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Ruins. Disaster.

Posted: 07 Aug 2012, 19:02
by Saurons
Where are the level 5-6 ruins has gone? Most of the kingdoms around me overwhelmed with six or seven level 1-4 ruins. Do you think this is normal? In the last week i had 60-65 explorers non-stop running around with -50 speed,I explore every kingdom and in most of them the same situation keeps happening.
I am giving you screenshots where are 7 ruins in one kingdom and believe me there is plenty of them around,i did not do the screenshots with 6 ruins in kingdom however there will be lots of them stuffed around here.
All screenshots has been made around 2 hours ago.

Re: Ruins. Disaster.

Posted: 07 Aug 2012, 19:04
by Saurons
:!:

Re: Ruins. Disaster.

Posted: 07 Aug 2012, 19:15
by Chaser
Damm man,that is some bullocks going around your cities,honestly the game makers have to think seriosly about this matter otherwise it could make players quiting this great project.(( :mrgreen: :mrgreen: :mrgreen:

Re: Ruins. Disaster.

Posted: 10 Aug 2012, 06:45
by kingkano
That is pretty bad. It happens around me too, but I have more low level players so they disappear over time. I thought thats why they spawned there, but those kingdoms all seem empty no players around. The game should spawn ruins according to what players are nearby I think.

Have you got any 'kill any level ruins' rewards left? I use one of these once it builds up to too much (about every 6 weeks), clear all the ruins around me for 4 or 5 kingdoms all directions. Get a clean sheet again :)

Re: Ruins. Disaster.

Posted: 10 Aug 2012, 09:46
by Whosyourdaddy
lol that's normaly, Saurons.
1) number of ruins each level depends on number of players each rank
2) when someone destroy ruin it will pop up randomly at world map
3) limit of ruins at every kingdom is 7
So if noone didnt kill ruins at kingdom and there are already 7 of them - you didnt get any more there till they dissapear
Lifespan of a Ruin can vary from 10 days to several months. Ruin will also disappear after successful attack against it; as soon as it happens, a new Ruin will appear somewhere on the Map.

So there are few ways:
a) find some players low rank and ask them to destroy it
b) get reward quest "Removal of restriction on attack against Ruins" and kill them by yourself
c) keep wining and waiting when old ruins dissapear or someone else near you made a/b points

Re: Ruins. Disaster.

Posted: 10 Aug 2012, 22:13
by Saurons
2kingkano,
I don't have more low level players in my area. >75% players low lvl, who live near me don't play. So, practically no players, who can destroy this ruins.

I don't have now 'kill any level ruins' reward. It is difficult to find an apprentice, who study colonisation to 3 lvl and make "capital architecture change".

2Whosyourdaddy,
Why did you write all this? I played on Russian servers not less than you, and I know everything that you wrote to me.

This is a stupid system of respawn ruins, and you know this.

Re: Ruins. Disaster.

Posted: 16 Mar 2013, 18:45
by jimsmith
It would be nice if the game was set up so that if you weren't on vacation and did not log in for:

3 Days - Gates & tunnels open and population starts abandoning non-subscrption / non-premium
7 days - Gates & tunnels open and population starts abandoning regardless of subscription/premium status
15 days - Army starts abandoning regardless of salary, subscription or premium status
30 days- Account deletion initiates regardless of subscription or premium status
38th day - All cities are removed, all pits & mines are now neutral with any remaining Army & population in tact (allows for quest completion without retaliation for attacking).

I think the above is reasonable, because if you can't log into this game at least once a week, you should probably look for a different game.

I know there have been other players that took down a level 7 ruin and when they realized they could not change the BG into money closed their gates and then just did NOT log back in and their cities are still there after 6 months of them not logging in.

Re: Ruins. Disaster.

Posted: 28 Mar 2013, 11:06
by Arbash
Well, it`s normal, given that you are the only one in the area, so you do always destroy all the bigger ruins and the smaller ones stay.

Re: Ruins. Disaster.

Posted: 04 May 2014, 15:40
by RidgeHatrick
jimsmith wrote:It would be nice if the game was set up so that if you weren't on vacation and did not log in for:

3 Days - Gates & tunnels open and population starts abandoning non-subscrption / non-premium
7 days - Gates & tunnels open and population starts abandoning regardless of subscription/premium status
15 days - Army starts abandoning regardless of salary, subscription or premium status
30 days- Account deletion initiates regardless of subscription or premium status
38th day - All cities are removed, all pits & mines are now neutral with any remaining Army & population in tact (allows for quest completion without retaliation for attacking).

I think the above is reasonable, because if you can't log into this game at least once a week, you should probably look for a different game.

I know there have been other players that took down a level 7 ruin and when they realized they could not change the BG into money closed their gates and then just did NOT log back in and their cities are still there after 6 months of them not logging in.
What do you mean they couldn't change their BG into money? I thought that was like.. a major part of the game, being able to withdraw the BG's you farmed up and turn it into real money?

Re: Ruins. Disaster.

Posted: 19 May 2014, 11:39
by jimsmith
RidgeHatrick wrote:
jimsmith wrote:It would be nice if the game was set up so that if you weren't on vacation and did not log in for:

3 Days - Gates & tunnels open and population starts abandoning non-subscrption / non-premium
7 days - Gates & tunnels open and population starts abandoning regardless of subscription/premium status
15 days - Army starts abandoning regardless of salary, subscription or premium status
30 days- Account deletion initiates regardless of subscription or premium status
38th day - All cities are removed, all pits & mines are now neutral with any remaining Army & population in tact (allows for quest completion without retaliation for attacking).

I think the above is reasonable, because if you can't log into this game at least once a week, you should probably look for a different game.

I know there have been other players that took down a level 7 ruin and when they realized they could not change the BG into money closed their gates and then just did NOT log back in and their cities are still there after 6 months of them not logging in.
What do you mean they couldn't change their BG into money? I thought that was like.. a major part of the game, being able to withdraw the BG's you farmed up and turn it into real money?
This has nothing to do with converting BG into $$. My suggestion was for any account in which the owner was NOT on Vacation (option given through the treasure chest in game) and did NOT log on for the above stated time amounts. The difference given in time lengths was to account for a player who's account is a non premium or non subscription player versus a player who does pay for the premium or subscription.

By the way, if you do not pay for the subscription; you can't convert BG into $$.

http://mlgame.co.uk/wiki/Wiki.jsp?page=Premium
http://mlgame.co.uk/wiki/Wiki.jsp?page=Prem_podp