RAM memory
Posted: 22 Jun 2012, 20:49
Why does a simple game like this consume almost 200k of memory?
Via the flashplayerplugin that is...
Via the flashplayerplugin that is...
I would have to agree. I've been playing about with the settings of mine tonight, and have been unable to replicate the symptoms you describe - although I have managed to successfully crash flash twice.kingkano wrote: I suspect some setting in the flash plugin is the culprit.
*glares with eyes so envious they flash emerald green* I would love to have that kind of free time, you lucky thing you. Been eyeing Skyrim with desire, but I know full well I simply don't have the time to play something like that.kingkano wrote:Been playing diablo 3 and other games fine. Only this flash plugin gives me grief actually.
Yes, barbababa benchmarked it. It's adding approximately 500 b - 10k to memory every time you change screen. It adds a k to memory every time you check your mail. There are a few other 'leaks'. It's allocating memory, but forgetting to deallocate random amounts of it when the program is done with it - so it just leaves that memory allocated forever (or until the program crashes or is aborted by the browser). A stand-alone version of MyLands would be a system killer. Oddly, the black screen at startup occurs when there is not enough unallocated memory to run the second program, so whoever coded it is aware of how to memory manage properly, they just don't.kingkano wrote:But I do have alot of cities and scroll through alot of screens playing it. Which seems to be what increases the memory usage. it seems to load all the graphics or something in, but when you move to the next page it doesnt remove any or reuse them in future, just leaves them hanging around. As you say, badly coded in some way.
I honestly never even considered the possibility of automatic translation programs KingKano. You would be right. These things are nowhere near ready for professional usage, and won't be for a number of years - probably decades - hence, as we're still trying to understand the basic psychology of language, and how it actually changes the wiring of the brain and the way those people view the world. So those who grew up speaking different languages literally do see the world in different ways. That has to be factored in for translator algorithms to be truly effective. The formal name for this being the Sapir-Whorf hypothesis for those of you who wish to look it up.kingkano wrote:I am fairly confident no English speakers were used in the production of the game. Probably software (like bing translator or something installed on a person's pc). Anybody who had learn any English would not use many of the common errors we see in the translation. They would do well to throw a few quid to some of the now experienced English players to help them on the translations TBH.
One would hope that no professional with an eye on international affairs is that silly. One would really, really hope so. London is one of the main banking capitals of the world. But London is not the whole country, and the wealth of the banks, does not reflect the wealth of the people. Especially not in a global depression. At times like these, it is business 101 to lower prices to scoop larger numbers in.kingkano wrote:I dunno about affluent thing. I guess they found people in Russia pay big money, so they just ported it here as is with prices inflated, thinking the English are so rich they will pay it!But who knows.