There are three types of ratings: Players, Clans, Tournament.

### Main Rating#

All your buildings and army cost in Gold (according to the market average rate) is considered in the Main Rating.

Gold equivalent of your Cities, Pits and Mines (see in the table below) and all your resources Gold equivalent are added.

Resources in Clan Warehouse are not considered in Rating.

Any resource’s market**average rate** calculation is based on minimum and maximum limit of resource possible cost in Gold.

EXAMPLE: Crops possible cost is from 8 to 20, so the average cost equals (8+20)/2=14

**Gold equivalents** of:

City - 1000000

Mine - 2000000

Pit - 3000000

Salt Lake — 0

### Army Strength#

Army Strength is the total cost of all your units in Gold according to the market average rate.

Market average rate calculation is based on minimum and maximum limit of resource possible cost.

EXAMPLE: Crops possible cost is from 8 to 20, so the average cost equals (8+20)/2=14

Unit cost calculating EXAMPLE:

third level Healer will increase Rating by: 50+400*14+60*21=6910

second level Healer will increase Rating by: 35+300*14+45*21=5180

Difference is 1730

third level Warrior will increase Rating by: 10+12*14+15*21=493

third level Carrier will increase Rating by: 5+6*14+1*21=110

1 Healer equals 14 Warriors and 62 Carriers in cost.

### Fraction Loyalty#

Gold equivalent of enemy fraction’s killed units.

Rating is counted toward the attackers only (initiator as well as joint players).

More detailed information can be found in the "Factions" article.

### Heroes Rating #

The total experience of all player`s heroes.

### Monster extermination in ruins#

Points depict the gold value of monsters killed in ruins.

### Main Clan Rating#

All Clan members` Main Rating in total.

### Clan Strength#

All clan members` Army Strength in total.

### Fraction Loyalty#

Total Fraction Loyalty of all clan members.

### Heroes Rating#

Total Heroes Ratings of all clan members`.

### Monster extermination in ruins#

Total Monster extermination Ratings of all clan members.

Gold equivalent of your Cities, Pits and Mines (see in the table below) and all your resources Gold equivalent are added.

Resources in Clan Warehouse are not considered in Rating.

Any resource’s market

EXAMPLE: Crops possible cost is from 8 to 20, so the average cost equals (8+20)/2=14

City - 1000000

Mine - 2000000

Pit - 3000000

Salt Lake — 0

Market average rate calculation is based on minimum and maximum limit of resource possible cost.

EXAMPLE: Crops possible cost is from 8 to 20, so the average cost equals (8+20)/2=14

Unit cost calculating EXAMPLE:

third level Healer will increase Rating by: 50+400*14+60*21=6910

second level Healer will increase Rating by: 35+300*14+45*21=5180

Difference is 1730

third level Warrior will increase Rating by: 10+12*14+15*21=493

third level Carrier will increase Rating by: 5+6*14+1*21=110

1 Healer equals 14 Warriors and 62 Carriers in cost.

Rating is counted toward the attackers only (initiator as well as joint players).

More detailed information can be found in the "Factions" article.

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