.
2. Separate Button for Donating Black Gems in Clan Castles:
- Having a dedicated button for donating Black Gems in the Clan Castle, separate from other game resources, would enhance clarity and convenience. It could prevent accidental donations and improve overall gameplay. (I made this mistake and trying to recover the black gems - wish me luck)
3. Resource Sending Toggle with Custom Increments:
- A customizable resource-sending toggle, allowing players to choose specific increments (e.g., 3-4 levels), would be useful. It could prevent over-sending or under-sending resources during transfers for building or army training (my maxed-out Trader hero has 1;100; 52500 increments, I would like to have a middle option or personalised one)
4. Saved Troop Presets for Ruins:
- Saving troop presets for ruins is an excellent idea. It would simplify sending troops to 'clean' small ruins, especially when specific compositions are needed for different levels.
5. Sending/Sharing More Than 30 Ruins at Once:
- Allowing players to send more than 30 ruins simultaneously would improve efficiency during large-scale operations. When players are 'cleaning' for 4; 12 or more hours the timer can be limiting your ability to share.
- Premium users could also enjoy automatic ruin sharing.
6. Option to Disable Ruin Spam:
- Providing an option to disable receiving ruins as spam would benefit players who find their inbox cluttered due to ruins spam.
7. Vault Navigation Improvements:
- A sorting/filter system or a search bar within the vault would help players locate specific items quickly. It’s a practical enhancement for managing inventory.
8. Own Heroes Overview:
- A centralized place to view all heroes and their locations would be valuable. Players could easily assess their hero lineup and make strategic decisions.
9. Comprehensive Artifacts Display:
- Having a section to view all owned artifacts, including those currently equipped on heroes, would enhance organization and planning.
10. Expand Outer Domains science:
-Increasing the number of outer domains would allow players to explore underground and manage lakes/grails more effectively. It’s essential for late-game progression.
11. Weekly Top 10 Players:
- Creating leaderboards for various achievements (ruin farming, fraction obtained, hero experience, etc.) would add competitive excitement and recognition.
12. Level 6 Sets and Artifact Relocation:
- Adding level 6 sets and moving existing Dragon, Royal, and Elf sets there would diversify gameplay and encourage players to pursue new gear.
13. Rune Word Discovery Indicator:
- A counter or indicator for undiscovered Rune Words would motivate players to explore and experiment further.
14. Market Auction Expansion:
- Increasing the number of lots in the market auction would enhance player interaction.
15. Ruin Level 7 Alerts:
- Notifying players when a ruin level 7 is born in the world would encourage timely action and competition in who is going to find it and take the kill with the big reward.
16. More Hero Belt Space:
- Expanding hero belt space to accommodate additional arts and rewards is crucial for player satisfaction. It’s essential for late-game progression.
Feel free to refine and elaborate on these points.
Best,
AccurseD, UK Genesis