Balance Suggestion: Get rid of healers
Posted: 16 Mar 2013, 18:48
The game at least on the English server has serious balance issues, the top players have an army that are nearly 200 times larger than the smallest 5 star players that they are completely free to attack and that doesn't include their far superior heroes. An obvious answer would be to add extra levels although since that has been suggested a bunch of times previously it seems you are unwilling to consider that option.
If servers were opened regularly then at least people wouldn't be forced to join a server that is well over a year old but there does not seem to be enough interest to warrant another English server, I have previously made a suggestion of having a European server where everyone logging into it can choose their local language to play in rather than having single language servers so we have a larger single pool of players rather than a bunch of tiny ponds which has led to the English one being virtually empty since very few people want to start a server where they get wiped by someone 100 times bigger than them after having played for a month or two to reach level 5 and they don't have an option to start a recently opened server since there is not enough interest so they go elsewhere which keeps the interest in the game down which prevents a new server from opening ad infinitum. If a new English server was started then it would probably be popular then the existing one although the few newer players who have stuck around on the first server would probably leave so the big players would probably start bitching about not being able to attack anyone due to the new server opening and taking all the easy kills.
Assuming we aren't going to get any changes on the levels or a new server then a suggestion to help balance things a little bit would be to remove healers from the game, Healers basically give the big players complete freedom to hit people about a quarter of their size or smaller with complete freedom knowing that they won't lose a single troop while the smaller player loses everything. Removing healers from the game would at least mean the big players receive some losses, the big players will still get to choose what they hit and will be able to take everything out in one round so hitting low attack troops and avoiding mercs and archers would mean the smaller player is likely to still receive losses that are higher than the attacker even with towers and the defence bonus but at least they will get to inflict some damage and by focusing on high attack troops they may actually be able to create a deterrent whereas the bigger players can ignore mercs and archers from smaller players now since they know they have enough healers to resurrect any losses the smaller player can inflict.
People that already have healers won't be pleased to see them just wiped from the game so some sort of compensation would be needed, giving 1 black gem for every 5 or 6 healers could be reasonable compensation since that would match the typical gold price in the auction of around 35000 gold per bg, an alternative might be to allow players to turn healers into other troops of there choice up to the rating value of the healers, if they could put the rating value of the healers into a sort of bank and draw troops from it when they wish that would probably be more tolerable than having to suddenly convert everything at once. Allowing the healer buildings to be changed to another troop building of the players choice would also make sense.
There would be a lot more turnover of troops so reducing the recruitment time and costs of the troops by about half would balance this out, this would also benefit the smaller players more than the bigger ones since it would allow them to catch up faster whereas the very large players would find the improved recruitment time less useful since more troops would require even more upkeep, in troop number terms they will almost certainly build more but in percentage terms the smaller players are likely to double there army size whereas the top players are far less likely to since it would be harder for them to afford the upkeep costs if they did so in relative terms the smaller player benefits, 200v1500 is better than 100v1000 for example. On the plus side for the bigger players when they do hit someone they would kill more troops and therefore get more hero experience.
If servers were opened regularly then at least people wouldn't be forced to join a server that is well over a year old but there does not seem to be enough interest to warrant another English server, I have previously made a suggestion of having a European server where everyone logging into it can choose their local language to play in rather than having single language servers so we have a larger single pool of players rather than a bunch of tiny ponds which has led to the English one being virtually empty since very few people want to start a server where they get wiped by someone 100 times bigger than them after having played for a month or two to reach level 5 and they don't have an option to start a recently opened server since there is not enough interest so they go elsewhere which keeps the interest in the game down which prevents a new server from opening ad infinitum. If a new English server was started then it would probably be popular then the existing one although the few newer players who have stuck around on the first server would probably leave so the big players would probably start bitching about not being able to attack anyone due to the new server opening and taking all the easy kills.
Assuming we aren't going to get any changes on the levels or a new server then a suggestion to help balance things a little bit would be to remove healers from the game, Healers basically give the big players complete freedom to hit people about a quarter of their size or smaller with complete freedom knowing that they won't lose a single troop while the smaller player loses everything. Removing healers from the game would at least mean the big players receive some losses, the big players will still get to choose what they hit and will be able to take everything out in one round so hitting low attack troops and avoiding mercs and archers would mean the smaller player is likely to still receive losses that are higher than the attacker even with towers and the defence bonus but at least they will get to inflict some damage and by focusing on high attack troops they may actually be able to create a deterrent whereas the bigger players can ignore mercs and archers from smaller players now since they know they have enough healers to resurrect any losses the smaller player can inflict.
People that already have healers won't be pleased to see them just wiped from the game so some sort of compensation would be needed, giving 1 black gem for every 5 or 6 healers could be reasonable compensation since that would match the typical gold price in the auction of around 35000 gold per bg, an alternative might be to allow players to turn healers into other troops of there choice up to the rating value of the healers, if they could put the rating value of the healers into a sort of bank and draw troops from it when they wish that would probably be more tolerable than having to suddenly convert everything at once. Allowing the healer buildings to be changed to another troop building of the players choice would also make sense.
There would be a lot more turnover of troops so reducing the recruitment time and costs of the troops by about half would balance this out, this would also benefit the smaller players more than the bigger ones since it would allow them to catch up faster whereas the very large players would find the improved recruitment time less useful since more troops would require even more upkeep, in troop number terms they will almost certainly build more but in percentage terms the smaller players are likely to double there army size whereas the top players are far less likely to since it would be harder for them to afford the upkeep costs if they did so in relative terms the smaller player benefits, 200v1500 is better than 100v1000 for example. On the plus side for the bigger players when they do hit someone they would kill more troops and therefore get more hero experience.