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!In order to hire a Hero you need to:
* study the ["Heroes Managing"|ScienceDescription] science,
* construct the [Tavern|Tavern] building,
* and be of Suzerain rank.
* notice that Heroes cannot be hired if the Capital is being under attack.
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If a Player having Hero loses the Suzerain rank, the Hero will not obey the player until the player obtains the Suzerain rank again. In such case the Hero behaves as [Stunned|Stunned]. \\
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Click a Hero’s image in order to see the Hero’s parameters, artefacts, scroll, spell and skills.\\
!Each Hero has:
* a random __Name __from the list (which can be changed after Hero is hired), \\
* [Class|HeroClasses], \\
* [Specialty |HeroClasses],\\
* some Mana,\\
* some Experience,\\
* Level. \\
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!__Mana __is used to cast Spells.
It has a property of regeneration or it can be replenished with [bottles of Mana|ManaBottles].\\
Mana is not regenerating if hero is stunned, in the Sanctuary or in mission.\\
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!__Level__ depends on __Experience __ and can be increased.
Level is restricted by the ["Hero Managing"|ScienceDescription] science.\\
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!__Experience__
Experience has a maximum limit. When the limit is reached, Experience will not increase anymore.
Experience a Hero gains depends on the cost of enemy units killed (calculation is performed after the Resurrection round).\\
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1 Experience point that goes to Attacker in case he wins equals to 5000 Gold of killed enemy units cost according to the market average rate for __Mining servers__, and 2000 Gold – for __Military servers__.\\
In case a Defender wins battle, each 20,000 Gold of killed enemy units cost will give 1 Experience point for the Defender; if loses – each 333,333 Gold.
If Attacker loses, 1 Experience point will equal to 200,000 Gold of killed enemy units cost.
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Killed Monsters give 250 times less Experience than troops of players __on Mining servers__, and 1000 times less Experience __on Military servers__.\\
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In battle against Monsters, the Experience points, gained depending on the role of player in battle (described above), is multiplied by the Monsters coefficient. This coefficient is used for points calculation in battle against Monsters regardless of Monsters role in the battle. \\
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If several players fight on one side, the Experience will be distributed proportionally among the players according to the cost of their troops for the moment of the battle start. \\
If a player does not use Hero in battle, the player’s portion of Experience simply disappears.\\
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Stranica je istekla. Sve informacije o herojima su u odgovarajućim odeljcima u enciklopediji|HeroTemp]