Trade - A viable game aspect?
Posted: 14 Jul 2012, 20:41
Ok so I see from reading through various threads that the time aspect, waiting for missions to complete etc puts off a lot of people. I've come from a gaming background where I would of killed for two hour missions heh, its certainly not offputting for me and i assume, anybody else who sticks with the game and doesn't quit.
Which makes me wonder about trade. The way i see this server is that there is one or two big dogs at the top and they rule the roost in terms of military and black gems. Lots of people who can handle the time issues get up to rank 5 star and then get schooled in the military department and again quit.
But
Has playing through the game as a trader been explored? I'm new to this game so for me getting fast turn arounds on trades is absolutely positively essential in order for me to complete an ongoing series of actions to best utilise my time. To that end when i decide to sell a resource to raise capital for purchasing required goods or indeed for upgrades that require gold I put my goods up for sale undercutting the competition. If timber is for sale at 3 locally I sell for 2. If food is going for 10 locally i sell at 8 etc.
Now considering the time implications or rather the 'must have and now' ideology of our consumerist society i'd assume that there are many other new players, who like me, could be convinced to sell at low prices in order to faciliate a fast turnaround on trade.
Which makes me realise that of course for a more established player there is a huge potential for making a good profit on the impatience of others. Buy low sell high etc. Does that happen in this game? Is it even neccesary to go 5* to get schooled by the big players? I would feel that the way it is set up a player could make a good gold return to then buy black gems at the auction? Or indeed serve as a financial arm to a clan to raise gold for the military actions of others within the clan for a clan payment of black gems to the trader etc
Its the way it works in other games with much more devloped markets than this game has, but im certainly seeing potential for a good ROI in trade
Which makes me wonder about trade. The way i see this server is that there is one or two big dogs at the top and they rule the roost in terms of military and black gems. Lots of people who can handle the time issues get up to rank 5 star and then get schooled in the military department and again quit.
But
Has playing through the game as a trader been explored? I'm new to this game so for me getting fast turn arounds on trades is absolutely positively essential in order for me to complete an ongoing series of actions to best utilise my time. To that end when i decide to sell a resource to raise capital for purchasing required goods or indeed for upgrades that require gold I put my goods up for sale undercutting the competition. If timber is for sale at 3 locally I sell for 2. If food is going for 10 locally i sell at 8 etc.
Now considering the time implications or rather the 'must have and now' ideology of our consumerist society i'd assume that there are many other new players, who like me, could be convinced to sell at low prices in order to faciliate a fast turnaround on trade.
Which makes me realise that of course for a more established player there is a huge potential for making a good profit on the impatience of others. Buy low sell high etc. Does that happen in this game? Is it even neccesary to go 5* to get schooled by the big players? I would feel that the way it is set up a player could make a good gold return to then buy black gems at the auction? Or indeed serve as a financial arm to a clan to raise gold for the military actions of others within the clan for a clan payment of black gems to the trader etc
Its the way it works in other games with much more devloped markets than this game has, but im certainly seeing potential for a good ROI in trade