This page (revision-9) was last changed on 23-Apr-2021 18:41 by Administrator

This page was created on 23-Apr-2021 18:58 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
9 23-Apr-2021 18:41 2 KB Administrator to previous
8 23-Apr-2021 18:58 2 KB Administrator to previous | to last
7 23-Apr-2021 18:58 3 KB Administrator to previous | to last
6 23-Apr-2021 18:58 1 KB Administrator to previous | to last Fraction ==> Factions
5 23-Apr-2021 18:58 1 KB Administrator to previous | to last
4 23-Apr-2021 18:58 1 KB Administrator to previous | to last
3 23-Apr-2021 18:58 1 KB Administrator to previous | to last
2 23-Apr-2021 18:58 1 KB Administrator to previous | to last Фракции ==> Fraction
1 23-Apr-2021 18:58 1 KB Administrator to last

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 1 changed 4 lines
__Main Rating__\\
All your buildings and army cost in Gold (according to the market average rate) is considered in the Main Rating.\\
Gold equivalent of your Cities, Pits and Mines (see in the table below) and all your resources Gold equivalent are added.\\
Resources in [Clan Warehouse|Clan_warehouse] are not considered in Rating.\\
Ima tri grupe Rejtinga: Igrači, Klanovi, Turniri.\\
\\
%%tabbedSection
%%tab-Igrači
At line 6 added 5 lines
__Ukupan rejting__\\
U glavnom rejtingu računa se vrijednost svih Vaših građevina i armija u zlatu po srednjem tržišnom tečaju.\\
Dodaje se vrijednost gradova, rudnika i kopova u zlatnom ekvivalentu (vidi donju tablicu). \\
А također i vrijednost svih Vaših resursa koje imate u vlasništvu, u zlatnom ekvivalentu.\\
Resursi koji se nalaze u [Skladištu klana|Clan_warehouse] – ne računaju se u Rejtingu sve dok se ne prebace u banku igrača.\\
At line 7 changed 4 lines
__Army Strength__\\
Army Strength is the total cost of all your units in Gold according to the market average rate.\\
Market average rate calculation is based on minimum and maximum limit of resource possible cost.\\
EXAMPLE: Crops possible cost is from 8 to 20, so the average cost equals (8+20)/2=14\\
__srednji tečaj__ bilo kojeg resursa može se izračunati polazeći od minimalno i maksimalno dozvoljene granice vrijednosti resursa u zlatu, a koju možete ponuditi tržištu. \\
At line 12 changed 4 lines
Unit cost calculating EXAMPLE:\\
third level Healer will increase Rating by: 50+400*14+60*21=6910\\
second level Healer will increase Rating by: 35+300*14+45*21=5180\\
Difference is 1730\\
NAPRIMJER: Cijena pšenice je od 8 dо 20, to jest srednja je = (8+20)/2 = 14\\
At line 17 changed 2 lines
third level Warrior will increase Rating by: 10+12*14+15*21=493\\
third level Carrier will increase Rating by: 5+6*14+1*21=110\\
Po vrijednosti to je ekvivalent u zlatu:\\
Grad - 1000000\\
Rudnik - 2000000\\
Коp - 3000000\\
Slano jezero — 0\\
At line 20 changed 2 lines
1 Healer equals 14 Warriors and 62 Carriers in cost. \\
!!Snaga armije
Snagu armije čini ukupna vrijednost svih Vaših armija u zlatu po srednjem tečaju.\\
Srednji tečaj bilo kojeg resursa može da se izračuna polazeći od minimalno i maksimalno dozvoljene granice vrijednosti resursa u zlatu, a koju možete da ponudite tržištu. \\
NAPRIMJER: Cijena pšenice je od 8 dо 20, to jest srednja je = (8+20)/2 = 14\\
At line 23 changed 4 lines
__Fraction Loyalty__\\
Gold equivalent of enemy fraction’s killed units.\\
Rating is counted toward the attackers only (initiator as well as joint players).\\
More detailed information can be found in the ["Factionss"|Factions] article.\\
PRIMJER izračunavanja vrijednosti armije:\\
liječnik treće razine daje porast rejtinga: 50+400*14+60*21=6910\\
liječnik druge razine daje porast rejtinga: 35+300*14+45*21=5180\\
Razlika je 1730\\
At line 28 changed 2 lines
__Clans Main Rating__\\
All clan members’ Main Ratings in sum.\\
vojnik treće razine daje: 10+12*14+15*21=493\\
nosač treće razine daje: 5+6*14+1*21=110\\
At line 31 changed 2 lines
__Clans Strength__\\
All clan members’ Army Strength Ratings in sum.\\
Jedan liječnik po cijeni jednak je kao 14 vojnika ili 62 nosača. \\
At line 34 changed one line
Any resource’s market __average rate__ calculation is based on minimum and maximum limit of resource possible cost in Gold.\\
__Lojalnost frakciji __\\
Vrijednost ubijenih vojnika neprijateljske frakcije u zlatnom ekvivalentu. \\
Rejting se pripisuje samo napadačkim armijama (kako inicijatorima, tako i priključenim armijama).\\ Detaljnije vidi u članku [Frakcije|Fraction].\\
At line 36 removed one line
EXAMPLE: Crops possible cost is from 8 to 20, so the average cost equals (8+20)/2=14\\
At line 38 changed 5 lines
__Gold equivalents__ of:\\
City - 1000000\\
Mine - 2000000\\
Pit - 3000000\\
Salt Lake — 0\\
!!Rejting heroja
Suma iskustva svih heroja igrača.\\
At line 45 added 31 lines
!!Razaranje monstruma u ruinama
Bodovi je iznos ubijene vojske monstruma u ruinama u zlatu.\\
\\
/%
%%tab-Klanovi
!!Ukupan rejting klanova
Suma ukupnih rejtinga članova [klana|Clan].\\
\\
!!Snaga klanova
Suma rejtinga Snaga armije članova klana.\\
\\
!!Lojalnost frakcije
Suma rejtinga lojalnosti frakcija članova klanaа.\\
\\
!!Rejting heroja
Suma rejtinga heroja članova klana.\\
\\
!!Razaranje monstruma u ruinam
Suma rejtinga monstruma u ruinama članova klana.\\
/%
%%tab-Turniri
\\
Turnirni rejting uračunava količinu skupljenih kompleta zastava u toku [Turnira|Tournament].\\
\\
/%
/%