slowdown boots/temple

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Creoda
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slowdown boots/temple

#1 Post by Creoda »

What just happened?

People have been demanding slowdown boots not slow down as much and that players don't get as many temple points? Is it possible that other people have been spending money on BGs to get slowdown boots? Why haven't clan castles had their slowdown bonuses changed? This sound like the change has just made it easier for larger players to bash smaller players...

Thoughts?
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Ephialtis
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Re: slowdown boots/temple

#2 Post by Ephialtis »

I've seen no requests for these changes -- who asked, and where? The changes seem designed to make things easier for the aggressive players and the bullies, and they'll doubtless be successful in that. A couple of players have left the game recently because of the bullies; I can see more going now. (I realise that, as with all these games, no-one cares about players leaving so long as new players join, especially as new players tend to spend more money.)
Last edited by Ephialtis on 25 Jul 2013, 10:00, edited 1 time in total.
ZenZephyr
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Re: slowdown boots/temple

#3 Post by ZenZephyr »

It's a stupid business move and may quicken the death of the game. When you first get to level 5 you are at a huge disadvantage compared with the very big players.

Buying slowdown boots (giving money to the game) and the Temple gives you some protection, now that has been reduced more players will leave when the need to buy and invest in the game is at its strongest. This is when I brought artifacts and spent real money on the game.

To now make it harder for players when they enter this period of play underlines the developers/owners stupidity and not understanding their revenue streams that are connected to the game.

Unless you are a top 50 player you will now really struggle and it will reduce the players in the game giving players like myself more room and less need to buy arts.

When the game is reduced to just 50 mega players who don't need to fight each other just collect lakes and finish quests then the uk server will collapse financially(and through boredom) and all those mega players who shouted for even easier attacking options (if there ever where any) will have to go and play on the new Mongolian server as a level 1 noob.
Nibby
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Re: slowdown boots/temple

#4 Post by Nibby »

I don't like forum posting, but ....this change does not bring balance, it makes things more askew as already pointed out here. All this has done is diminish the ability for players, who are already struggling, to defend themselves. The average player does not want to continue to throw cash at a game to try and grow when changes are being made to effectively push them out.
AeonMushrambo
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Re: slowdown boots/temple

#5 Post by AeonMushrambo »

Have to strongly agree with the above comments, this update will make things harder for new players. Don't forget that ther server is already umbalanced and with this update you'll get more and more players getting their army destroyed by those with more experience and power and thus leading them to quit the game as we've seen so many doing in the past few weeks.
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sebastiansaint
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Re: slowdown boots/temple

#6 Post by sebastiansaint »

This happen in Russian server also
result was 35% of players leave the game for only three weeks
Nobody ask for that just the game owners want money and clans like Templiers are very close connected to them becasue they put a lot of money in the game. Now when we starting to kick them they cannot do nothing more than crying to admins.But this is only a apart of the problem
True is people want from us money
I for example have very strong personal reasons to play i give promise to play without money
In another case will be very easy to me to buy some lvl 5 set and to put all down
But i will not give even single cent
That`s it!
People who become greedy always loose that what they have
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Ephialtis
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Re: slowdown boots/temple

#7 Post by Ephialtis »

Yes, it has come at a time when Templiers are faced with more and more strong players, so can't rule the game and behave likesoem sort of comic-book Mafia the way they used to.
Chaser
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Re: slowdown boots/temple

#8 Post by Chaser »

Guys instead of complaining,do some maths in your head and you will see how imbalanced the game was because of those ridiculously innaccurate boots,yes they were invented like this on server and yes they were bought by players for the price and condition that satisfied their game aspects and ambitions,now its slightly pity that admins just cutted them down by half,however sooner or later it should of happened.

Not so much on english server,but on russians it was a major problem,and in relation to the last post by sebastian people did complain about boots over the last year and thats the reason for them being fixed.

Simple figures to think about if somebody disagrees with me.

A cap in the game for the speed that you can achieve is around -175(if my brain tells me right) and thats including lvl 5 artefact for -50,spell of lightouse(which is a quite rare scroll) maximum springboard and both of the quests for -10 speed,or maybe there are three,dont matter.

Incoming boots of ONLY level 2 already cant be overcomed...that is not right,so lets not complain,
Whereas now,what has been changed?pretty much nothing,only that level 1 boots become pretty useless,boots of level 2(upgraded with alchemy ) and further levels are still cheats :D :D :D

P.s-So lets live in peace,but lets fight a bit more often :mrgreen:
Creoda
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Re: slowdown boots/temple

#9 Post by Creoda »

Not sure what more to say... this update came the morning after an attack on a lake that my hero was reinforcing with slowdown boots... not only have the slowdown boots been cut in half... _but_ ally slow down boots now have _no_ effect _and_ this change was _not_ announced in the anoucement... very very fishy to me...

however, I do somewhat agree with chaser's point about balance _but_ this is a mining and not war server after all... warmongers need to expect more resistance to warmongering on a mining server than on a war server...
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Kennoway
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Re: slowdown boots/temple

#10 Post by Kennoway »

Agree with all the comments. I have written to the Management stating that I purchased slow down boots for protection against the likes of the big hitters who like to bully small individual players. These big hitters have the advantage of larger armies and the only way to defend is Temple and Slow Boots. Of course on line Support just refer you to their terms and conditions so I got the email addy of management to send my complaint. For sure I wont be buying any more artefacts if they have the option of unilaterally reducing their effect by 50% without even compensating the buyer. Ken
Chaser
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Re: slowdown boots/temple

#11 Post by Chaser »

To the last person,i agree,admins could of send a message before the update,they havent done that on russian servers either(
And to Creoda,yes you are right,but if you think your way then why artefacts for war bonuses/diversions are existing on this server and people still get them from quests or buy them. ;)

Ressistance have been created,on war servers(which you probably dont know off since there isnt any in english mlgame) there is no rank restricts between 5 and 4 stars players,so 5 stars can attack marshalls,also salary is twice as high on war-servers-so less armies do run about but that doesnt make a difference,people just fight with less armies and picture of top army on pvp server is what an average looks like on mining.
And lastly on war-servers for the strategist hero there is a specialisation called a Destructor,that switches off temple,gives bonuses for attacks on villages with destruction and etc,so there is a difference and ressistance has been made my friend,whether it could of been bigger and better thats another question) :D :D :D
Creoda
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Re: slowdown boots/temple

#12 Post by Creoda »

had a good exchange with the admins today. It sounds like the slow down boots should still be working when on an ally who is helping you defend. thus, if anyone can capture images showing that this is no longer working and forward to the admin it would be appreciated. I didn't capture these when the problem was noted. If this doesn't make sense just PM me in game and I'll explain.
Chaser
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Re: slowdown boots/temple

#13 Post by Chaser »

No,they shouldnt be working,if you talking about special clan castle level 3 boots,then that could be the case,otherwise when your ally standing in defence with incoming boots on they shouldnt affect the attacker as its not allies domain that he is attacking :cry: .
The speed gets calculated from the target domain without including anyone in the assist.
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Arbash
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Re: slowdown boots/temple

#14 Post by Arbash »

Thank you for your replies. The administration will consider them once again and then we will see.
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Kennoway
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Re: slowdown boots/temple

#15 Post by Kennoway »

Awaiting a decision on the boots.

Seems that if you decrease speed by 50% perhaps you should refund 50% of purchase price to those who have purchased the boots.

Ken
wreckyourtown
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Re: slowdown boots/temple

#16 Post by wreckyourtown »

I brought lvl1 slow down boots never got to use them before they were reduced to -50% , i agree that we should get 50% credit back :D
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