Resource costs not specified. I can make a list if people think its relevant. Cost in black pearls in brackets.
Resource Buildings.
Alchemist (60)
+15 science, 0.7% chance every day to get the elixir of mana or experience random level.


Woodcutter's hut
Base yield +100%, 0.7% chance every day to get 5000-150000 tree.

Stome quarry
Base yield +100%, deposit never runs out.

Trading post
Base yield +100%, tax rate increased from 0.03 to 0.035, 0.7% chance every day to get gold 10000-500000.

Windmill
Base yield +100%, deposit never runs out.

Iron Plant
Base yield +100%, deposit never runs out.

Gold Mine
Base yield +100%, deposit never runs out.

Municipal buildings.
Cottages (40)
Capacity +100, growth per hour +1.



Market (150)
Capacity increased from 144,000 to 300,000.




Warehouse (100)
Basic capacity +33%, -5% to plunder resources (multiple warehouses added bonus up to 100%).



Resurector (200)
Resurrection +3%, -50% cost of resurrection.




Temple (250)
+100 maximum mana, hourly rate +1.




Clan warehouse
Basic capacity +100%, Resources plunder -5% (upto 100% maximum).




Clan Reservation
Basic capacity +100%.




Vault (1000)
Capacity +150.




Tavern (200)
16% chance every day to get a random scroll.




Dungeon (300)
Capacity +3, increases the coefficient of capture from 10 to 20, the cost of redemption +50%.




Military buildings.
Carriers
Queue limit +240, basic training time from 8:00 to 6:00, +50 carriers per day.




Warriors
Queue limit +100, basic training time from 15:00 to 12:00, +25 warriors daily.




Cavalry
Queue limit +70, basic training time from 24:00 to 18:00, +20 cavalry per day.




Flying
Queue limit +55, basic training time with 35:00 to 25:00, +10 flying daily.




Archers
Queue limit +27, basic training time with 1:00:00 to 45:00, 7 Archers daily.




Healers
Queue limit +30, basic training time with 3:30:00 to 2:50:00, +3 Healer daily.




Mercenaries
Queue limit +2000, basic training time from 2:00 to 1:00, 300 mercenaries daily.




Mages
Queue limit +30, basic training time with 3:00:00 to 2:20:00 (for dark elves 1:30:00 to 1:10:00), +3 mage daily.




Special buildings.
Merchants Guild (90)
+10 merchants, training time from 2:00 to 1:00.



Spy Guild (100)
+10 spies, training time from 1:00 to 30.



Counterspy Guild (100)
+10 counterspies, training time from 40:00 to 20:00.



Expeditionary Corps (200)
+3 explorers, training time from 30:00 to 15:00.




Visionary towers (50)
+5 visionaries, training time 5 to 2.



Mirror towers (50)
+5 mirrors, training from 10:00 to 5:00.



Defensive buildings.
Forts (100)
Basic losses +90, defense +2.




Tower (200)
Base damage from 20000-25000 increased to 50000-60000.




Magic Tower (400)
Damage ratio increased from 1.8 to 2.2.



