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23 23-Apr-2021 18:57 3 KB Administrator to previous | to last BlackPearl ==> BlackGem
22 23-Apr-2021 18:57 3 KB Administrator to previous | to last Sectors ==> Villages
21 23-Apr-2021 18:57 3 KB Administrator to previous | to last

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At line 1 changed 3 lines
In order to study __sciences__ it is needed to:\\
- construct at least one Alchemist Lab [building|Buildings];\\
- choose science to be studied in the Science Window. \\
Za izučavanje __znanosti__ treba:\\
- izgraditi jednu ili nekoliko građevina [građevina|Buildings] Laboratorija alkemičara\\
- u prozoru sa znanostima treba odabrati znanost koji ćete izučavati\\
At line 5 changed 16 lines
!Science Window
[{Image src='button_science.png' align='left' }] Click the “Science” button at the bottom left in order to enter the Science Window.\\
[{Image src='button_science_red.png' align='left' }] The button will turn red if no science is studied (for example, no science was chosen or there are no Alchemists in your domains).\\
!Alchemists need your assistance
[{Image src='button_science_green.png' align='left' }]If any science requires your confirmation on completion of the process, the button will shine green. In such case you should enter the Science Window and click the science spotted green. Information on what’s needed for the science to take effect will be written in the pop-up box.\\
__EXAMPLE__: Your Alchemists have studied the __"Warrior"__ science to level 2. \\
This science studying allows training level 2 Warriors who have improved characteristics but also higher cost of training.\\
Firstly, all the Warriors of level 1 that you have, must be upgraded to the level 2 and the cost of their upgrade must be paid. Alchemists can’t do this without your interference. \\
__Your assistance to Alchemists consists of the following: __enter the Science Window, click the spotted science and agree to pay for specified amount of resources. Units upgrade in a moment.\\
Cost of upgrade depends on Warriors quantity – the more Warriors you already have the higher cost of their upgrade will be. All Warriors in __all__ your domains, missions, training buildings and Resurrectors will be considered at the upgrade cost. If you don’t have any Warriors the upgrade will cost nothing. \\
!Prozor znanosti
[{Image src='button_science.png' align='left' }] U prozor sa znanostima može se ući preko tipke Znanost \\
[{Image src='button_science_red.png' align='left' }] Ako se znanost ne izučava (nije odabrana ili nemate znanstvenika) tipka će pocrveneti. \\
!Znanstvenicima je potrebna Vaša pomoć
[{Image src='button_science_green.png' align='left' }] Ako neka znanost zahtjeva i Vaše učešće za završetak procesa, tipka će pozeleneti. U takvom slučaju potrebno je ući u prozor sa znanostima, pronaći znanost koja je osvjetljena zelenom bojom i kliknuti na nju. Otvorit će se prozor u kojemu će biti napisano što je potrebno za izučavanje znanosti.\\
__PRIMJER: Vaši znanstvenici su izučili znanost _Vojnik do 2. razine.__\\
Ova znanost omogućava da se vrši obučavanje vojnika 2. razine. Ovi vojnici se odlikuju poboljšanim karakteristikama i njihova obuka je skuplja. \\
Ali najprije je potrebno obučiti vojnike prethodne razine, a koji su Vama potčinjeni, kako bi došli do tekuće razine, odn. treba platiti za obučavanje. Bez Vas znanstvenici sami to ne mogu urаditi. \\
__Da bi pomogli znanstvenicima potrebno je:__ da uđete u prozor sa znanostima i da kliknete na piktogram trepćuće znanosti, da date suglasnost za plaćanje izračunatog broja resursa. Obučavanje vojnika odvija se trenutačno.\\
Сijena obuke zavisi izravno od broja vojnika koji se već nalaze u Vašoj podčinjenosti —sa povećanjem broja vojnika povećava se cijena obuke. Kod obučavanja uzima se u obzir broj vojnika u __svim__ Vašim gradovima, u svim misijama, angažiranim u svim građevinama i armiji kod vaskrsitelja. Ako nemate vojnika onda će cijena obučavanja biti ravna nuli.\\
At line 22 changed 2 lines
The cost of upgrade will be taken from warehouses of the __domain__ that was chosen in the drop-down list of domains. If you have chosen a domain where resources are not enough for the upgrade, try to choose another domain and perform upgrade from there. If you, on the whole, don’t have enough resources for the upgrade, you can upgrade units later. In this case you won’t be able to study __this__ science to next level until the upgrade is completed. You can have several _different_ sciences waiting for your acceptance.\\
You can also reduce the cost of upgrade by getting rid of a portion of units you wish to upgrade.\\
Cijena obučavanja biće plaćena sredstvima iz skladišta onog __posjeda__, koji je odabran u opadajućem spisku posjeda u trenutku potvrđivanja. Ako se nalazite u gradu koji nema dovoljno resursa za obavljanje obuke, pokušajte da pređete u drugi grad i odatle izvodite obuku.
Ako u ovom trenutku ne raspolažete sa potrebnom količinom resursa za plaćanje, možete vojske obučiti kasnije. U takvom slučaju ne možete da se obučavate na narednoj razini __te__ znanosti, sve dok ne obavite obuku. Ali, možete da imate nekoliko _različitih znanosti koje čekaju na Vašu dozvolu.\\
Таkođer je moguće smanjiti cijenu obuke, uništivši dio vojske onoga tipa kojega obučavate.\\
At line 25 changed 16 lines
!Science Points production rate
[{Image src='knowledge.png' align='left' }]
__Science Points__ are produced by Alchemist Labs from all domains, that is, the science is a common resource for all domains. The more Labs are constructed the faster sciences are studying. \\
Science studying rate can be affected by:
*[Village|Sectors] Bonus that can be seen inside of the Alchemist Labs. The bonus affects each Lab separately. [{Image src='poselok.jpg' align='center' }]
*[Ancient Magic|BlackPearl] Bonus that can also be seen inside of the Alchemist Labs. The bonus affects each Lab separately. If the bonus is active, the icon for the service order, which is near the rate of science production, will be spotted green.
[{Image src='BonusChZh.jpg' align='center' }]
Also, the message "The Ancient Magic is active" will be written in the Science Window.\\
Note: as Village and Ancient Magic Bonuses affect each Lab separately, it’s WRONG to sum science production rates of all Labs up and then multiply by bonus. Science production rate is multiplied by bonus first, then rounded off, and then – all the values are summed.\\
[{Image src='q2.jpg' align='center' }]
*Quest Bonus, that is - reward. This kind of bonus can be seen in the Science Window. It is added to the total sum of science production.
[{Image src='q1.jpg' align='center' }]
!Brzina sticanja znanosti.
[{Image src='knowledge.png' align='left' }]
__Jedinice znanosti__ dobivaju se iz Laboratorija alkemičara svih Vaših posjeda. Odnosno, znanost je zajednički resurs za sve posjede. Sa povećanjm broja građevina povećava se i brzina izučavanja znanosti.\\
Na brzinu sticanja znanosti može da utiče:
*Bonus [naseljа|Sectors], koji se može vidjeti u laboratoriju alkemičara. Koristi se za svaku građevinu zasebice. [{Image src='bonus naselja.png' align='center' }]
*Bonus [Drevne magije|BlackPearl], koji se, također, može naći u Laboratoriju alkemičara. Primjenjuje se za svaku građevinu zasebice. Ako je bonus aktivan, piktogram naručivanja usluga koji se u neposrednoj blizini, zasvetleće zelenom bojom.
[{Image src='drevna magija.png' align='center' }]
А u prozoru sa znanostima stajaće natpis „Drevna magija je aktivna“. \\
Napomena: Pošto se bonusi naselja i Drevne magije primjenjuju za svaku građevinu (brzina sticanja građevina množi se sa bonusom i zaokružuje se do cijelog broja), NE MOŽE SE sabrati brzina sticanja svake građevine i pomnožiti sa bonusom – cifre se ne slažu.\\
[{Image src='nauke i magija.png' align='center' }]
*Bonus za misiju - nagradа. Тada se može vidjeti u prozoru sa znanostima. Dodaje se na ukupan zbir.
[{Image src='oj.png' align='center' }]
At line 44 changed 2 lines
[Sciences|ScienceDescription] and [Specialisations|Spec] description.
[Оpis znanosti |ScienceDescription] i [Specijalnosti|Spec].