List of Perfect buildings - using Alchemy.

Useful information, game strategies and advices written by players.
Post Reply
Message
Author
kingkano
Master
Posts: 245
Joined: 23 Oct 2011, 10:09

List of Perfect buildings - using Alchemy.

#1 Post by kingkano »

Cost of upgrading to perfect buildings, some is translated from Russian forums.

Resource costs not specified. I can make a list if people think its relevant. Cost in black pearls in brackets.

Resource Buildings.

Alchemist (60)
+15 science, 0.7% chance every day to get the elixir of mana or experience random level.
ImageImage

Woodcutter's hut
Base yield +100%, 0.7% chance every day to get 5000-150000 tree.
Image

Stome quarry
Base yield +100%, deposit never runs out.
Image

Trading post
Base yield +100%, tax rate increased from 0.03 to 0.035, 0.7% chance every day to get gold 10000-500000.
Image

Windmill
Base yield +100%, deposit never runs out.
Image

Iron Plant
Base yield +100%, deposit never runs out.
Image

Gold Mine
Base yield +100%, deposit never runs out.
Image

Municipal buildings.

Cottages (40)
Capacity +100, growth per hour +1.
ImageImageImage

Market (150)
Capacity increased from 144,000 to 300,000.
ImageImageImageImage

Warehouse (100)
Basic capacity +33%, -5% to plunder resources (multiple warehouses added bonus up to 100%).
ImageImageImage

Resurector (200)
Resurrection +3%, -50% cost of resurrection.
ImageImageImageImage

Temple (250)
+100 maximum mana, hourly rate +1.
ImageImageImageImage

Clan warehouse
Basic capacity +100%, Resources plunder -5% (upto 100% maximum).
ImageImageImageImage

Clan Reservation
Basic capacity +100%.
ImageImageImageImage


Vault (1000)
Capacity +150.
ImageImageImageImage

Tavern (200)
16% chance every day to get a random scroll.
ImageImageImageImage

Dungeon (300)
Capacity +3, increases the coefficient of capture from 10 to 20, the cost of redemption +50%.
ImageImageImageImage

Military buildings.

Carriers
Queue limit +240, basic training time from 8:00 to 6:00, +50 carriers per day.
ImageImageImageImage

Warriors
Queue limit +100, basic training time from 15:00 to 12:00, +25 warriors daily.
ImageImageImageImage

Cavalry
Queue limit +70, basic training time from 24:00 to 18:00, +20 cavalry per day.
ImageImageImageImage

Flying
Queue limit +55, basic training time with 35:00 to 25:00, +10 flying daily.
ImageImageImageImage

Archers
Queue limit +27, basic training time with 1:00:00 to 45:00, 7 Archers daily.
ImageImageImageImage

Healers
Queue limit +30, basic training time with 3:30:00 to 2:50:00, +3 Healer daily.
ImageImageImageImage

Mercenaries
Queue limit +2000, basic training time from 2:00 to 1:00, 300 mercenaries daily.
ImageImageImageImage

Mages
Queue limit +30, basic training time with 3:00:00 to 2:20:00 (for dark elves 1:30:00 to 1:10:00), +3 mage daily.
ImageImageImageImage

Special buildings.

Merchants Guild (90)
+10 merchants, training time from 2:00 to 1:00.
ImageImageImage

Spy Guild (100)
+10 spies, training time from 1:00 to 30.
ImageImageImage

Counterspy Guild (100)
+10 counterspies, training time from 40:00 to 20:00.
ImageImageImage

Expeditionary Corps (200)
+3 explorers, training time from 30:00 to 15:00.
ImageImageImageImage

Visionary towers (50)
+5 visionaries, training time 5 to 2.
ImageImageImage

Mirror towers (50)
+5 mirrors, training from 10:00 to 5:00.
ImageImageImage

Defensive buildings.

Forts (100)
Basic losses +90, defense +2.
ImageImageImageImage

Tower (200)
Base damage from 20000-25000 increased to 50000-60000.
ImageImageImageImage

Magic Tower (400)
Damage ratio increased from 1.8 to 2.2.
ImageImageImageImage
Last edited by kingkano on 09 Aug 2013, 22:31, edited 1 time in total.
User avatar
Ephialtis
Marshal
Posts: 319
Joined: 31 May 2012, 17:59
Location: Oxfordshire, England
Contact:

Re: List of Perfect buildings - using Alchemy.

#2 Post by Ephialtis »

Thanks for the work you've done on this. I can't use it yet -- but when I can, this will be very useful.
Last edited by Ephialtis on 16 Jan 2013, 11:24, edited 1 time in total.
kingkano
Master
Posts: 245
Joined: 23 Oct 2011, 10:09

Re: List of Perfect buildings - using Alchemy.

#3 Post by kingkano »

Ephialtis wrote:Thanks for the work you've done on this. I can't use it yet -- but when I can. this will be very useful.
You are welcome. Its useful even for those that are not there yet, to see what upgrades can be had from Alchemy. To dream :ugeek: :mrgreen:
User avatar
Ephialtis
Marshal
Posts: 319
Joined: 31 May 2012, 17:59
Location: Oxfordshire, England
Contact:

Re: List of Perfect buildings - using Alchemy.

#4 Post by Ephialtis »

Very true...
mimossa93
Novice
Posts: 2
Joined: 07 Jan 2013, 16:00

Re: List of Perfect buildings - using Alchemy.

#5 Post by mimossa93 »

Market (150)
What does the number next to the name of the building mean? And do I need all of these crystals or everyone on the list will work?

And thanks for the great article! :)
kingkano
Master
Posts: 245
Joined: 23 Oct 2011, 10:09

Re: List of Perfect buildings - using Alchemy.

#6 Post by kingkano »

mimossa93 wrote:
Market (150)
What does the number next to the name of the building mean? And do I need all of these crystals or everyone on the list will work?

And thanks for the great article! :)
Its the price to upgrade the building, in bg.
Cost in black pearls in brackets.
I don't understand what you are asking by do I need all of these crystals? You just need the crystals listed under whichever building you want to upgrade....

Your welcome :geek:
mimossa93
Novice
Posts: 2
Joined: 07 Jan 2013, 16:00

Re: List of Perfect buildings - using Alchemy.

#7 Post by mimossa93 »

Thanks, that's helped a lot! :)
kingkano
Master
Posts: 245
Joined: 23 Oct 2011, 10:09

Re: List of Perfect buildings - using Alchemy.

#8 Post by kingkano »

Updated warehouses (plunder -5% upto 100% max) and temple reduction (+1 mana per hour).
naix
Novice
Posts: 13
Joined: 04 Jul 2013, 13:00

Re: List of Perfect buildings - using Alchemy.

#9 Post by naix »

very nice info.. why are these not in the encyclopedia?

where did you get the info from?
BlasterXL
Novice
Posts: 14
Joined: 08 Apr 2013, 14:28

Re: List of Perfect buildings - using Alchemy.

#10 Post by BlasterXL »

i am pretty sure he got those infos from playing the game mate

kingkano the second strongest account out there, meaning its number 2 on the hole server (at least in strength)
User avatar
Ephialtis
Marshal
Posts: 319
Joined: 31 May 2012, 17:59
Location: Oxfordshire, England
Contact:

Re: List of Perfect buildings - using Alchemy.

#11 Post by Ephialtis »

He probably got the info from where he said -- from the Russian Forums...
zaden
Novice
Posts: 3
Joined: 18 Sep 2013, 05:28

Re: List of Perfect buildings - using Alchemy.

#12 Post by zaden »

i wonder how long till someone gets alchemy 2 guide up
Rhaegar_tr
Novice
Posts: 3
Joined: 27 Jan 2015, 09:20

Re: List of Perfect buildings - using Alchemy.

#13 Post by Rhaegar_tr »

zaden wrote:i wonder how long till someone gets alchemy 2 guide up
Me too.
Post Reply