
Please do not reduce the effect, cost or availability of the XP potions, just increase the XP given from monster attacks. It makes the attack more of an incentive then.

Gav.
Truth. Our arena gives +1,800 exp for a 12 hour shift just sitting inside of it while you're away from the game.KarsaOrlong wrote:Clan castles/arenas can give you free exp...
Yeah very helpful thanks. Bellend.sliph wrote:Why stop there?
Instead why don't we just ask for potions and ruins to give a level up each time we drink them or attack?
That'd really help me get off my bottom-side and encourage me to play the game!![]()
Better yet, how about just a Level 50 Potion?
Or what about just a " Become level 50 option " in the settings.
Rome wasn't built in a day.
You are most likely getting the resources to buy said potions via ruins anyways, so you can think of them as bonus exp if you choose to spend the resources towards pots.GavP wrote:Yeah very helpful thanks. Bellend.sliph wrote:Why stop there?
Instead why don't we just ask for potions and ruins to give a level up each time we drink them or attack?
That'd really help me get off my bottom-side and encourage me to play the game!![]()
Better yet, how about just a Level 50 Potion?
Or what about just a " Become level 50 option " in the settings.
Rome wasn't built in a day.
What you seemed to completely miss is that the amount of XP given by destroying ruins is disproportionately low compared to what can be obtained for free (no battle - purchase) in potion bottles.
Gav.
Karsa, our arena is max level 7. So it gives +100 exp per hour. We almost always have the +50% arena exp Standard going so it's usually +150 exp per hour, so 1,800 exp in a 12 hour shift and 1,200 exp without standard.KarsaOrlong wrote:That sounds like alot. Can you tell me how many and what level your arena's are? Because I don't seem to get that much in an 12 hour shift...