Idea for a new Tournament
Posted: 04 Aug 2024, 20:03
I have an idea that has been going around in my head, I don't know exactly how to propose it to fit the game, I'm sure there will be someone with more imagination than me and more capacity to adjust it to the game.
We have Flag and Treasure Hunt tournaments.
My idea would be to include one more tournament or remove the treasure hunt tournament and replace it with this one.
I would call it Castle Capture Tournament, as I have thought it could be:
Available for all levels.
Type of search Normal or Underground (it could enable the option to remove the subway penalty for the duration of the tournament).
The explorers explore the realms and find a castle (another player can find it too), when they find the castle, they have to send an attack with a minimum of one attack unit (NO carriers) when the attack reaches the castle the point of the capture of the castle is added, then whoever captures the castle first gets the point (ideally not being able to see the attack missions to that castle) so the attacks are sent blindly without knowing if any other player is already on his way to capture the castle.
So that ... who has a better way to adapt it to the game and want to add something more or remove things, to comment their ideas.
This could be a very entertaining tournament.
We have Flag and Treasure Hunt tournaments.
My idea would be to include one more tournament or remove the treasure hunt tournament and replace it with this one.
I would call it Castle Capture Tournament, as I have thought it could be:
Available for all levels.
Type of search Normal or Underground (it could enable the option to remove the subway penalty for the duration of the tournament).
The explorers explore the realms and find a castle (another player can find it too), when they find the castle, they have to send an attack with a minimum of one attack unit (NO carriers) when the attack reaches the castle the point of the capture of the castle is added, then whoever captures the castle first gets the point (ideally not being able to see the attack missions to that castle) so the attacks are sent blindly without knowing if any other player is already on his way to capture the castle.
So that ... who has a better way to adapt it to the game and want to add something more or remove things, to comment their ideas.
This could be a very entertaining tournament.