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Version Date Modified Size Author Changes ... Change note
67 23-Apr-2021 18:38 3 KB Administrator to previous
66 23-Apr-2021 18:58 3 KB Administrator to previous | to last
65 23-Apr-2021 18:58 3 KB Administrator to previous | to last
64 23-Apr-2021 18:58 3 KB Administrator to previous | to last
63 23-Apr-2021 18:58 3 KB Administrator to previous | to last
62 23-Apr-2021 18:58 3 KB Administrator to previous | to last Outer_estates ==> OuterDomains
61 23-Apr-2021 18:58 3 KB Administrator to previous | to last BlackPearl ==> BlackGem

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At line 1 changed 3 lines
[{Image src='wood.png' align='left'}]__Wood__ is produced in:
* [Main Building|Buildings] of City,
* [Woodcutter Cabin|Samwill].\\
[{Image src='wood.png' align='left'}]__Drva__ se stiču:
* [Od strane Središnje građevine |Buildings] u gradu
* od strane građevine [Dom drvoseče|Samwill]\\
At line 5 changed 2 lines
[{Image src='grain.png' align='left'}]__Crops__ are produced in:
* [Windmill|Windmill].\\
[{Image src='grain.png' align='left'}]__Žitarice__ se stječu:
* od strane građevine [Мlina|Windmill]\\
At line 8 changed 4 lines
[{Image src='stone.png' align='left'}]__Stone__ is produced in:
* [Stone Quarry|Mine_stone],
* Main Building of [Stone Mine|Mine],
* and sometimes in Main Building of Pit \\
[{Image src='stone.png' align='left'}]__Каmen __ se stječe:
* od strane građevine [Каmenolom |Mine_stone]
* od strane Središnje građevine u [Каmenolomu|Mine]
*ponekad od strane Središnje građevine u Majdanu \\
At line 13 changed 5 lines
[{Image src='gold.png' align='left'}]__Gold__ is produced in:
* [Trading Post|Shop],
* [Gold Plant|Mine_gold],
* Main Building of [Gold Mine|Outer_estates],
* and sometimes in Main Building of Pit;
[{Image src='gold.png' align='left'}]__Zlato__ se stječe:
* od strane građevine Тrgovačka tezgа|Shop]
* od strane građevine [Dragocjene rude|Mine_gold]
* od strane Središnje građevine u [Zlatnoj Žili|Outer_estates]
* ponekad od strane Središnje građevine u Majdanu;
At line 20 changed 6 lines
[{Image src='iron.png' align='left'}]__Iron__ is produced in:
* [Iron Plant|Mine_iron],
* Main Building of [Iron Mine|Mine],
* and sometimes in Main Building of Pit.
\\
[{Image src='bl_pearl.jpg' align='left'}]The __Black Gem__ is a special resource. A separate [article|BlackPearl] is dedicated to it.\\
[{Image src='iron.png' align='left'}]__Željezo__ se stječe:
* od strane građevine [Rudnik|Mine_iron]
* od strane Središnje građevine u [Horizontalni rudnik|Mine]
* ponekad od strane Središnje građevine u Majdanu;
At line 27 removed one line
\\
At line 29 changed 3 lines
__Resources Production rate can be affected by:__
* 1. [Race|Race] features. Race Bonus is considered in initial characteristics of each race’s buildings. That is to say that Producing Buildings of different Races have different initial rate of production.\\
* 2. Terrain Bonus or Penalty:\\
[{Image src='bl_pearl.jpg' align='left'}]__Crni biser __ je izuzetan resurs, o njemu se govori u zasebnom [poglavlju |BlackPearl].\\
At line 34 changed 8 lines
| |[{Image src='mount.jpg'}] |[{Image src='desert.jpg'}]|[{Image src='forest.jpg'}]|[{Image src='steppe.jpg'}]
|[{Image src='gold.png'}]| | +70% | |
|[{Image src='wood.png'}] | -50% |-50% |+100% |-50%
|[{Image src='stone.png'}]| +70% | | -50% |
|[{Image src='grain.png'}]|-50% | | | +200%
|[{Image src='iron.png'}] | |+50%| |
__Na brzinu eksploatacije resursa mogu utjecati:__
* 1. Svojstva [rase|Race]. Rasni bonus ispoljava se u početnim karakteristikama građevine raznih rasa. То jest, građevine za eksploataciju raznih rasa imaju različite polazne brzine eksploatacije.\\
* 2. Bonusi eksploatacije u Terrainu:\\
At line 43 removed 5 lines
* 3. Village Bonus. Resources are produced faster in [villages|sectors] by +30%
* 4. Pit Bonus. All Producing Buildings in [Pits|Pit] have a production bonus +100%
* 5. Quest Bonuses
* 6. [Specialisation|Spec] and [Science|ScienceDescription] Bonuses
* 7. Deposit depletion. Each Stone, Iron, Gold or a Crop deposit contains a limited amount of resource. After the full depletion of a deposit the Producing Building constructed on the deposit has Resource Production rate downfall to 1 per hour. In order to resume the normal production rate it's necessary to demolish the Producing Building and construct a [Chalice of Abundance|Recovery] that recovers resources in the deposit. When the Chalice finishes resource recovery the building self-destructs, and then you will be able to construct new Producing Building on the recovered cell.
At line 34 added 6 lines
| |[{Image src='mount.jpg'}] |[{Image src='desert.jpg'}]|[{Image src='forest.jpg'}]|[{Image src='steppe.jpg'}]
|[{Image src='gold.png'}]| | +70% | |
|[{Image src='wood.png'}] | -50% |-50% |+100% |-50%
|[{Image src='stone.png'}]| +70% | | -50% |
|[{Image src='grain.png'}]|-50% | | | +200%
|[{Image src='iron.png'}] | |+50%| |
At line 41 added 5 lines
* 3. U [naseljima|sectors] se resursi stječu brže – bonus sela +30%
* 4. U [rudnicima|Pit] sve građevine za eksploataciju imaju bonuse – bonus rudnika je +100%
* 5. Bonusi misija
* 6. Bonusi za [Specijalizacije|Spec] i [Znanost|ScienceDescription]
* 7. Osiromašena nalazišta. Svako nalazište kamena, željeza, zlata ili polje sa žitaricama ima ograničene količine resursa. Nakon potpunog iscrpljivanja tih resursa, kod građevina za eksploataciju resursa, koje su locirane na tim mjestima, brzina eksploatacije opada do 1/sat. Da bi vratili brzinu do prethodne cifre, potrebno je građevinu porušiti i izgraditi novu [Obnoviti|Recovery], koja obnavlja resurse na nalazištima. Kada su se obnovili resursi, građevina se sama od sebe automatski uništava i na obnovljenom sektoru teritorija možete ponovo graditi građevine za eksploataciju.
At line 51 changed 2 lines
Bonuses from 2 to 7 are shown in the appropriate buildings when pointing cursor at the production value inside the building.\\
[{Image src='ironplant.jpg' align='center' }]
\\
Bonusi 2-7 se prikazuju u odgovarajućim građevinama navođenjem kursora na cifru eksploatacije\\
[{Image src='bonusinaselja.png' align='center' }]
At line 56 changed 2 lines
In order to learn what is Resource Production provided by, enter the Main Building of a domain and point at the Resource Production value.
[{Image src='барабан 2.jpg' align='center' }] \\
Da bi pogledali koja građevina u datom trenutku obezbjeđuje brzinu eksploatacije resursa na posjedima, možete ući u Središnju građevinu i postavioti kursor na cifru eksploatacije.
[{Image src='citadela+.png' align='center' }] \\
At line 59 changed 3 lines
Resources are produced and stored in the domain where the Producing Building has been built. If the amount of resource, stored in a domain, reaches the Warehouse limit, the Resource Production stops. Stored resources can exceed the limits, but in this case, resource surplus will be gradually __plundered__. The more the surplus is, the higher the speed of plundering will be. 1% of resource lacking storage space is plundered per hour.\\
EXAMPLE: On the picture – the Gold is consumed by troops, and the surplus that doesn't have a room in the Warehouse is plundered.
[{Image src='baraban 3.jpg' align='center' }]
Resursi se eksploatiraju i pohranjuju u onim posjedima u kojima je, ili iz kojih je podignuta građevina za dobijanje određenog resursa. Ako količina na posjedu pohranjenog resursa dostigne gornju granicu, eksploatacija resursa se prekida. U gradu je moguće čuvanje resursa i preko gornje granice, ali će se tada viškovi resursa __pljačkati__. Što je više ostataka, to je veća brzina pljačkanja. Za jedan sat opljačka se 1 % resursa koji se nisu mogli uskladištiti uslijed nedostatka skladišnog prostora.\\
PRIMJER: Nа slici zlato koriste armije, a isto tako se viškovi, koji se ne mogu uskladištiti u skladištima, pljačkaju.
[{Image src='pljackanje.png' align='center' }]
At line 63 changed 5 lines
The Warehouse limit is defined by the number and the levels of Warehouses and Main Building in sum.
[{Image src='барабан.jpg' align='center' }]Slotting and reallocation of space for resources at Warehouse can be managed in the Main Building with the aid of the round chart. Only free space in Warehouse can be treated, in other words – it is impossible to provide less space for a Resource than it occupies at the moment.\\
Skladišni limiti određeni su brojem i razinom Skladišta i Središnje građevine posjeda obračunatih svih skupa.
[{Image src='kapacitet.png' align='center' }] U Središnjoj građevini, izdvajanje i preraspodjela mjesta za resurse u skladištima, moguća je uz pomoć doboša. Regulirati je moguće samo slobodno mjesto u skladištima, to jest, manje od već zauzetog mjesta, skladištar neće dozvoliti.\\