Info on Known Quests
Posted: 05 Oct 2012, 18:40
I thought I'd post some information I found on the Russian forums that I found pretty useful. It gives information on a lot of the known quests such as how to activate them, complete them and what rewards to expect. I'm simply copy / pasting what is there, which is not that easy to understand and is not presented in a way that is easy to read, but I hope it helps people out. The translation is via Google Translate so the English is not perfect. If anyone else knows of any quests that are not mentioned, posting what you know here would be great.
In this topic, I'll try to group and organize the quests in the game. This can also help you to perform quests for faster kvseta 150 quests.
Quests collected mainly for race Knight on mining server Archon. There are differences of races and fighting for the server - they will be listed. NOTE: The information collected may differ from reality as quests are always changing. Many quests are written as they do (there are subtleties and nuances.) For many written when and how they are activated. quests for CJ to Write Evaluation whether they should buy. initial quests These quests _vvodnye_, ie . their main purpose - to learn to play. WARNING: Some quests are repeated in other sections as they begin a series of quests. Ie if you see a quest to save 1,500 people two times here and in the other section, this is the same quest . Some quests are activated only in special cases (specify which). QUESTS THESE DO NOT GO IN ORDER alchemist Objective: Build alchemist Award: 1500 Gold, 1800 Tree, 600 stone buildings Mining Task: Construct a woodcutter 3 cabins, two quarries and two alchemist Reward: 600 wood, 100 stone Letter Task: Write a letter to the other player Reward: 400 gold Archive Task: Remove any letter in the archives Award : 400 gold First Science Objective: to study the science building Reward: 1000 gold arcades Objective: Build two retail shops Reward: 1000 Tree Housing Task: build 2 houses Reward: 500 gold, 3000 wood, 500 stone Builders Challenge: Click the "fill in the building builders " Reward: 300 gold Workers Task: click the "fill the building workers' Reward: 300 Stone Castle 2 Objective: to improve the CL 2nd lvl. Reward: 3000 gold, 4000 wood, 1000 stone queue Sciences (only for those who took charge or paid premium) Objective: to put science in the study of all Reward: 200 Iron Market Objective: Investigate the science of market and build market Reward: 300 gold, 1500 wood, 500 stone Castle 3 Objective: to improve the CL 3rd lvl. Reward: 3000 gold , 3000 Wood, 1000 Stone Encyclopedia Objective: Go to the encyclopedia Reward: 300 Tree Sale resource problem: set the lot at 350 trees to 5 and then change the price of the lot for 4 Reward: 100 Stone Lot Change Task: Remove the tree from the Lot 50, exhibited for sale Reward: 100 Stone Castle 4 Goal: Improve CZ to Level 4 Reward: 3000 gold, 3000 Wood, 1000 Stone Secret Objective: to study science Secret Reward: 500 Stone Union (starts a series of quests with ally) Objective: To study diplomacy diplomatic corps and build an alliance Reward: 1000 people buy stone Task: buy on the market stone Reward: 1000 gold production improvement of buildings and housing task: to improve (all to level 2) 3 dwellings, and the choice of 3 huts lumberjack, or 3 quarries, or 3 retail shops Reward: 5000 wood, 1000 stone Buying wood (or stone) - appears when the city becomes much less wood than stone (of 20) (or vice versa) and the initial quests to the market and buy stone implementation. Objective : buy the market wood (or stone) Reward: 1000 gold Castle 5 (Fast construction) Objective: Improve CZ level 5 by instant completion of buildings (costs 59 CJ) Reward: 3000 gold, 5000 wood, 3000 stone (and the quest to accelerate Science for CJ for which science gives 300 per hour) Gate Challenge: Open Gate Award: Defense of the Ancients in the capital for 60 days (to combat the server - for 14 days) in the villages of Buildings Challenge: build houses in the villages outside the city walls (one is enough) Reward: 500 iron Acceleration Research alchemists (begins a series of quests to accelerate construction, appears only after the construction of CL level 5) Objective: To accelerate learning alchemist (it costs 39 CJ) Reward: Speed science 300/chas 7 day range market challenge : Explore the science of the market to level 3 Reward: 1000 stone Porters (begins a series of quests "save the troops") Objective: To study the science of porters, to prepare the building for training and build 100 porters Reward: 500 gold and 3,000 wood Warriors (activated after porters) Objective: to study science warrior, to construct a building to train and prepare 100 soldiers Reward: 1500 Tree Haven Objective: to study science asylum seekers and fill the reserve forces Reward: 1000 wood Promotion (activated after studying science building) Objective: Build two ukrpeleniya Reward: 5000 wood , 1000 Stone Tower (activated after studying science building) Objective: To study the science tower and build one normal tower Reward: 5 healers
Changing the architecture of the capital
problem: Change the architecture of the capital (cost of 200 to 1000 CJ of your choice)
Award: acceleration (acceleration or extension) velocity of the researchers and merchants (and even then), 2 times for 30 days (actually adds or extends that in the trunk)
Change the architecture of all the cities! (Appears only after a change in the architecture of the capital and after the study of 4 - Level 3. Colonization)
Reward: Defense of the Ancients in all cities in 14 days
Resurrection (activated by the attacks on you if your units killed reviver and if you can already build, and later in the game - it seems independent of any science or quests - what - is still unknown?)
Objective: Build a reviver and revive the It lost soldiers
Reward: 500 porters
Temple (activated after the quest for resurrection in the reviver and the attacks on you)
Objective: Build a church and ask for protection of the gods of the annoying enemy
Reward: 4000 wood
Robbery
Task: to make a successful attack robbery
Reward: 200 porters
The capture of slaves (activated after robbery)
Objective: to make a successful attack capture slaves
Reward: 3000 gold
To join his attack (activated after capture slaves?)
Objective: Join his attack
Reward: 1000 people
Free population (activated following the capture of slaves?) (Begins a series of quests on the accumulation of resources)
task: to bring up to 1500 free population
Reward: 3000 wood
Forwarders
task of constructing an expeditionary force
Reward: 400 grains
To found a new city
Objective: Investigate the science of colonization, colonization build a center, to establish a second city.
Reward: 3,000 people
Find ruins (activated after Forwarders)
Objective: Find the ruins
Reward: 30 birds (in a new or renewal premium seem payment for 7 days - please verify)
Find mine (activated after Forwarders)
Task: Find a mine
Reward: 50 shooters
Find mine (activated after Forwarders)
Task: Find mine
Reward: 100 shooters
Location mines
Objective: Learn the oracle locate mine! (Worth 100 CJ??)
Reward unoccupied mine on the map, not necessarily close. If no unused mines map when receiving awards will tell you to wait.
Location Mine Level 2
Objective: Learn the oracle locate mines level 2!
Reward kop2 unoccupied level on the map, not necessarily close. If no unused mines map when receiving awards will tell you to wait.
Espionage. 4.1 level of access (4 quest)
Objective: Proshpionit of the opponent and get a level from 1 to 4 (4 quest separately on each level)
Reward: 1500 gold and 1500 stone (each - * 4)
Follow-up (activates after espionage)
Objective: To study the science of "Observation" to build a tower of visionaries, trained seers make the observation mission of the enemy
Reward: 1000 wood
Reflection (activated upon observation)
Objective: To study the science of "Reflection" to build a tower of mirrors
Reward: 20K gold
Transportation resources (activated upon to found a new city)
Objective: Carry resources to another city
Reward: 200 iron
Upgrade Army (active after studying riders)
Objective: To study the science of improving the riders to level 2
Reward: 5000 people
Establish a third city (after activated founded a new city)
Reward: 10K tree
Found a fourth city (Establish activated after the third city)
Reward: 30k wood (on combat - 15K tree)
Expansion of the city (appears after studying Kolonitsatsii level 4)
Objective: To study the expansion of science and its use
Reward: 5,000 people
Even greater radiur market (activated after third of the radius and the quest of the market)
Objective: To investigate the science market to level 5
Reward: 30k wood
Retake mine - there is only a beginning of the game as the result after the quest "to find mine," and found mine was seized. Mutually exclusive quest "to take mine."
Objective: The recapture of mine
Award: Science 700/chas for 2 days
Grab mine - there is only the beginning of the game as the result after the quest "to find mine," and found mine was drawn. Mutually exclusive quest "The recapture of mine."
Objective: Capture mine
Reward:??
Retake the mine - only appears early on as a result after the quest "to find the mine," and found mine was seized. Mutually exclusive quest "to take mine."
Objective: The recapture of mine
Reward:??
Grab mine - only appears early on as a result after the quest "to find the mine," and found mine was drawn. Mutually exclusive quest "The recapture of the mine."
Objective: Capture the mine
Reward: 5000 wood
Copy protection (only appears after you capture the first copy)
Objective: Build and strengthen the tower Mine
Reward: 1000 people
Close the tunnel to copy (only appears after you capture the first copy)
Objective: Close tunnel Mine
Reward: 1000 people
Spyware (appears only after all the quests you espionage and spying)
Objective: To build a guild spyware
Reward: 1000 gold
The appeal of the ancient (appears expiring initial defense ancient)
Objective: Get summon ancient! (Standing 300CHZH)
Reward: Defense of the Ancients in the capital for 30 days (including the combat!)
Location ruins level 1-5
for CJ (100? dyal Level 1, 150 for the others) you are given an award: show on map 10 ruins level 1-5. Quest for each level there is a separate and immediately after the quest "to destroy the ruins of the" appropriate level.
Mega Quest for 150 quests
activated after the construction of the castle level 2.
Objective: Perform 150 quests in a row failing a maximum of 6.
Reward: Artifact Level 5. Science gives 2000 per hour continuously (until no characters). When will the characters may be replaced by something else, or stay + bonuses for the hero - no one knows. task is difficult because There are many quests for which I will come to pay CJ to meet them. If CJ does not pay, they are counted as failed. The good news is that not all of these quests require a lot of CJ, ie fail the 6 quests you can afford. Which quests for CJ worth taking and which are not - see other sections of this topic. Quests predate this quest, are taken into account also. Quickly the quest will fail (the fastest I've seen - on the 40th day of the game from an experienced Player - link here ) Series quests "something went wrong" These quests are activated only in special cases, if these cases do not have the game even once, you have the quest never appears. Some of these quests are particularly beneficial (for example, workers hiding outside the city walls), as they are very easy to perform. Purchase of wood (or stone) - appears when the city becomes a tree 20 times smaller stone (or vice versa) and the initial quests to the market and buy stone implementation. Objective: to buy on the market wood (or stone) Reward: 1000 Gold Stock - appears when there is insufficient space in warehouses Objective: redistribute in warehouses Reward: 100 stone Redistribution builders - when there is not enough construction workers for a construction task: to drive some of the workers of the buildings (dobyvalok) and to complete construction of the maximum. Reward: 1000 people working hiding outside the city walls - activated if you have 3 cities, no less 5kk rating and you close the gates of the capital. (MEGA be rewarded!) Objective: to open the gates and send workers into the building in the settlements Reward: 300 infantry, 30 doctors. Hint. In the capital, there are vacancies. - When suddenly there is not enough work in dobyvalkah is free population. Objective: Dispose drive idlers to work (click on top-hammer) Reward: 1 gold retake mine - there is only the beginning as the result of the game after the quest "to find mine," and found mine was captured. Mutually exclusive quest "to take mine." Objective: The recapture of mine Award: Science 700/chas 2 days Capture mine - there is only the beginning of the game as the result after the quest "to find mine," and found mine was drawn. Mutually exclusive quest "The recapture of mine." Objective: Capture mine Reward:?? Capture mine - only appears early on as a result after the quest "to find mine." Objective: Capture the mine Reward: 5000 wood -Spyware (appears only after all the quests you espionage and spying ) Objective: To build a guild spyware Reward: 1000 gold Resurrection (activated by the attacks on you if your units killed reviver and if you can already build, and later in the game - it seems independent of any science or quests - what - is still unknown?) Objective: Build a reviver and resurrect fallen soldiers in him Reward: 500 porters Temple (activated after the quest for resurrection in the reviver and the attacks on you) Objective: Build a church and ask for protection of the gods of the annoying enemy Reward: 4000 wood ceases to be an apostate (activated the first time you become apostate) Reward: 1000 people destroying the building of another player in the settlements - is given in the villages if your city (initial or newly built) were building another player out of the city or of ownership neighborhood. Given only once. Reward: 3k iron (?). To give battle 300/chas science for 3 days. Execution: just destroy one building in any other city (not necessarily the same from which the next quest received.) Grow cereals in one minute! (Cost 50 CJ) - is given if you have almost 0 cereals and many other ests Reward: 20K grains (there are rumors that other resources have similar quests) Meteorite iron! (Cost 50 CJ) - is given if you have almost 0 iron and many other ests Reward: 30k iron (there are rumors that other resources have similar quests) tribulation. Help of volunteers. Your Majesty! We deeply mourn the fallen soldiers. We lost a lot of troops. But your people believe in you. I sent out a request for help and here, came to the rescue! We will not abandon our ruler in trouble. Volunteers ready to take revenge on our enemies! Reward: 600 stretchers and 100 birds (which appeared after a neighbor attacked my city 3 times killing it first 570, 270, and after the resurrection, etc. magicians. quest can be repeated.) (NOTE: Repeat the emergence of this quest reward for destroying preduduschy same quest! Ie prize with this quest is to take as soon as possible! Also reward for this quest can disappear over time.) Fallen Warriors on defense. Volunteer assistance (continued from previous) Appears after repeated attacks on you with a significant loss of troops (I lost 14K 50K remaining mercenaries) Award: Within 7 days you will have the ability to automatically build troops and 800 porters, 300 birds, 300 archers (NOTE: The re-emergence of this quest reward for destroying preduduschy same quest! Ie reward from this quest is to take as soon as possible! Also, the reward for this quest may disappear with time.) protection from adverse events (timed quest - 7 days) Task : Kill 10 ruins or pay 300CHZH Reward: Protection from adverse events at 30 days. (Appears when a negative event) Random quests for CJ (spells and shopping for CJ) 50 mage 40 CJ beginning of the game (do not! They only score but will increase not much help you steal or defend after increasing rank) Science 500 per hour for 30 days for 500 CJ Science 1000 per hour for 30 days in 1000 CJ 2000/chas for 30 days in 2000 CJ 500 science per hour for 5 days at 100 ( ?) CJ 100 CJ 100 doctors (doctors call the temple for 60CHZH first game - appears after the study of colonization 2 SD) 300 doctors in 300 CJ 500 doctors for 500 CJ 50 prischrachnyh magicians for 50 CJ 300 science per hour for 7 days at 100 CJ (combat server elves) 200 infantry at 100 (?) CJ 2000 mercenaries for 20CHZH (?) Acceleration kupotsov issledovateleyv and 2 times in 7 days for 100 CJ (Pays - should take - in the chest in the same amount Cost 298CHZH!) Acceleration training troops - is 200-300 CJ (? - 9 days - 300 CJ) - Reduces the training of all combat units by 50% for 7 (8.9) days of the completion of the buildings Mgnovvennoe in all domains - 100CHZH - it's worth it! automation units training 3 - 500 CJ - 30 days automatically puts the troops in all buildings. Automation buildings has three forces - 400 CJ - 90 days automatically puts the non-military units (spies, researchers, etc.) in all buildings. 10x investigate specified realm entirely - begins with the quest of invitation, paying 20CHZH that you get a series of 10 quests, each of which gives you the spell. All 11 quests last 24 hours. The cost of the scrolls: 180, 120, 110, 100, 90, 80, ... Last quest gives a bonus - 50% movement speed merchants in 30 days! (If it is to take in the game, is 396CHZH in general, that the quest is not too expensive if you buy all the time acceleration merchants). Periodic quests (mostly spells and shopping for CJ) Monsters for free - 1 times month - is 200CHZH - award - to attack monsters from the ruins somewhere. Ranks recorded including and ruins, ie 6th ruins can only attack to the 6th ruins (the combat can and on the 5th). Does not work with arch-ruins (with and they do not attack.) It is best to use the quest to attack the ruins of the 6th to the 6th to the ruins early enough to complete the quest to 6th ruins. Often able to kill February 6 th ruins so with a minimum of mercenaries. Quest rarely pays off because difficult to find a suitable 6th ruins with lots of CJ. investigate specified realm entirely - 1 per month - (200CHZH) (in general, many do not take, but it is useful, for example to build an outpost on the other side of the card) to remove restrictions on the level of the ruins for the attack - one every 3 days only 4 times - costs 100 CJ - allows you to attack the ruins at any level. Recommend this quest to always buy and hhranit until the moment when you will have a lot of troops. Overlord who has just been able to bring down their own 5th ruins can with this quest CJ dial 500 + per day (ie, in essence earn 400CHZH), provided that because he has a lot of famous ruins level 1-4. Attacks should be organized as follows: 1st bring down the ruins and the third time (for those and those have totally different types of troops.) Because the 2nd and 4th (the same). It is advisable before you stock up free time for kruglosutochnoogo online and stock up mercenaries and porters. Also found to accumulate small ruins or have to throw the whole clan are. Protection from attacking monsters - 1 time per month, is activated (beginning of period) after the first attack of monsters at you (questionable?) - worth 150 CJ - Monsters will not attack your possessions 10 days. Not very profitable quest, except for those new to the period when there is a random event, "the invasion of monsters." Take not to.
Series of quests "ally"
Union (begins a series of quests with an ally, is activated early on in the sequence of the science)
Objective: To study diplomacy, diplomatic corps and build an alliance
Reward: 1000 people help ally Challenge: Submit reinforcements Ally Reward: 20 magicians (DO NOT TAKE THIS REWARD! Magee added a lot of the rating, but almost useless in later game.) Joint Attack Objective: Go to the joint attack with an ally and win Reward: 200 mercenary war factions. An alliance (begins a series of quests "war of factions", is activated after a joint attack) Objective: to conclude an alliance with a player of his faction Reward: 200 mercenaries (on alert server - 50/chas science for 3 days) Deputy (activated after Union) Task: appoint a Deputy Reward: 500 people Joint Attack Objective: Go to the joint attack with an ally and win Reward: 200 mercenaries quest series "War factions" Many of these quests should be done with an ally. When sending a mission, and you can invite clan members, but it dozhen be allied with you (try at least for a quest to destroy 30 buildings). And an ally who will join in the attack has to be dark if you faction in the dark or light fraction if you are bright. To fatten fractional rating can beat renegade troops of his race. Unless you Esquire, the objectives for this one is very hard to search. Typically, for robbery and capture of slaves, will have to negotiate with the players in the area with other clans to attack their mines. Wrecking - ask for a friendly clan to give the player who is about to or have just built a new city. Player builds around the city cheap building 1st level quest to destroy. war factions. An alliance. (Starts a series of quests "war of factions," is activated after the Union) Objective: to conclude an alliance with a player of his faction Reward: 200 mercenaries Operation Hand of Vengeance - 3 quest. Appears only after a joint campaign with an ally with 3 cities and when the three stars. Very soon recommened sledet 2 stars (and even on one server for mining), otherwise a very difficult goal to look for this series of quests. ALL timed quest - 1 week Phase 1 - Take away what is bad - 10 robberies Stage 2 - take language - 10 capture of slaves Stage 3 - burn and destroy - 5 missions with the destruction of buildings destroyed or damaged at least 3 buildings. Awards: 100/hour science for 7 days 300 infantry completion of construction or improvement of buildings in all domains Subscription renewal (or premium if you play for free) for 7 days Gift (Crossed swords - bronze) Aid operations Smashing Sword - for 50CHZH gives acceleration training of troops by 50% for 3 days (timed quest - 1 week) war factions. Destruction of enemy forces. Objective: Destroy the opposing faction troops, up to fractional rating to 500 000 Reward: 2000 mercenaries (on combat - 200/chas science for 3 days) war factions. Destruction of enemy forces. (Next level) Objective: Destroy the forces of the opposing faction, rising in rank to fractional 5,000,000 Reward: 50K and 20K gold mercenaries (on combat 50K grain 2000/chas science 2 days) war factions. Destruction of enemy forces. (Next level) Objective: Destroy the forces of the opposing faction, rising in rank to fractional 50000000 Reward: 100K mercenaries and half premium or subscription + gift - the Order "veteran factional war" - bronze war factions. Destruction of enemy forces. (Next level) Objective: Destroy the forces of the opposing faction, rising in rank to fractional 250,000,000 Award: Attack of the monsters on the chosen possession, year premium or subscription, and the location of the salt lake, + gift - the Order "veteran factional war" - Silver War fractions. Destruction of enemy forces. (Next level) Objective: Destroy the forces of the opposing faction, rising in rank to fractional 1000000000 Reward: Artifact + gift - the Order "veteran factional war" - gold Battle server: Factional Warfare 150 000! (Appears when you dial 100 000 a fractional rating. Other terms do not know, I had 3 cities, 2 stars and Hand of Vengeance quest was active) is a timed quest - 1 week Objective: Destroy the forces of the opposing faction, gaining faction rating of 150 000. Reward: 50 doctors and a gift (Bronze - crossed swords) Assistance in the factional war 150,000! (Quest for the period - 1 week) Reward: Reduces the training of all combat units by 50% for 7 days (100 CJ) Battle server: Factional Warfare 1,000,000 (Appears when you dial 500 000 in fractional rating. Other conditions were I do not know, I had 4 cities, 3 stars and Hand of Vengeance quest has been completed) quest for a time - 1 week Objective: Destroy the forces of the opposing faction, gaining faction ranking 1,000,000. Reward: 50K iron gift (silver - crossed swords) assistance in the factional war 1000000 (timed quest - 1 week) Reward: Reduced training time of all combat units by 50% for 7 days (100 CJ) Battle server: Factional Warfare 5,000,000 (Appears after 2,000,000 fractional rating .) a timed quest - 1 week Objective: Destroy the opposing faction forces typing fractional ranking 5000000 or donate Black Pearl (1000CHZH) Reward: Mining mines +300% on the wilderness for 30 days, +300% production mills on the ground on the Steppe 30 days Within 30 days you will have the ability to automatically build troops gift (gold - crossed swords) Help factional war 5000000 (timed quest - 1 week) Reward: Reduced training time of all combat units by 50% for 7 days ( CJ 100) war factions. Rob 20 times with an ally (there seem only overlords) Objective: Make 20 successful joint attack with an ally of his faction to the opposite faction with a mission to plunder Reward: 20K mercenary war factions. Capture slaves 30 times with an ally (appears after the war factions. Rob 20 times with an ally) Objective: Make 30 successful joint attack with an ally of his faction to the opposite faction with a mission to capture slaves Reward: 20K mercenary war factions. Destroying buildings 30 times with an ally (appears after the capture of slaves 30 times with an ally) Objective: Make 30 successful joint attack with an ally of his faction to the opposite faction with a mission to destroy buildings Reward: 20K mercenaries Design: a problem, it is necessary to negotiate with neighboring clans. War fractions. Destroy buildings enemy faction (appears after the war of factions and robbed 20 times with an ally or together with) the Challenge: Make a successful attack on the player of the opposing faction on a mission the destruction of buildings, destroying or damaging a building (no need to ally) Reward: 50k gold war factions . 20 attacks destruction (appears after the war factions. Destroy buildings enemy faction) Objective: Make 20 successful attacks on the opposite faction with a mission to destroy buildings and in every mission to destroy or damage of at least 10 buildings (not to ally) Reward: 500k gold Operation Smashing Sword - 3 quest. Appears once (when - do not know exactly, most likely in 2-3 weeks after the Hand of Vengeance). I get two times, but it said that the error corrected. Stage 1 - take first - 15 capture of slaves or 200 CJ Stage 2 - burn and destroy - 7 missions to destroy buildings destroyed or damaged at least 5, and buildings. Or 300CHZH. Stage 3 - to punish the apostate - one time to capture slaves from their apostate race or 500 CJ Awards: 400/chas science for 7 days Completion of all buildings or improvements in all domains Ability 4:00 ruins attack any rank Gift (Medyalka - crossed light with dark swords - silver) Aid operations Smashing Sword - for 100CHZH gives acceleration training troops by 50% for 7 days series of quests "to get the title of" first quest is activated sometime after the construction of the castle level 4 or after the opening of the gate (just I do not remember). Others - one by one as we get titles. One-time quests (lowering or raising re quest will not give.) Get zvanik Captain - 20K gold award, 5K tree 5K people Get zvanik Master award-10K wood, iron 5K, 10K people Get zvanik Marshall - 15K reward grain, 10K iron 15K people Get zvanik Sozeren - award 20K grain, iron 15K, 20K people present for the overlords - 25K people
Series of quests to "find ruins"
News of the whereabouts of the ruins of the level 1-5 - activated one after the other as you quest to destroy the ruins. Ie destroying the 1st you get the 2nd, etc. All five of these quests is CJ (50CHZH each?)
Seq. s go one adrugim:
Find ruins (activated after Forwarders) - initial quest - 30 birds
find any ruins 50 - Award 500 infantry (on combat - 100/hour science 2 days)
Sl. Quests appear all at once, and do them at the same time you can:
find 50 Ruins Level 1 - Award 500 horses (on combat - Science 100/hour for 2 days)
to find the ruins of the 50 Level 2 - Award 500 birds (in combat - 200 / Science hour for 2 days)
to find the ruins of the 50 Level 3 - Award 500 shooters (on combat - 300/chas science for 2 days)
to find the ruins of the 50 Level 4 - 500 20K reward mercenaries (on combat - 400/chas science 2 days)
to find the ruins of the 50 Level 5 - 500 reward magicians (on combat - 500/chas science for 2 days)
WARNING: the ruins that you reported on game mail to these quests are not counted. It is necessary only for researchers. Inside some clans even have a rule - to send the ruins in text form (coordinates) and not the game messages to players Clan performed these quests.
Series of quests "Destroy the Ruins"
(One by one)
Level 1 (activated after quest "to find the ruins") - 300 reward stretcher (in combat - 100/hour science for 2 days)
Level 2 - Award 500 stretchers and 500 mercenaries (on combat - 200 / hour of science on 2 days)
Level 3 - Award in 1000 and 1000 litter mercenaries (on combat - 300/chas science in 2 days)
Level 4 - the award in 2000 and 2000 litter mercenaries (on combat - 400/chas science 2 days)
Level 5 - Award 3000 and 3000 litter mercenaries (on combat - 500/chas science for 2 days)
Level 6 - Award 4000 and 4000 litter mercenaries (on combat - 600/chas science for 2 days)
7 level - the award of 180 days of subscription (paid) or Premium (FREE)
Running each quest (to level 5) also give one quest of "Location of ruins" (level 1-5) (standing 150CHZH).
Destroy 50 any ruins - activated after the first destruction of the ruins of Level 1 - Award 500K gold
This activates seq. Quests:
Battle server:
40 ruins of 4th level (only on the player achieving Level 4) - Gold Award 300K, 100K wood, 5,000 people
40 ruins of the 5th level (only on reaching the rank of the player syueeren, on alert - after vіpolneniya quest on the ruins of the 40 Level 4) - Gold Award 500K, 100K tree 10K people
After 40, the ruins of the 5th (or 4th):
40 Ruins Level 6 - award 1M gold, wood 200K, 20K people
The first war with monsters. h 1 (at the time - 168 hours) (Activated by the players level 5)
Objective: To build four barracks to train mercenaries
Reward Gift
The first war with monsters. h 2 (time - 168 hours)
Objective: Destroy 10 Ruins Level 1
Award: Gift
The first war with monsters. h 2 Lock Code. (Cost - 50CHZH) (At the time - 168 hours)
Reward: Ability to attack 5:00 ruins any rank
The first war with monsters. h 2 Help in passing. (Cost - 50CHZH) (At the time - 168 hours)
Reward: Learn from visionary ruins located 5 1 level!
The first war with monsters. h 3 (at the time - 168 hours)
Objective: Destroy 10 Ruins Level 3
Award: Gift
The first war with monsters. h 3 Lock Code. (Cost - 50 CJ) (At the time - 168 hours)
Objective: Get a spell lock ancient code of honor!
The first war with monsters. h 3 Help in passing. (Cost - 50CHZH) (At the time - 168 hours)
Reward: Learn from visionary ruins located 5 3 levels!
Prevost Voyna.Ch-4 (at the time - 168 hours)
Objective: Destroy ruin Level 5
Award:
Attack of the monsters on the chosen possession
Faster science 500/chas 7 days
4:00 Ability to attack ruins any rank
4:00 Ability to attack ruins any rank
Gift
Within 7 days you will have the ability to automatically build troops
Within 7 days you will have the ability to automatically build spets.yunity
The first war with monsters. h 4 Help in passing. (Cost - 50CHZH) (At the time - 168 hours)
Reward: Learn from visionary location 3 ruins level 5!
The first war with monsters. h 4 Help in training. (Cost - 100CHZH) (At the time - 168 hours)
Reward: Reduces the training of all combat units by 50% for 7 days.
Series of quests "to save life"
It's all the quests - to save the population or resource. All go one by one. Who aspire to the overlord and the troops quickly, very recommened to perform as fast as possible - 500 doctors will let you go without any problems on the 5th ruins.
1500 free people - award 3000 tree
Skopje 200K gold to buy at auction CJ (CJ purchase is not required to complete the quest) - 10K tree
500K gold - award 500 infantry (on combat server - 300/chas science for 2 days)
400K wood - award of 500 horses (at combat server - 400/chas science 2 days)
300K Stone - reward 500 birds (In combat server - 500/chas science in 2 days)
200K grains (hardest) - reward 500 shooters (on combat server - 700/chas science for 2 days)
100K iron - 500 reward doctors (!) (In combat server - 900/chas science for 2 days)
40K free people - is separate from all after the "save 500,000 Gold"
Award: 10K mercenaries (on combat server - 200/chas science for 30 days!)
Series of quests "save the troops"
In order:
Porters (begins a series of quests "save the troops") (included after the quest "Upgrade the army")
Objective: To study the science of porters, to prepare the building for training and build 100 porters
Reward: 500 gold and 3000 wood
Warriors (activated after porters)
Objective: To study the science warrior, to construct a building to train and prepare 100 soldiers
Reward: 1500 wood
Create a legion porters
Task: Prepare 10,000 porters and put them in the garrison
Reward: 300K Gold
Create a legion of soldiers
Task: Prepare the 3000 soldiers and put them in the garrison
Reward: 300K Gold
Create Legion Riders
Task: Prepare 3000 riders and put them in the garrison
Reward: 300K Gold
After the riders, the rest following quests appear all at once and can be performed in parallel. All dayyut for 300K gold award:
Flying 3K
3K Gunmen
1K healer
mercenaries 10K
1K wizards
Series of quests "acceleration of production"
These quests are one by one (some delay or depend on anything - from what do not know ...), all require CJ respectively chest. All have rather large reward - is recommended to keep its quest to generate resources.
Speed up:
Studies (39 CJ) - initial quest - makes 300/chas science for 7 days (very recommendable to begin with!)
Quarry Wood (39 CJ) - gives 8K stone
quarrying of stone (39 CJ) - gives 10K wood
extraction with commercial shops (39 CJ) - gives 100K gold
extraction cereals (39 CJ) - gives 8K iron
iron mining (39 CJ) - gives 10K grains
of gold mining mines (39 CJ) - gives 300K gold
Increase population growth in the same city (49 CJ) - 10K gives people
conduct a ritual to get the maximum protection of the garrison (49 CJ) - Reduced training time makes all combat units by 50% for 7 days
Series of quests "Location"
Location of mine (20? CJ)
Location Mine Level 2 (50? CJ), on alert for a condition (take mine?)
Location Mine Level 3 (? CJ) - activated when go to the 2nd level, on alert for some condition (take mine?)
Location Mine Level 4 (? CJ) - activated when the transition to the third level, the combat for some condition ( grab mine?)
Location ruins (5 kvestvo 1 to 5 levels, each 100 CJ) - each activated after the quest "to destroy the ruins level 1-5" to the appropriate level (ie destroyed Level 1 - get the quest the location of the Level 1)
Series of quests "Records"
All quests come in achieving a number of something.
Almost all of these quests now give a gift in return - and now different (earlier given one gold or one slave or one infantryman, for example). Gifts are almost all 360 days. For each type of record is also a bronze, silver and gold. Below these achievements - what a medal - how many units should be performed on the bronze, silver and gold.
WARNING! More than 21 gift not proceed because no hurry to take the award-mealku if you plan to get a lot of them. This is due to the fact that with 21 medal (or a gift), you can not take a reward for the quest where among other necessary and useful to you awards - a medal. For example, can not take 500K hiring a reward for the quest to fraktsionke as there is also a medal.
XX successful campaigns with the mission robbery - a sword over the bag - 100, 500, 1000
XX shopping in the market - a bag of gold - 100, 1000,??
100 espionage with level X - Eye - 1, 2, 3
XX transportation resources - wagon - 1000, 5000,??
twentieth successful campaigns with the mission capture of slaves - handcuffs on his hands - 100, 500,??
twentieth successful joint attack - two parallel swords - 100, 500,??
XX Appeals protection of the gods - hands raised in prayer - 100, 500, 1000
XX retake salt lake - the image of the lake - 10, 20,??
twentieth successful campaigns with the mission of the destruction of buildings - a burning house - 100??,? ?
twentieth retake copy - copy image -?,?,?
The construction of 50 houses (award one office)
All medals can be viewed here entsikloedii (section quests): http://mlgame.ru/wiki/Wiki.jsp?page=Quests
Series of quests "Uber quests"
These quests (all 3) appear after External ownership level 3. Despite their ubernost, they may perform even Esquire, see below how ...
Salt Lake
Challenge: Find and grab the floating island with a salt lake (it is enough if you will send the coordinates of the salt lake, that is not necessarily to be found, researchers, unlike the quest to find the ruins or quests to find the mine or mines)
Reward: 100K Wood
Finish: Please buy the opportunity to capture or lake for 5 minutes before it is filled up. All the same, it is the owner would no longer be necessary. Who has the lake which can be filled up soon ask at top clans. Sometimes have to run across the map, but do not worry - there is usually enough to capture one unit.
Mega-Destroyer
Objective: Destroy 25 buildings or damage to a single attack
Reward: 100K and 10K tree people (on combat server - 1000/chas science for 2 days)
Description: who are looking for a current that built a new city and diligently ask (for a fee) to build for you 25 buildings of the same type for this one. Alternatively, boldly attacked the town of scientists (usually found where 25 alchemist easy) or the golden city, but have been attacked on the 2nd or 3rd level player.
The Liberators
Objective: Capture 7000 slaves for one attack
Reward: 5,000 mercenaries (on combat server - 1000/chas science in 2 days)
Description: This quest is best done Esq. We are looking for allies outside his clan with the mine. Have its mine too. Diligently seize slaves (or take with quests) until you have 16k people. Round up of all the mine in time for the arrival time of a partner. Capturing 7K people partner (cook only 8K people) herding them into their pit where uzhzhe will attack you with the capture of slaves. In the end, both will do the quest, and both are not too many people will lose. Hint: not to lose people from dying while you capture slaves from the neighborhood (or wait for the partner), carrying people back and forth at low speed from city to city. In a way people do not die.
Alternatively, ask the top players to collect for you and to enable as many people to attack.
In this topic, I'll try to group and organize the quests in the game. This can also help you to perform quests for faster kvseta 150 quests.
Quests collected mainly for race Knight on mining server Archon. There are differences of races and fighting for the server - they will be listed. NOTE: The information collected may differ from reality as quests are always changing. Many quests are written as they do (there are subtleties and nuances.) For many written when and how they are activated. quests for CJ to Write Evaluation whether they should buy. initial quests These quests _vvodnye_, ie . their main purpose - to learn to play. WARNING: Some quests are repeated in other sections as they begin a series of quests. Ie if you see a quest to save 1,500 people two times here and in the other section, this is the same quest . Some quests are activated only in special cases (specify which). QUESTS THESE DO NOT GO IN ORDER alchemist Objective: Build alchemist Award: 1500 Gold, 1800 Tree, 600 stone buildings Mining Task: Construct a woodcutter 3 cabins, two quarries and two alchemist Reward: 600 wood, 100 stone Letter Task: Write a letter to the other player Reward: 400 gold Archive Task: Remove any letter in the archives Award : 400 gold First Science Objective: to study the science building Reward: 1000 gold arcades Objective: Build two retail shops Reward: 1000 Tree Housing Task: build 2 houses Reward: 500 gold, 3000 wood, 500 stone Builders Challenge: Click the "fill in the building builders " Reward: 300 gold Workers Task: click the "fill the building workers' Reward: 300 Stone Castle 2 Objective: to improve the CL 2nd lvl. Reward: 3000 gold, 4000 wood, 1000 stone queue Sciences (only for those who took charge or paid premium) Objective: to put science in the study of all Reward: 200 Iron Market Objective: Investigate the science of market and build market Reward: 300 gold, 1500 wood, 500 stone Castle 3 Objective: to improve the CL 3rd lvl. Reward: 3000 gold , 3000 Wood, 1000 Stone Encyclopedia Objective: Go to the encyclopedia Reward: 300 Tree Sale resource problem: set the lot at 350 trees to 5 and then change the price of the lot for 4 Reward: 100 Stone Lot Change Task: Remove the tree from the Lot 50, exhibited for sale Reward: 100 Stone Castle 4 Goal: Improve CZ to Level 4 Reward: 3000 gold, 3000 Wood, 1000 Stone Secret Objective: to study science Secret Reward: 500 Stone Union (starts a series of quests with ally) Objective: To study diplomacy diplomatic corps and build an alliance Reward: 1000 people buy stone Task: buy on the market stone Reward: 1000 gold production improvement of buildings and housing task: to improve (all to level 2) 3 dwellings, and the choice of 3 huts lumberjack, or 3 quarries, or 3 retail shops Reward: 5000 wood, 1000 stone Buying wood (or stone) - appears when the city becomes much less wood than stone (of 20) (or vice versa) and the initial quests to the market and buy stone implementation. Objective : buy the market wood (or stone) Reward: 1000 gold Castle 5 (Fast construction) Objective: Improve CZ level 5 by instant completion of buildings (costs 59 CJ) Reward: 3000 gold, 5000 wood, 3000 stone (and the quest to accelerate Science for CJ for which science gives 300 per hour) Gate Challenge: Open Gate Award: Defense of the Ancients in the capital for 60 days (to combat the server - for 14 days) in the villages of Buildings Challenge: build houses in the villages outside the city walls (one is enough) Reward: 500 iron Acceleration Research alchemists (begins a series of quests to accelerate construction, appears only after the construction of CL level 5) Objective: To accelerate learning alchemist (it costs 39 CJ) Reward: Speed science 300/chas 7 day range market challenge : Explore the science of the market to level 3 Reward: 1000 stone Porters (begins a series of quests "save the troops") Objective: To study the science of porters, to prepare the building for training and build 100 porters Reward: 500 gold and 3,000 wood Warriors (activated after porters) Objective: to study science warrior, to construct a building to train and prepare 100 soldiers Reward: 1500 Tree Haven Objective: to study science asylum seekers and fill the reserve forces Reward: 1000 wood Promotion (activated after studying science building) Objective: Build two ukrpeleniya Reward: 5000 wood , 1000 Stone Tower (activated after studying science building) Objective: To study the science tower and build one normal tower Reward: 5 healers
Changing the architecture of the capital
problem: Change the architecture of the capital (cost of 200 to 1000 CJ of your choice)
Award: acceleration (acceleration or extension) velocity of the researchers and merchants (and even then), 2 times for 30 days (actually adds or extends that in the trunk)
Change the architecture of all the cities! (Appears only after a change in the architecture of the capital and after the study of 4 - Level 3. Colonization)
Reward: Defense of the Ancients in all cities in 14 days
Resurrection (activated by the attacks on you if your units killed reviver and if you can already build, and later in the game - it seems independent of any science or quests - what - is still unknown?)
Objective: Build a reviver and revive the It lost soldiers
Reward: 500 porters
Temple (activated after the quest for resurrection in the reviver and the attacks on you)
Objective: Build a church and ask for protection of the gods of the annoying enemy
Reward: 4000 wood
Robbery
Task: to make a successful attack robbery
Reward: 200 porters
The capture of slaves (activated after robbery)
Objective: to make a successful attack capture slaves
Reward: 3000 gold
To join his attack (activated after capture slaves?)
Objective: Join his attack
Reward: 1000 people
Free population (activated following the capture of slaves?) (Begins a series of quests on the accumulation of resources)
task: to bring up to 1500 free population
Reward: 3000 wood
Forwarders
task of constructing an expeditionary force
Reward: 400 grains
To found a new city
Objective: Investigate the science of colonization, colonization build a center, to establish a second city.
Reward: 3,000 people
Find ruins (activated after Forwarders)
Objective: Find the ruins
Reward: 30 birds (in a new or renewal premium seem payment for 7 days - please verify)
Find mine (activated after Forwarders)
Task: Find a mine
Reward: 50 shooters
Find mine (activated after Forwarders)
Task: Find mine
Reward: 100 shooters
Location mines
Objective: Learn the oracle locate mine! (Worth 100 CJ??)
Reward unoccupied mine on the map, not necessarily close. If no unused mines map when receiving awards will tell you to wait.
Location Mine Level 2
Objective: Learn the oracle locate mines level 2!
Reward kop2 unoccupied level on the map, not necessarily close. If no unused mines map when receiving awards will tell you to wait.
Espionage. 4.1 level of access (4 quest)
Objective: Proshpionit of the opponent and get a level from 1 to 4 (4 quest separately on each level)
Reward: 1500 gold and 1500 stone (each - * 4)
Follow-up (activates after espionage)
Objective: To study the science of "Observation" to build a tower of visionaries, trained seers make the observation mission of the enemy
Reward: 1000 wood
Reflection (activated upon observation)
Objective: To study the science of "Reflection" to build a tower of mirrors
Reward: 20K gold
Transportation resources (activated upon to found a new city)
Objective: Carry resources to another city
Reward: 200 iron
Upgrade Army (active after studying riders)
Objective: To study the science of improving the riders to level 2
Reward: 5000 people
Establish a third city (after activated founded a new city)
Reward: 10K tree
Found a fourth city (Establish activated after the third city)
Reward: 30k wood (on combat - 15K tree)
Expansion of the city (appears after studying Kolonitsatsii level 4)
Objective: To study the expansion of science and its use
Reward: 5,000 people
Even greater radiur market (activated after third of the radius and the quest of the market)
Objective: To investigate the science market to level 5
Reward: 30k wood
Retake mine - there is only a beginning of the game as the result after the quest "to find mine," and found mine was seized. Mutually exclusive quest "to take mine."
Objective: The recapture of mine
Award: Science 700/chas for 2 days
Grab mine - there is only the beginning of the game as the result after the quest "to find mine," and found mine was drawn. Mutually exclusive quest "The recapture of mine."
Objective: Capture mine
Reward:??
Retake the mine - only appears early on as a result after the quest "to find the mine," and found mine was seized. Mutually exclusive quest "to take mine."
Objective: The recapture of mine
Reward:??
Grab mine - only appears early on as a result after the quest "to find the mine," and found mine was drawn. Mutually exclusive quest "The recapture of the mine."
Objective: Capture the mine
Reward: 5000 wood
Copy protection (only appears after you capture the first copy)
Objective: Build and strengthen the tower Mine
Reward: 1000 people
Close the tunnel to copy (only appears after you capture the first copy)
Objective: Close tunnel Mine
Reward: 1000 people
Spyware (appears only after all the quests you espionage and spying)
Objective: To build a guild spyware
Reward: 1000 gold
The appeal of the ancient (appears expiring initial defense ancient)
Objective: Get summon ancient! (Standing 300CHZH)
Reward: Defense of the Ancients in the capital for 30 days (including the combat!)
Location ruins level 1-5
for CJ (100? dyal Level 1, 150 for the others) you are given an award: show on map 10 ruins level 1-5. Quest for each level there is a separate and immediately after the quest "to destroy the ruins of the" appropriate level.
Mega Quest for 150 quests
activated after the construction of the castle level 2.
Objective: Perform 150 quests in a row failing a maximum of 6.
Reward: Artifact Level 5. Science gives 2000 per hour continuously (until no characters). When will the characters may be replaced by something else, or stay + bonuses for the hero - no one knows. task is difficult because There are many quests for which I will come to pay CJ to meet them. If CJ does not pay, they are counted as failed. The good news is that not all of these quests require a lot of CJ, ie fail the 6 quests you can afford. Which quests for CJ worth taking and which are not - see other sections of this topic. Quests predate this quest, are taken into account also. Quickly the quest will fail (the fastest I've seen - on the 40th day of the game from an experienced Player - link here ) Series quests "something went wrong" These quests are activated only in special cases, if these cases do not have the game even once, you have the quest never appears. Some of these quests are particularly beneficial (for example, workers hiding outside the city walls), as they are very easy to perform. Purchase of wood (or stone) - appears when the city becomes a tree 20 times smaller stone (or vice versa) and the initial quests to the market and buy stone implementation. Objective: to buy on the market wood (or stone) Reward: 1000 Gold Stock - appears when there is insufficient space in warehouses Objective: redistribute in warehouses Reward: 100 stone Redistribution builders - when there is not enough construction workers for a construction task: to drive some of the workers of the buildings (dobyvalok) and to complete construction of the maximum. Reward: 1000 people working hiding outside the city walls - activated if you have 3 cities, no less 5kk rating and you close the gates of the capital. (MEGA be rewarded!) Objective: to open the gates and send workers into the building in the settlements Reward: 300 infantry, 30 doctors. Hint. In the capital, there are vacancies. - When suddenly there is not enough work in dobyvalkah is free population. Objective: Dispose drive idlers to work (click on top-hammer) Reward: 1 gold retake mine - there is only the beginning as the result of the game after the quest "to find mine," and found mine was captured. Mutually exclusive quest "to take mine." Objective: The recapture of mine Award: Science 700/chas 2 days Capture mine - there is only the beginning of the game as the result after the quest "to find mine," and found mine was drawn. Mutually exclusive quest "The recapture of mine." Objective: Capture mine Reward:?? Capture mine - only appears early on as a result after the quest "to find mine." Objective: Capture the mine Reward: 5000 wood -Spyware (appears only after all the quests you espionage and spying ) Objective: To build a guild spyware Reward: 1000 gold Resurrection (activated by the attacks on you if your units killed reviver and if you can already build, and later in the game - it seems independent of any science or quests - what - is still unknown?) Objective: Build a reviver and resurrect fallen soldiers in him Reward: 500 porters Temple (activated after the quest for resurrection in the reviver and the attacks on you) Objective: Build a church and ask for protection of the gods of the annoying enemy Reward: 4000 wood ceases to be an apostate (activated the first time you become apostate) Reward: 1000 people destroying the building of another player in the settlements - is given in the villages if your city (initial or newly built) were building another player out of the city or of ownership neighborhood. Given only once. Reward: 3k iron (?). To give battle 300/chas science for 3 days. Execution: just destroy one building in any other city (not necessarily the same from which the next quest received.) Grow cereals in one minute! (Cost 50 CJ) - is given if you have almost 0 cereals and many other ests Reward: 20K grains (there are rumors that other resources have similar quests) Meteorite iron! (Cost 50 CJ) - is given if you have almost 0 iron and many other ests Reward: 30k iron (there are rumors that other resources have similar quests) tribulation. Help of volunteers. Your Majesty! We deeply mourn the fallen soldiers. We lost a lot of troops. But your people believe in you. I sent out a request for help and here, came to the rescue! We will not abandon our ruler in trouble. Volunteers ready to take revenge on our enemies! Reward: 600 stretchers and 100 birds (which appeared after a neighbor attacked my city 3 times killing it first 570, 270, and after the resurrection, etc. magicians. quest can be repeated.) (NOTE: Repeat the emergence of this quest reward for destroying preduduschy same quest! Ie prize with this quest is to take as soon as possible! Also reward for this quest can disappear over time.) Fallen Warriors on defense. Volunteer assistance (continued from previous) Appears after repeated attacks on you with a significant loss of troops (I lost 14K 50K remaining mercenaries) Award: Within 7 days you will have the ability to automatically build troops and 800 porters, 300 birds, 300 archers (NOTE: The re-emergence of this quest reward for destroying preduduschy same quest! Ie reward from this quest is to take as soon as possible! Also, the reward for this quest may disappear with time.) protection from adverse events (timed quest - 7 days) Task : Kill 10 ruins or pay 300CHZH Reward: Protection from adverse events at 30 days. (Appears when a negative event) Random quests for CJ (spells and shopping for CJ) 50 mage 40 CJ beginning of the game (do not! They only score but will increase not much help you steal or defend after increasing rank) Science 500 per hour for 30 days for 500 CJ Science 1000 per hour for 30 days in 1000 CJ 2000/chas for 30 days in 2000 CJ 500 science per hour for 5 days at 100 ( ?) CJ 100 CJ 100 doctors (doctors call the temple for 60CHZH first game - appears after the study of colonization 2 SD) 300 doctors in 300 CJ 500 doctors for 500 CJ 50 prischrachnyh magicians for 50 CJ 300 science per hour for 7 days at 100 CJ (combat server elves) 200 infantry at 100 (?) CJ 2000 mercenaries for 20CHZH (?) Acceleration kupotsov issledovateleyv and 2 times in 7 days for 100 CJ (Pays - should take - in the chest in the same amount Cost 298CHZH!) Acceleration training troops - is 200-300 CJ (? - 9 days - 300 CJ) - Reduces the training of all combat units by 50% for 7 (8.9) days of the completion of the buildings Mgnovvennoe in all domains - 100CHZH - it's worth it! automation units training 3 - 500 CJ - 30 days automatically puts the troops in all buildings. Automation buildings has three forces - 400 CJ - 90 days automatically puts the non-military units (spies, researchers, etc.) in all buildings. 10x investigate specified realm entirely - begins with the quest of invitation, paying 20CHZH that you get a series of 10 quests, each of which gives you the spell. All 11 quests last 24 hours. The cost of the scrolls: 180, 120, 110, 100, 90, 80, ... Last quest gives a bonus - 50% movement speed merchants in 30 days! (If it is to take in the game, is 396CHZH in general, that the quest is not too expensive if you buy all the time acceleration merchants). Periodic quests (mostly spells and shopping for CJ) Monsters for free - 1 times month - is 200CHZH - award - to attack monsters from the ruins somewhere. Ranks recorded including and ruins, ie 6th ruins can only attack to the 6th ruins (the combat can and on the 5th). Does not work with arch-ruins (with and they do not attack.) It is best to use the quest to attack the ruins of the 6th to the 6th to the ruins early enough to complete the quest to 6th ruins. Often able to kill February 6 th ruins so with a minimum of mercenaries. Quest rarely pays off because difficult to find a suitable 6th ruins with lots of CJ. investigate specified realm entirely - 1 per month - (200CHZH) (in general, many do not take, but it is useful, for example to build an outpost on the other side of the card) to remove restrictions on the level of the ruins for the attack - one every 3 days only 4 times - costs 100 CJ - allows you to attack the ruins at any level. Recommend this quest to always buy and hhranit until the moment when you will have a lot of troops. Overlord who has just been able to bring down their own 5th ruins can with this quest CJ dial 500 + per day (ie, in essence earn 400CHZH), provided that because he has a lot of famous ruins level 1-4. Attacks should be organized as follows: 1st bring down the ruins and the third time (for those and those have totally different types of troops.) Because the 2nd and 4th (the same). It is advisable before you stock up free time for kruglosutochnoogo online and stock up mercenaries and porters. Also found to accumulate small ruins or have to throw the whole clan are. Protection from attacking monsters - 1 time per month, is activated (beginning of period) after the first attack of monsters at you (questionable?) - worth 150 CJ - Monsters will not attack your possessions 10 days. Not very profitable quest, except for those new to the period when there is a random event, "the invasion of monsters." Take not to.
Series of quests "ally"
Union (begins a series of quests with an ally, is activated early on in the sequence of the science)
Objective: To study diplomacy, diplomatic corps and build an alliance
Reward: 1000 people help ally Challenge: Submit reinforcements Ally Reward: 20 magicians (DO NOT TAKE THIS REWARD! Magee added a lot of the rating, but almost useless in later game.) Joint Attack Objective: Go to the joint attack with an ally and win Reward: 200 mercenary war factions. An alliance (begins a series of quests "war of factions", is activated after a joint attack) Objective: to conclude an alliance with a player of his faction Reward: 200 mercenaries (on alert server - 50/chas science for 3 days) Deputy (activated after Union) Task: appoint a Deputy Reward: 500 people Joint Attack Objective: Go to the joint attack with an ally and win Reward: 200 mercenaries quest series "War factions" Many of these quests should be done with an ally. When sending a mission, and you can invite clan members, but it dozhen be allied with you (try at least for a quest to destroy 30 buildings). And an ally who will join in the attack has to be dark if you faction in the dark or light fraction if you are bright. To fatten fractional rating can beat renegade troops of his race. Unless you Esquire, the objectives for this one is very hard to search. Typically, for robbery and capture of slaves, will have to negotiate with the players in the area with other clans to attack their mines. Wrecking - ask for a friendly clan to give the player who is about to or have just built a new city. Player builds around the city cheap building 1st level quest to destroy. war factions. An alliance. (Starts a series of quests "war of factions," is activated after the Union) Objective: to conclude an alliance with a player of his faction Reward: 200 mercenaries Operation Hand of Vengeance - 3 quest. Appears only after a joint campaign with an ally with 3 cities and when the three stars. Very soon recommened sledet 2 stars (and even on one server for mining), otherwise a very difficult goal to look for this series of quests. ALL timed quest - 1 week Phase 1 - Take away what is bad - 10 robberies Stage 2 - take language - 10 capture of slaves Stage 3 - burn and destroy - 5 missions with the destruction of buildings destroyed or damaged at least 3 buildings. Awards: 100/hour science for 7 days 300 infantry completion of construction or improvement of buildings in all domains Subscription renewal (or premium if you play for free) for 7 days Gift (Crossed swords - bronze) Aid operations Smashing Sword - for 50CHZH gives acceleration training of troops by 50% for 3 days (timed quest - 1 week) war factions. Destruction of enemy forces. Objective: Destroy the opposing faction troops, up to fractional rating to 500 000 Reward: 2000 mercenaries (on combat - 200/chas science for 3 days) war factions. Destruction of enemy forces. (Next level) Objective: Destroy the forces of the opposing faction, rising in rank to fractional 5,000,000 Reward: 50K and 20K gold mercenaries (on combat 50K grain 2000/chas science 2 days) war factions. Destruction of enemy forces. (Next level) Objective: Destroy the forces of the opposing faction, rising in rank to fractional 50000000 Reward: 100K mercenaries and half premium or subscription + gift - the Order "veteran factional war" - bronze war factions. Destruction of enemy forces. (Next level) Objective: Destroy the forces of the opposing faction, rising in rank to fractional 250,000,000 Award: Attack of the monsters on the chosen possession, year premium or subscription, and the location of the salt lake, + gift - the Order "veteran factional war" - Silver War fractions. Destruction of enemy forces. (Next level) Objective: Destroy the forces of the opposing faction, rising in rank to fractional 1000000000 Reward: Artifact + gift - the Order "veteran factional war" - gold Battle server: Factional Warfare 150 000! (Appears when you dial 100 000 a fractional rating. Other terms do not know, I had 3 cities, 2 stars and Hand of Vengeance quest was active) is a timed quest - 1 week Objective: Destroy the forces of the opposing faction, gaining faction rating of 150 000. Reward: 50 doctors and a gift (Bronze - crossed swords) Assistance in the factional war 150,000! (Quest for the period - 1 week) Reward: Reduces the training of all combat units by 50% for 7 days (100 CJ) Battle server: Factional Warfare 1,000,000 (Appears when you dial 500 000 in fractional rating. Other conditions were I do not know, I had 4 cities, 3 stars and Hand of Vengeance quest has been completed) quest for a time - 1 week Objective: Destroy the forces of the opposing faction, gaining faction ranking 1,000,000. Reward: 50K iron gift (silver - crossed swords) assistance in the factional war 1000000 (timed quest - 1 week) Reward: Reduced training time of all combat units by 50% for 7 days (100 CJ) Battle server: Factional Warfare 5,000,000 (Appears after 2,000,000 fractional rating .) a timed quest - 1 week Objective: Destroy the opposing faction forces typing fractional ranking 5000000 or donate Black Pearl (1000CHZH) Reward: Mining mines +300% on the wilderness for 30 days, +300% production mills on the ground on the Steppe 30 days Within 30 days you will have the ability to automatically build troops gift (gold - crossed swords) Help factional war 5000000 (timed quest - 1 week) Reward: Reduced training time of all combat units by 50% for 7 days ( CJ 100) war factions. Rob 20 times with an ally (there seem only overlords) Objective: Make 20 successful joint attack with an ally of his faction to the opposite faction with a mission to plunder Reward: 20K mercenary war factions. Capture slaves 30 times with an ally (appears after the war factions. Rob 20 times with an ally) Objective: Make 30 successful joint attack with an ally of his faction to the opposite faction with a mission to capture slaves Reward: 20K mercenary war factions. Destroying buildings 30 times with an ally (appears after the capture of slaves 30 times with an ally) Objective: Make 30 successful joint attack with an ally of his faction to the opposite faction with a mission to destroy buildings Reward: 20K mercenaries Design: a problem, it is necessary to negotiate with neighboring clans. War fractions. Destroy buildings enemy faction (appears after the war of factions and robbed 20 times with an ally or together with) the Challenge: Make a successful attack on the player of the opposing faction on a mission the destruction of buildings, destroying or damaging a building (no need to ally) Reward: 50k gold war factions . 20 attacks destruction (appears after the war factions. Destroy buildings enemy faction) Objective: Make 20 successful attacks on the opposite faction with a mission to destroy buildings and in every mission to destroy or damage of at least 10 buildings (not to ally) Reward: 500k gold Operation Smashing Sword - 3 quest. Appears once (when - do not know exactly, most likely in 2-3 weeks after the Hand of Vengeance). I get two times, but it said that the error corrected. Stage 1 - take first - 15 capture of slaves or 200 CJ Stage 2 - burn and destroy - 7 missions to destroy buildings destroyed or damaged at least 5, and buildings. Or 300CHZH. Stage 3 - to punish the apostate - one time to capture slaves from their apostate race or 500 CJ Awards: 400/chas science for 7 days Completion of all buildings or improvements in all domains Ability 4:00 ruins attack any rank Gift (Medyalka - crossed light with dark swords - silver) Aid operations Smashing Sword - for 100CHZH gives acceleration training troops by 50% for 7 days series of quests "to get the title of" first quest is activated sometime after the construction of the castle level 4 or after the opening of the gate (just I do not remember). Others - one by one as we get titles. One-time quests (lowering or raising re quest will not give.) Get zvanik Captain - 20K gold award, 5K tree 5K people Get zvanik Master award-10K wood, iron 5K, 10K people Get zvanik Marshall - 15K reward grain, 10K iron 15K people Get zvanik Sozeren - award 20K grain, iron 15K, 20K people present for the overlords - 25K people
Series of quests to "find ruins"
News of the whereabouts of the ruins of the level 1-5 - activated one after the other as you quest to destroy the ruins. Ie destroying the 1st you get the 2nd, etc. All five of these quests is CJ (50CHZH each?)
Seq. s go one adrugim:
Find ruins (activated after Forwarders) - initial quest - 30 birds
find any ruins 50 - Award 500 infantry (on combat - 100/hour science 2 days)
Sl. Quests appear all at once, and do them at the same time you can:
find 50 Ruins Level 1 - Award 500 horses (on combat - Science 100/hour for 2 days)
to find the ruins of the 50 Level 2 - Award 500 birds (in combat - 200 / Science hour for 2 days)
to find the ruins of the 50 Level 3 - Award 500 shooters (on combat - 300/chas science for 2 days)
to find the ruins of the 50 Level 4 - 500 20K reward mercenaries (on combat - 400/chas science 2 days)
to find the ruins of the 50 Level 5 - 500 reward magicians (on combat - 500/chas science for 2 days)
WARNING: the ruins that you reported on game mail to these quests are not counted. It is necessary only for researchers. Inside some clans even have a rule - to send the ruins in text form (coordinates) and not the game messages to players Clan performed these quests.
Series of quests "Destroy the Ruins"
(One by one)
Level 1 (activated after quest "to find the ruins") - 300 reward stretcher (in combat - 100/hour science for 2 days)
Level 2 - Award 500 stretchers and 500 mercenaries (on combat - 200 / hour of science on 2 days)
Level 3 - Award in 1000 and 1000 litter mercenaries (on combat - 300/chas science in 2 days)
Level 4 - the award in 2000 and 2000 litter mercenaries (on combat - 400/chas science 2 days)
Level 5 - Award 3000 and 3000 litter mercenaries (on combat - 500/chas science for 2 days)
Level 6 - Award 4000 and 4000 litter mercenaries (on combat - 600/chas science for 2 days)
7 level - the award of 180 days of subscription (paid) or Premium (FREE)
Running each quest (to level 5) also give one quest of "Location of ruins" (level 1-5) (standing 150CHZH).
Destroy 50 any ruins - activated after the first destruction of the ruins of Level 1 - Award 500K gold
This activates seq. Quests:
Battle server:
40 ruins of 4th level (only on the player achieving Level 4) - Gold Award 300K, 100K wood, 5,000 people
40 ruins of the 5th level (only on reaching the rank of the player syueeren, on alert - after vіpolneniya quest on the ruins of the 40 Level 4) - Gold Award 500K, 100K tree 10K people
After 40, the ruins of the 5th (or 4th):
40 Ruins Level 6 - award 1M gold, wood 200K, 20K people
The first war with monsters. h 1 (at the time - 168 hours) (Activated by the players level 5)
Objective: To build four barracks to train mercenaries
Reward Gift
The first war with monsters. h 2 (time - 168 hours)
Objective: Destroy 10 Ruins Level 1
Award: Gift
The first war with monsters. h 2 Lock Code. (Cost - 50CHZH) (At the time - 168 hours)
Reward: Ability to attack 5:00 ruins any rank
The first war with monsters. h 2 Help in passing. (Cost - 50CHZH) (At the time - 168 hours)
Reward: Learn from visionary ruins located 5 1 level!
The first war with monsters. h 3 (at the time - 168 hours)
Objective: Destroy 10 Ruins Level 3
Award: Gift
The first war with monsters. h 3 Lock Code. (Cost - 50 CJ) (At the time - 168 hours)
Objective: Get a spell lock ancient code of honor!
The first war with monsters. h 3 Help in passing. (Cost - 50CHZH) (At the time - 168 hours)
Reward: Learn from visionary ruins located 5 3 levels!
Prevost Voyna.Ch-4 (at the time - 168 hours)
Objective: Destroy ruin Level 5
Award:
Attack of the monsters on the chosen possession
Faster science 500/chas 7 days
4:00 Ability to attack ruins any rank
4:00 Ability to attack ruins any rank
Gift
Within 7 days you will have the ability to automatically build troops
Within 7 days you will have the ability to automatically build spets.yunity
The first war with monsters. h 4 Help in passing. (Cost - 50CHZH) (At the time - 168 hours)
Reward: Learn from visionary location 3 ruins level 5!
The first war with monsters. h 4 Help in training. (Cost - 100CHZH) (At the time - 168 hours)
Reward: Reduces the training of all combat units by 50% for 7 days.
Series of quests "to save life"
It's all the quests - to save the population or resource. All go one by one. Who aspire to the overlord and the troops quickly, very recommened to perform as fast as possible - 500 doctors will let you go without any problems on the 5th ruins.
1500 free people - award 3000 tree
Skopje 200K gold to buy at auction CJ (CJ purchase is not required to complete the quest) - 10K tree
500K gold - award 500 infantry (on combat server - 300/chas science for 2 days)
400K wood - award of 500 horses (at combat server - 400/chas science 2 days)
300K Stone - reward 500 birds (In combat server - 500/chas science in 2 days)
200K grains (hardest) - reward 500 shooters (on combat server - 700/chas science for 2 days)
100K iron - 500 reward doctors (!) (In combat server - 900/chas science for 2 days)
40K free people - is separate from all after the "save 500,000 Gold"
Award: 10K mercenaries (on combat server - 200/chas science for 30 days!)
Series of quests "save the troops"
In order:
Porters (begins a series of quests "save the troops") (included after the quest "Upgrade the army")
Objective: To study the science of porters, to prepare the building for training and build 100 porters
Reward: 500 gold and 3000 wood
Warriors (activated after porters)
Objective: To study the science warrior, to construct a building to train and prepare 100 soldiers
Reward: 1500 wood
Create a legion porters
Task: Prepare 10,000 porters and put them in the garrison
Reward: 300K Gold
Create a legion of soldiers
Task: Prepare the 3000 soldiers and put them in the garrison
Reward: 300K Gold
Create Legion Riders
Task: Prepare 3000 riders and put them in the garrison
Reward: 300K Gold
After the riders, the rest following quests appear all at once and can be performed in parallel. All dayyut for 300K gold award:
Flying 3K
3K Gunmen
1K healer
mercenaries 10K
1K wizards
Series of quests "acceleration of production"
These quests are one by one (some delay or depend on anything - from what do not know ...), all require CJ respectively chest. All have rather large reward - is recommended to keep its quest to generate resources.
Speed up:
Studies (39 CJ) - initial quest - makes 300/chas science for 7 days (very recommendable to begin with!)
Quarry Wood (39 CJ) - gives 8K stone
quarrying of stone (39 CJ) - gives 10K wood
extraction with commercial shops (39 CJ) - gives 100K gold
extraction cereals (39 CJ) - gives 8K iron
iron mining (39 CJ) - gives 10K grains
of gold mining mines (39 CJ) - gives 300K gold
Increase population growth in the same city (49 CJ) - 10K gives people
conduct a ritual to get the maximum protection of the garrison (49 CJ) - Reduced training time makes all combat units by 50% for 7 days
Series of quests "Location"
Location of mine (20? CJ)
Location Mine Level 2 (50? CJ), on alert for a condition (take mine?)
Location Mine Level 3 (? CJ) - activated when go to the 2nd level, on alert for some condition (take mine?)
Location Mine Level 4 (? CJ) - activated when the transition to the third level, the combat for some condition ( grab mine?)
Location ruins (5 kvestvo 1 to 5 levels, each 100 CJ) - each activated after the quest "to destroy the ruins level 1-5" to the appropriate level (ie destroyed Level 1 - get the quest the location of the Level 1)
Series of quests "Records"
All quests come in achieving a number of something.
Almost all of these quests now give a gift in return - and now different (earlier given one gold or one slave or one infantryman, for example). Gifts are almost all 360 days. For each type of record is also a bronze, silver and gold. Below these achievements - what a medal - how many units should be performed on the bronze, silver and gold.
WARNING! More than 21 gift not proceed because no hurry to take the award-mealku if you plan to get a lot of them. This is due to the fact that with 21 medal (or a gift), you can not take a reward for the quest where among other necessary and useful to you awards - a medal. For example, can not take 500K hiring a reward for the quest to fraktsionke as there is also a medal.
XX successful campaigns with the mission robbery - a sword over the bag - 100, 500, 1000
XX shopping in the market - a bag of gold - 100, 1000,??
100 espionage with level X - Eye - 1, 2, 3
XX transportation resources - wagon - 1000, 5000,??
twentieth successful campaigns with the mission capture of slaves - handcuffs on his hands - 100, 500,??
twentieth successful joint attack - two parallel swords - 100, 500,??
XX Appeals protection of the gods - hands raised in prayer - 100, 500, 1000
XX retake salt lake - the image of the lake - 10, 20,??
twentieth successful campaigns with the mission of the destruction of buildings - a burning house - 100??,? ?
twentieth retake copy - copy image -?,?,?
The construction of 50 houses (award one office)
All medals can be viewed here entsikloedii (section quests): http://mlgame.ru/wiki/Wiki.jsp?page=Quests
Series of quests "Uber quests"
These quests (all 3) appear after External ownership level 3. Despite their ubernost, they may perform even Esquire, see below how ...
Salt Lake
Challenge: Find and grab the floating island with a salt lake (it is enough if you will send the coordinates of the salt lake, that is not necessarily to be found, researchers, unlike the quest to find the ruins or quests to find the mine or mines)
Reward: 100K Wood
Finish: Please buy the opportunity to capture or lake for 5 minutes before it is filled up. All the same, it is the owner would no longer be necessary. Who has the lake which can be filled up soon ask at top clans. Sometimes have to run across the map, but do not worry - there is usually enough to capture one unit.
Mega-Destroyer
Objective: Destroy 25 buildings or damage to a single attack
Reward: 100K and 10K tree people (on combat server - 1000/chas science for 2 days)
Description: who are looking for a current that built a new city and diligently ask (for a fee) to build for you 25 buildings of the same type for this one. Alternatively, boldly attacked the town of scientists (usually found where 25 alchemist easy) or the golden city, but have been attacked on the 2nd or 3rd level player.
The Liberators
Objective: Capture 7000 slaves for one attack
Reward: 5,000 mercenaries (on combat server - 1000/chas science in 2 days)
Description: This quest is best done Esq. We are looking for allies outside his clan with the mine. Have its mine too. Diligently seize slaves (or take with quests) until you have 16k people. Round up of all the mine in time for the arrival time of a partner. Capturing 7K people partner (cook only 8K people) herding them into their pit where uzhzhe will attack you with the capture of slaves. In the end, both will do the quest, and both are not too many people will lose. Hint: not to lose people from dying while you capture slaves from the neighborhood (or wait for the partner), carrying people back and forth at low speed from city to city. In a way people do not die.
Alternatively, ask the top players to collect for you and to enable as many people to attack.