Fights and bot

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Mirecsk
Novice
Posts: 8
Joined: 09 May 2019, 10:12

Fights and bot

#1 Post by Mirecsk »

Hello I come up here with 2 different suggestions that i have for the game

1. is about fighting
-Currently from what i can see on my server Magentum there are not many fights happening and i can imagine that the same / similar situation is happening on the other servers as well... My suggestion is limiting the ammount of army points that can be in one battle - example limit it to 10b army points, this way the players with smaller armies dont have to fear someone rolling over them with big numbers, but the fight could be even and this could bring people to fight more. Considering that you can still TRAIN more army over the 10b army points limit this makes you be ready for the next battle in case you lose and more action will take place


2. is about the bot
-From my experience on multiple servers usually most of the top players actually use the bot. My solution is this: instead of banning the bot put the functions from the bot into the game - meaning auto farming/resource transfers/auto building/.... make it a paid service but instead of making it be paid for BG make it be paid for real money for a reasonable price (it has to be lower than the bot price otherwise people would still pay the bot instead) - this way its win win for everyone - players CAN and DONT HAVE TO pay for the "bot" , its 100% legal and the money goes to the server/game


Ofc im very happy about any comments / answers etc... :)
Have a nice day everyone ;)
RecepIvedik
Novice
Posts: 2
Joined: 03 May 2026, 05:45

Re: Fights and bot

#2 Post by RecepIvedik »

On the fighting side:
The game has made capitals complete strongholds and only complete mismatch in armies works well enough. Temple goes on top of this. And there is no workaround without breaking the balance.

My suggestion is some sort of arena, clan battles, any PvP engagement where players don't lose armies. Pairing can be random, can be 1 vs 1, 2 vs 2, 3 vs 3, etc.., army choice is limited to specific army rating and then heroes and casting do the rest. Utopia is a good addition but it's just an exploration contest and finally easy NPC fight for the advanced players with enough equipment on the heroes. There is no PvP outside grails and lakes and these are mostly contested with multi accounts. No PvP means less fun, even farmers and builders at some point are getting tired of it and new alchemies don't add much. You will add more firepower but against NPCs you already beat easy, what's the point?

On the bot side:
It will be easier for them to buy the bot and then sell it in-game. Or just make their own version of it and make it legal. Of course everyone will buy the bot offered by the game. Putting the functionalities in the existing game will be overwhelming and the whole pricing will be broken. If you compare what the bot gives for 10-15$, then the BG you can get for this amount ( 650-1000 ), you already see that even the most silly thing of retraining special units is close to this value in BG.

The bot is used the most for farming and exploring. Even this should be sufficient enough as options in the game. Current exploring setup in the game is awful. As for farming, there aren't even decent calculating options or simple listing of the ruins or other NPCs found in a given area. I use external calculator, excel spreadsheets and for exploring it's a nightmare between calculating number of buildings, kingdoms, missions and to what lvl each building should be so in the end most kingdoms in an area are covered.
Mirecsk
Novice
Posts: 8
Joined: 09 May 2019, 10:12

Re: Fights and bot

#3 Post by Mirecsk »

Thank you for your response :)

I agree with you, on that note there are stuff like magic towers / temples / gates that should probably be revisited :) my main point is for the admins to know that we as the players would want something else :)
your idea with the arena sounds good, ofc it would need to have some specifics fixed but the whole point i like :) the worst part in my opinion is that there is only exploration based tournaments, if you add something PvP wise it would be better


I get your point about the bot with the pricing and that is why say it shouldnt be paid for bg but real money instead, but yes what you said i completely agree... auto farm / exploration should be enough and the way it is right now i dont like exploration...


Im glad that you voiced your opinion and i hope that more people will share their thoughts :)
Accursed
Novice
Posts: 13
Joined: 15 Mar 2016, 21:22

Re: Fights and bot

#4 Post by Accursed »

Hi Mirecsk, thank you for your suggestions. It is good to discuss what can be improved in the game. Indeed PvP is lagging, stronger players don't move large armies often and fights are not happening.
Multiboxing is a nightmare on my server... noticing password sharing and when reporting admins don't do much... 3 days ban every time. Some accounts have more than 20 bans over the years and still 3-7 day bans top.

1 - Everyone can train troops equally depending on activity and progress. I don't think is fare to limit the troops of more active players so the inactive get more competitive - they should become more active and progress so they train more troops.
2- Bot functionality - I guess more quality-of-life futures rather a full on automated game. We have the explorers and hero automated, if the farm and fights (hiding troops) gets the same than what is the point of even playing the game.

A few ideas from me...
- More incentive to fight enemy Clan Castles.
- when moving city opening the gate takes 6h, perhaps if you move capital to be 30 min - this will promote larger players move around more. City to be able to move every 3 days but capital everyday (24h).
- Capital gates to have to be open for longer at some interval. Currently every 4 days you need to open for 6h and you can pay to close for 30min. What if every 30days you need to open for 12h or 24h and there is no option to fast close. You pick the day, and if the server is competitive your teammates will have to support so you don't get killed/demolished.
- city destruction (behind the gates), city seizing implementation? Introduce more penalty when attacking so players have incentive to defend
- players with 10b/20b/...50b/100b (not sure how much is reasonable) rating/army rating to become level 6 so level 5 players can catch up on science/arts etc. With new Alchemy new player can take a few years to get science up
- remove/change Utopia - this is for top players, how new 5* player can even compete there? Stronger players will keep getting stronger and the gap will be wider

Just brainstorming here...hope it helps improve our beloved game :)

Best,
AccurseD, Genesis UK
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