Level | Living places | Population growth | Storage capacity | Production per hour | Creates War/ Peace points | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 0 | 0 | 1 000 | 10 | 1 000 000 | 10 000 | 1 | |||||||||
2 | 600 000 | 2 000 000 | 800 000 | 0 | 0 | 1 500 | 14 | 1 500 000 | 20 000 | 2 | ||||||
3 | 1 200 000 | 4 000 000 | 1 600 000 | 0 | 0 | 2 000 | 18 | 2 000 000 | 30 000 | 3 | ||||||
4 | 2 400 000 | 8 000 000 | 3 200 000 | 0 | 0 | 2 500 | 22 | 2 500 000 | 40 000 | 4 | ||||||
5 | 4 800 000 | 16 000 000 | 6 400 000 | 0 | 0 | 3 000 | 26 | 3 000 000 | 50 000 | 5 |
Level | Exp. points/ per hour | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 2 000 000 | 1 000 000 | 1 000 000 | 250 000 | 0 | 20 | |||||
2 | 2 600 000 | 1 300 000 | 1 300 000 | 325 000 | 0 | 30 | |||||
3 | 2 850 000 | 1 700 000 | 1 700 000 | 425 000 | 0 | 40 | |||||
4 | 4 400 000 | 2 200 000 | 2 200 000 | 550 000 | 0 | 50 | |||||
5 | 5 700 000 | 2 850 000 | 2 850 000 | 700 000 | 0 | 60 | |||||
6 | 7 400 000 | 3 700 000 | 3 700 000 | 900 000 | 1 000 | 80 | |||||
7 | 9 500 000 | 4 800 000 | 4 800 000 | 1 200 000 | 2 000 | 100 |
Level | Strength | Attack reduced | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | 500 000 | 750 000 | 1 500 000 | 150 000 | 0 | 2 000 000 | 100 000 | |||||
2 | 650 000 | 975 000 | 1 950 000 | 325 000 | 0 | 3 000 000 | 200 000 | |||||
3 | 850 000 | 1 250 000 | 2 500 000 | 425 000 | 0 | 4 000 000 | 300 000 | |||||
4 | 1 100 000 | 1 650 000 | 3 300 000 | 550 000 | 0 | 5 000 000 | 400 000 | |||||
5 | 1 425 000 | 2 150 000 | 4 300 000 | 725 000 | 0 | 6 000 000 | 500 000 | |||||
6 | 1 850 000 | 2 800 000 | 5 500 000 | 925 000 | 250 | 8 000 000 | 650 000 | |||||
7 | 2 425 000 | 3 625 000 | 7 250 000 | 1 200 000 | 500 | 10 000 000 | 800 000 |
Level | ||||||||
---|---|---|---|---|---|---|---|---|
1 | 5 000 000 | 2 000 000 | 2 000 000 | 500 000 |
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Attack on Clan Castle
Clan Castle can`t be attacked (no matter what mission), if the target Clan has less Clan Castles than the aggressor Clan.
Not only clan members but their allies as well can launch a joint attack on Castle (Seizure mission). In case of a successful attack, the Castle goes into possession of the initiator of the attack. Players can join this attack even if they haven`t studied the respective level of Clan Castle science.
There is no shelter in the Clan Castle, but the building Internal Gate can be build additionally.
3 players can launch a joint attack on Clan Castle. 3 players can defend the castle in the ally slots.
Clan in the process of registration loses all Clan Castles. This Clan won`t be able to seize a Clan Castle even if the respective science is studied.
All buildings except for Main Building can be destroyed in the Castle.
Castle can be seized only if there are no defending buildings in it. If a castle was seized, slightly more than half of all Standards in its Hall of Fame get lost.
When seizing a Clan Castle, its buildings are destroyed in the same way as in a Mine.
When seizing a Clan Castle, its resources get lost in the same way as in a Mine.
BG don`t get lost and remain in the Bank of the Clan.
When seizing a Clan Castle, 50% or slightly more of War and Peace points get lost. Effect Tender seizure doesn`t affect the Standards.