City types
Posted: 29 Sep 2012, 14:41
Introduction
Most of players do not thinks about what they will construct in their cities untill Magister rank. Or even do not thinks about it at all. This is not a big mistake, but specialized cities more efficient then "universal" ones.
For example if your foe have 100 counterspies in his city and you have 4 cities with 100 spies in each - it would be very difficult to get 4-th level of report. But if you have 1 city with 400 spies - this task becomes much easier.
Keep in mind that exact number of buildings in the city depends of many conditions such as playing style, number of friends and foes near the city, Architecture, Science Specialisatoin etc. Also you definately can combine sity types. For example build Spy + Science or Military + Visionary city.
Necessary buildings
It would be good if Resurrector, Dungeon, Market and some Merchant Guilds will be in all types of cities. In the Capital there also must be Vault and Temple, and may be Diplomatic Corps, Tavern and Colonisation Centre.
So, in my opinion there may be such basic types of cities:
Farm city
This type of city serves as army base. And must have maximum protection from any type of intrusion.
Terrain
I think best terrain for this type of city - is native land because of bonus +25 defence (Magic Forest for Elves, Cursed Forest for Drow, Holy Land for Knights and Deadland for Demons). I think this is the best type of city for the Capital.
Inside the walls in such cities better to build
- many Counterspy Guild (necessary)
- some Warehouse (not necessary)
- some Cottages (not necessary) to train Counterspies or Mirrors
? you can build some Expeditionary Corps in the city, but since the Gates in such cities are closed most of time - Explorers will stay inside the walls.
Defence
- 2 Magic tower or 1 tower + 1 Magic tower
- 3 Fortifications of level 7 (gives 49 defence on Native Land) or 3 Fortifications of level5 + 1 Fortification of level 6.
Villages
- Mirrors in all villages
Gold city
This type of city produces gold. I have heard that you can reach up to 40k gold per hour producing level. The Gates in this city type are open almost always. Sometimes players build this type of city as a Capital. In this case Gold production can be huge, but i think it ig not a good practice because of low defence level of such city.
Terrain
You can build this type of city in the Desert because of bonus of +70% gold production, or in the Native Land.
Inside the walls in such cities after a building necessary buildings such as Market and Resurrector you can build:
- many Cottages (necessary). In fact - all cells that is not occpated by other necessary buildings must be occupated by the Cottages.
- Mercenary Orders (not necessary). This type of city is very suitable for Mercenary construction because Mercenaries needs only gold and free population to build.
? Trading Posts. Some calculation show that if there is some Trading Posts inside the walls - production of gold rate will be higher.
Defence
- 2 Magic tower or 1 tower + 1 Magic tower. Since in such cities usually located many Mercenaries - the (2 magic towers) variant looks qite nice. But it will not protect you from several attack "waves".
? 3 Fortifications of level 7 (gives 49 defence on Native Land) or 3 Fortifications of level5 + 1 Fortification of level 6. If Golden City has been founded in the Desert - Fortifications losts much part of their sense because defemce rate will not be on the maximum.
Villages
- Trading Posts in all villages
Military city
This city is made to train army. You will have to move resources to this city from the Farm city, and also you will have to move here people from Gold City. You can keep the Gates of such city closed since there is no required buildings in the Villages.
Terrain
Almost any terrain fits to this City type, but Native Land will be the best choice in my opinion. You also can build this City type in the Steppe if there are many Grain cells in the Villages.
Inside the walls
- Military buildings (necessary) - almost all types except the Mercenary Order.
- some Cottages (desirable) - free population will be necessary to build the barracks and to train units.
Defence
- 1 Tower + 1 Magic tower or 2 Towers. Usually there almost no army in such cities. So Magic tower are usually not necessary. But you can move here some quantity of Merenaries to prevent fmall armies attacks. In this case Magic Tower can help you.
? 3 Fortifications of level 7 (gives 49 defence on Native Land) or 3 Fortifications of level 5 + 1 Fortification of level 6. Like in the Golden City - this type of defence is not very efficient if city has been found on any terrain except the Native Land.
Villages
There is no requirements to villages in this city type. You can build there Alchemist Labs or Visionary Towers, or some Trading Posts on your choice.
Spy city
Sooner or later players faces the situation when quantity of their Spies is not enough to get report about enemy city. This type of sity is going to fix this problem. You can keep Gates of such Cities closed almost all the time because Spies do not need it to be open.
Terrain
Any type of terrain.
Inside the walls
- Spy Guild (necessary). The more Spy Guilds you build - the more Spies you train.
- some Cottages (not necessary) - free population will be necessary to train Spies that was killed in missions. But you definately can transfer free population from other cities.
Defence
- 1 Tower + 1 Magic tower or 2 Towers.
? Fortifications if needed.
Villages
There is no requirements to villages in this city type. You can build there Alchemist Labs or Visionary Towers.
Visionary Towers is most popular choice for this type of city.
Visionary city
If you dont know the missions of enemy - you can lost all your army because of Assistance mission, sent to the city by your enemy's Allies. You will not be able to send Visionary mission if the Gates are closed. So - it must be opened almost all the time.
Terrain
Any type of terrain.
Inside the walls
There is no requirements to the buildings inside city walls. But you can build some Cottages because free population will be necessary to train Visionaries that was killed in missions. You can also transfer free population from other cities.
Defence
- 1 Tower + 1 Magic tower or 2 Towers.
? Fortifications if needed.
Villages
- Visionary towers in all Villages.
Science city
Science is needed at any level of player. Moreover - the higher this level - the more Science you will need. So some players build specialised Science cities. If you does not build Labs in the Villages you can keep the Gates in such city closed.
Terrain
Any type of terrain.
Inside the walls
- Alchemist Labs (necessary)
- Cottages (desirable). Every Alchemist Lab needs some population to work there. So - if your Architecture level in this city do not fit this requirements - you will have to build Cottages.
Defence
- 1 Tower + 1 Magic tower or 2 Towers.
? Fortifications if needed.
Villages
- Alchemist Labs.
Resource city
Sometimes people build specialised city in order to gain some type of resource. Usually on higher progress levels, buildings in such city became to be destroyed and city obtains other specialisation.
Terrain
Such cities usually are founded on terrains with bonus to production resources:
- Mountines for Stone with at least 9 (12 is maximum) stone cells in the Villages and at least 7 stone cells inside the walls
- Forests for Wood
- Steppe for Grains with at least 5 Grains sells in the Villages (8 is maximum)
- Desert for Iron with at least 3 Iron sells in the Villages (4 is maximum)
Inside the walls
- Resource producing buildings
- Other buildings that suits further specialisation of this city
Defence
- Defencive buildings that suits further specialisation of this city
Villages
- Resource producing buildings
- Other buildings that suits further specialisation of this city
Most of players do not thinks about what they will construct in their cities untill Magister rank. Or even do not thinks about it at all. This is not a big mistake, but specialized cities more efficient then "universal" ones.
For example if your foe have 100 counterspies in his city and you have 4 cities with 100 spies in each - it would be very difficult to get 4-th level of report. But if you have 1 city with 400 spies - this task becomes much easier.
Keep in mind that exact number of buildings in the city depends of many conditions such as playing style, number of friends and foes near the city, Architecture, Science Specialisatoin etc. Also you definately can combine sity types. For example build Spy + Science or Military + Visionary city.
Necessary buildings
It would be good if Resurrector, Dungeon, Market and some Merchant Guilds will be in all types of cities. In the Capital there also must be Vault and Temple, and may be Diplomatic Corps, Tavern and Colonisation Centre.
So, in my opinion there may be such basic types of cities:
Farm city
This type of city serves as army base. And must have maximum protection from any type of intrusion.
Terrain
I think best terrain for this type of city - is native land because of bonus +25 defence (Magic Forest for Elves, Cursed Forest for Drow, Holy Land for Knights and Deadland for Demons). I think this is the best type of city for the Capital.
Inside the walls in such cities better to build
- many Counterspy Guild (necessary)
- some Warehouse (not necessary)
- some Cottages (not necessary) to train Counterspies or Mirrors
? you can build some Expeditionary Corps in the city, but since the Gates in such cities are closed most of time - Explorers will stay inside the walls.
Defence
- 2 Magic tower or 1 tower + 1 Magic tower
- 3 Fortifications of level 7 (gives 49 defence on Native Land) or 3 Fortifications of level5 + 1 Fortification of level 6.
Villages
- Mirrors in all villages
Gold city
This type of city produces gold. I have heard that you can reach up to 40k gold per hour producing level. The Gates in this city type are open almost always. Sometimes players build this type of city as a Capital. In this case Gold production can be huge, but i think it ig not a good practice because of low defence level of such city.
Terrain
You can build this type of city in the Desert because of bonus of +70% gold production, or in the Native Land.
Inside the walls in such cities after a building necessary buildings such as Market and Resurrector you can build:
- many Cottages (necessary). In fact - all cells that is not occpated by other necessary buildings must be occupated by the Cottages.
- Mercenary Orders (not necessary). This type of city is very suitable for Mercenary construction because Mercenaries needs only gold and free population to build.
? Trading Posts. Some calculation show that if there is some Trading Posts inside the walls - production of gold rate will be higher.
Defence
- 2 Magic tower or 1 tower + 1 Magic tower. Since in such cities usually located many Mercenaries - the (2 magic towers) variant looks qite nice. But it will not protect you from several attack "waves".
? 3 Fortifications of level 7 (gives 49 defence on Native Land) or 3 Fortifications of level5 + 1 Fortification of level 6. If Golden City has been founded in the Desert - Fortifications losts much part of their sense because defemce rate will not be on the maximum.
Villages
- Trading Posts in all villages
Military city
This city is made to train army. You will have to move resources to this city from the Farm city, and also you will have to move here people from Gold City. You can keep the Gates of such city closed since there is no required buildings in the Villages.
Terrain
Almost any terrain fits to this City type, but Native Land will be the best choice in my opinion. You also can build this City type in the Steppe if there are many Grain cells in the Villages.
Inside the walls
- Military buildings (necessary) - almost all types except the Mercenary Order.
- some Cottages (desirable) - free population will be necessary to build the barracks and to train units.
Defence
- 1 Tower + 1 Magic tower or 2 Towers. Usually there almost no army in such cities. So Magic tower are usually not necessary. But you can move here some quantity of Merenaries to prevent fmall armies attacks. In this case Magic Tower can help you.
? 3 Fortifications of level 7 (gives 49 defence on Native Land) or 3 Fortifications of level 5 + 1 Fortification of level 6. Like in the Golden City - this type of defence is not very efficient if city has been found on any terrain except the Native Land.
Villages
There is no requirements to villages in this city type. You can build there Alchemist Labs or Visionary Towers, or some Trading Posts on your choice.
Spy city
Sooner or later players faces the situation when quantity of their Spies is not enough to get report about enemy city. This type of sity is going to fix this problem. You can keep Gates of such Cities closed almost all the time because Spies do not need it to be open.
Terrain
Any type of terrain.
Inside the walls
- Spy Guild (necessary). The more Spy Guilds you build - the more Spies you train.
- some Cottages (not necessary) - free population will be necessary to train Spies that was killed in missions. But you definately can transfer free population from other cities.
Defence
- 1 Tower + 1 Magic tower or 2 Towers.
? Fortifications if needed.
Villages
There is no requirements to villages in this city type. You can build there Alchemist Labs or Visionary Towers.
Visionary Towers is most popular choice for this type of city.
Visionary city
If you dont know the missions of enemy - you can lost all your army because of Assistance mission, sent to the city by your enemy's Allies. You will not be able to send Visionary mission if the Gates are closed. So - it must be opened almost all the time.
Terrain
Any type of terrain.
Inside the walls
There is no requirements to the buildings inside city walls. But you can build some Cottages because free population will be necessary to train Visionaries that was killed in missions. You can also transfer free population from other cities.
Defence
- 1 Tower + 1 Magic tower or 2 Towers.
? Fortifications if needed.
Villages
- Visionary towers in all Villages.
Science city
Science is needed at any level of player. Moreover - the higher this level - the more Science you will need. So some players build specialised Science cities. If you does not build Labs in the Villages you can keep the Gates in such city closed.
Terrain
Any type of terrain.
Inside the walls
- Alchemist Labs (necessary)
- Cottages (desirable). Every Alchemist Lab needs some population to work there. So - if your Architecture level in this city do not fit this requirements - you will have to build Cottages.
Defence
- 1 Tower + 1 Magic tower or 2 Towers.
? Fortifications if needed.
Villages
- Alchemist Labs.
Resource city
Sometimes people build specialised city in order to gain some type of resource. Usually on higher progress levels, buildings in such city became to be destroyed and city obtains other specialisation.
Terrain
Such cities usually are founded on terrains with bonus to production resources:
- Mountines for Stone with at least 9 (12 is maximum) stone cells in the Villages and at least 7 stone cells inside the walls
- Forests for Wood
- Steppe for Grains with at least 5 Grains sells in the Villages (8 is maximum)
- Desert for Iron with at least 3 Iron sells in the Villages (4 is maximum)
Inside the walls
- Resource producing buildings
- Other buildings that suits further specialisation of this city
Defence
- Defencive buildings that suits further specialisation of this city
Villages
- Resource producing buildings
- Other buildings that suits further specialisation of this city