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!Sciences
!Znanosti
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%%tab-Main
\\
[{Image src='gate.png' align='left' }]__Gate.__ After the "Gate" science is [studied |Science] you will be able to open City [Gate|Gate].\\
[{Image src='sectors.png' align='left' }]__Villages.__ After the "Villages" science is studied, [Villages|Villages] cells, including Resource Deposits and other players’ buildings (if there are any) will become visible for you \\
[{Image src='building.png' align='left' }]__Construction.__ This science allows constructing or upgrading 1 or more buildings, depending on the science level.\\
[{Image src='terraforming.png' align='left' }]__Terraformation.__ Allows constructing the Terraformer building. \\
[{Image src='repairing.png' align='left' }]__Repair.__ Allows repairing 1 or more buildings, depending on the science level.\\
[{Image src='army_management.png' align='left' }]__Mission Control.__ Allows a number of missions to run at the same time.\\
[{Image src='outer_estates.png' align='left' }]__Outer Domains.__ Allows owning several Outer Domains. \\
%%tab-Baza
\\
[{Image src='gate.png' align='left' }] __Kapija.__ Nakon [izučavanja|Science] znanosti Kapije dobivate mogućnost da otvorite [kapiju|Gate] u gradu.\\
[{Image src='sectors.png' align='left' }]__Istraživanje naselja.__ Оtvara resursne sektore i tuđe građevine u [naseljima|Sectors]. Omogućava izgradnju građevina u naseljima.\\
[{Image src='building.png' align='left' }]__Građevinarstvo.__ Omogućava istodobno gradnju ili obučavanje od 1 do nekoliko građevina, u zavisnosti оd razine znanosti\\
[{Image src='terraforming.png' align='left' }]__Теraformiranje.__ Omogućava izgradnju građevine Teraformer \\
[{Image src='repairing.png' align='left' }]__Рopravke.__ Omogućava popravke od 1 do nekoliko građevina istodobno, u zavisnosti od razine znanosti\\
[{Image src='army_management.png' align='left' }]__Upravljanje misijama.__ Omogućava istodobno slanje nekoliko misija\\
[{Image src='outer_estates.png' align='left' }]__Vanjski posjedi.__ Omogućava posjedovanje nekoliko vanjskih posjeda\\
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%%tab-Military
%%tab-Ratnici
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After the first level of a science is studied you will be able to construct a building and train units of the type appropriate to the science. When you upgrade a war science to level 2 or higher it will be needed to pay off a difference between the previous and the next levels of units of the given type that you already have (including those on march and those in Resurrector) or train. The payment can be done from any of your domains. Resources will be deducted from the domain you are in or from the domain that was selected in the drop-down list of your domains.\\
Poslije izučavanja 1. razine znanosti imate mogućnost pristupa izgradnji građevine u kojoj možete da obučavate jedinicu koja odgovara tipu znanosti. Kod poboljšanja bilo koje vojne znanosti do druge i viših razina, biti će potrebno platiti razliku u cijeni sljedeće i predhodnih razina za jedinice koje se na njima nalaze ili obučavaju (za sve jedinice, uključujući i one koji su na putu). Plaćanje se može izvršiti iz bilo kojeg posjeda u kojemu se nalazite ili koji je odabran u opadajućem spisku posjeda.\\
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[{Image src='scavenger.png' align='left'}] Carrier. \\
[{Image src='melee.png' align='left'}] Warrior.\\
[{Image src='cavalry.png' align='left'}] Cavalry.\\
[{Image src='flyer.png' align='left'}] Airborne.\\
[{Image src='range.png' align='left'}] Archer.\\
[{Image src='healer.png' align='left'}] Healer.\\
[{Image src='miner.png' align='left'}] Mercenary.\\
[{Image src='mage.png' align='left'}] Mage.\\
[{Image src='scavenger.png' align='left'}] Nosač. \\
[{Image src='melee.png' align='left'}] Vojnik.\\
[{Image src='cavalry.png' align='left'}] Konjanik.\\
[{Image src='flyer.png' align='left'}] Letač.\\
[{Image src='range.png' align='left'}] Strelac.\\
[{Image src='healer.png' align='left'}] Iscjelitelj.\\
[{Image src='miner.png' align='left'}] Plaćenik.\\
[{Image src='mage.png' align='left'}] Маg.\\
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%%tab-Defensive
\\Sciences of this purpose help at defence or allow constructing defensive buildings.\\
%%tab-Branitelji
\\Ove znanosti pomažu da se zaštitite ili Vam omogućavaju da izgradite obrambene građevine.\\
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[{Image src='hiding_place.png' align='left' }]__Cache.__After the "Cache" science is studied you need nothing to do. Amount of resources equal to Cache capacity can’t be stolen.
Cache capacity depends on the science level and is specified inside of the Main Building, in prompting message for resources at the upper panel, and in prompting message for "Cache" science. Resources on sale at market are NOT protected by the Cache.\\
[{Image src='shelter.png' align='left' }]__Sanctuary.__ Allows hiding your troops in the Sanctuary. \\
[{Image src='tower.png' align='left'}] __Towers__. The science allows constructing the Tower building. \\
[{Image src='fortification.png' align='left'}] __Fortifications__. The science allows constructing the Fortification building.\\
[{Image src='magic_tower.png' align='left'}] __Magic Towers.__ The science allows constructing Magic Tower building.\\
[{Image src='diplomacy.png' align='left'}] __Diplomacy__. The science allows constructing the Diplomatic Corps building and to form an alliance with several players, depending on the science level.\\
[{Image src='clans.png' align='left'}] __Clans__. The science allows entering or forming a clan.\\ [{Image src='temple.png' align='left'}] __Temple.__ The science allows constructing the Temple building.\\
[{Image src='resurrector.png' align='left'}] __Resurrection.__ The science allows constructing the Ressurector building.\\
[{Image src='hiding_place.png' align='left' }]__Skrovište.__Poslije izučavanja skrovišta nisu potrebne nikakve intervencije sa Vaše strane. Princip djelovanja je jednostavan: broj resutsa u gornjem panelu jednak je obujmu skrovišta koje se ne može opljačkati. Obujam skrovišta zavisi od razine znanosti „Skrovište“ i naveden je u gradskoj vijećnici u prikazu broja resursa na gornjem panelu i u prikazu uz znanost „Skrovište“. Resursi na tržnici NISU zaštićeni skrovištem.\\
[{Image src='shelter.png' align='left' }]__Sklonište.__ Omogućava Van da sakrijete vojsku u njega. \\
[{Image src='tower.png' align='left'}] __Kule__. Omogućava izgradnju građevine Kula.\\
[{Image src='fortification.png' align='left'}] __Utvrde __. Omogućava izgradnju građevine Utvrda.\\
[{Image src='magic_tower.png' align='left'}] __Маgične kule.__ Omogućava izgradnju građevine Маgična kula. \\
[{Image src='diplomacy.png' align='left'}] __Diplomacija__. Omogućava izgradnju građevine Diplomatski kor. Omogućava stvaranje udruge sa nekoliko igrača, u zavisnosti od razine znanosti\\
[{Image src='clans.png' align='left'}] __Кlanovi__. Omogućava pristupanje u klan. Omogućava osnivanje klana\\
[{Image src='temple.png' align='left'}] __Hram.__ Omogućava izgradnju građevine Hram\\
[{Image src='resurrector.png' align='left'}] __ Uskrsnuće.__ Omogućava izgradnju građevine Uskrsitelj\\
[{Image src='castles.png' align='left'}] __Klanski zamkovi.__ Omogućava klanovim vidjeti Klanski zamkovi\\
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%%tab-For_Buildings
\\After studying any science from this list you will be able to construct buildings of the appropriate kind. \\
%%tab-Za_Građevine
\\Posle izučavanja bilo koje znanosti navedene u nastavku možete izgraditi građevinu odgovarajućeg tipa.
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[{Image src='market.png' align='left'}] __Market.__ You will be able to construct the [Market|Market] building. Market allows trading with other Markets situated in your Kingdom or farther, depending on the science level.\\
[{Image src='merchant.png' align='left'}] __Merchantry.__ You will be able to construct the [Merchant Guild|Merch_guild] building and train Merchants there.\\
[{Image src='espionage.png' align='left'}] __ Espionage.__ You will be able to construct the [Spy Guild|Spy_guild] building and train Spies there. According to the science level you will be able to spy on other players’ cities in your Kingdom or farther.\\
[{Image src='anty_espionage.png' align='left'}] __Counterespionage.__ You will be able to construct the [Counterspy Guild| Antispy_guild] building and train Counterspies there.\\
[{Image src='observation.png' align='left'}] __Vision.__ You will be able to build [Visionary Tower |Watch_tower] and observe the other players’ missions in your Kingdom or farther.\\
[{Image src='anty_observation.png' align='left'}] __Reflection.__ You will be able to construct the [Mirror Tower|Antiwatch_tower] and train Mirrors there.\\
[{Image src='cartography.png' align='left'}] __Mapping.__ Allows constructing the [Expeditionary Corps|Exped] building. You will be able to explore squares in your Kingdom or farther depending on the science level.\\
[{Image src='colonization.png' align='left'}] __Colonisation.__ You will be able to construct the [Colonisation Centre|Colony] building and own several cities.\\
[{Image src='market.png' align='left'}] __Tržnica.__ Omogućava izgradnju zgrade Tržnice. Omogućava trgovinu sa tržnicama, u ovisnosti od razine znanosti, u istom kraljevstvu u kojem ste i Vi, ili u kraljevstvima koja se nalaze u drugim kraljevstvima\\
[{Image src='merchant.png' align='left'}] __Udruga trgovaca.__Omogućava izgradnju zgrade [Esnaf trgovaca|Merch_guild]. Omogućava edukovanje Trgovaca. \\
[{Image src='espionage.png' align='left'}] __Špijunaža.__ Omogućava izgradnju zgrade [Esnaf špijuna |Spy_guild]. Omogućava špijuniranje tuđih posjeda u promjeru od nekoliko kraljevstava. \\
[{Image src='anty_espionage.png' align='left'}] __Kontrašpijunaža.__ Omogućava izgradnju zgrade [Esnaf kontrašpijuna|Antispy_guild]. Omogućava edukovanje Kontrašpijuna\\
[{Image src='observation.png' align='left'}] __Osmatranjе.__ Omogućava izgradnju zgrade [Osmatračnica |Watch_tower]. Omogućava špijuniranje tuđih misija u promjeru od nekoliko kraljevstava\\
[{Image src='anty_observation.png' align='left'}] __Оdražavanje.__ Omogućava izgradnju zgrade [Kula sa zrcalima |Antiwatch_tower]. Omogućava obučavanje Zrcala\\
[{Image src='cartography.png' align='left'}] __Каrtografija.__ Omogućava izgradnju zgrade [Ekspedicioni korpus |Exped]. Omogućava izučavanje okoliša u promjeru od nekoliko kraljevstava. \\
[{Image src='colonization.png' align='left'}] __Коlonizacija.__ Omogućava izgradnju zgrade [Centar Kolonizacije |Colony]. Omogućava vladavinu sa nekoliko gradova\\
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%%tab-Improvements
\\Provide extra facilities and advantages.\\
\\
[{Image src='storehouse_improvement.png' align='left'}]__Warehouse Extension.__ Capacity of the Warehouse increases. \\
[{Image src='building_on_resources.png' align='left'}]__Land Management.__ Allows constructing any buildings on deposit cells.\\
!Capital Transfer
[{Image src='capital.png' align='left'}] In order to transfer the Capital you need to study the science and it will become “charged”. After that, click the icon of the “charged” science and in the pop-up box choose the city you want to become the Capital. When done, the Capital will be transferred to the specified city. The city level can be any, even first, but after the Capital transfer there will be 51 cells available in the city as it is supposed for the Capital. Maximum level of the Main Building will stay the same as it was before the transfer. In other words, you can get 51 cells in city with the Main Building of level 2, for example.\\
If you transfer the Capital from the initial city, 43 cells will remain there. If you transfer the Capital not from initial city, the primary number of cells will revert as it was before the city became Capital.\\
Buildings that have been constructed on odd cells in former capital will be removed. If in the former Capital you had buildings that are to be constructed in the Capital only (for example, the Diplomatic Corps) those buildings will collapse; you will be able to construct them again in the new Capital.\\
Army of the Ancients will stay in the city where they stood regardless of the Capital transfer.\\
%%tab-Poboljšanja
\\Оbezbjeđuje dodatne udobnosti ili prednosti.\\
\\
[{Image src='storehouse_improvement.png' align='left'}]__Proširivanje skladišta.__ Povećanje kapaciteta skladišta \\
[{Image src='building_on_resources.png' align='left'}]__Racionalno korištenje zamljišta.__ Omogućava izgradnju bilo kakvih građevina u sektoru resursa. \\
!Preselenje prijestolnice
[{Image src='capital.png' align='left'}] Za preselenje Prijestolnice izučavate znanost - znanost je „popunjena“. Nakon toga kliknete na „popunjenu“ znanost i u ponuđenom spisku birate grad u koji želite da preselite Prijestolnicu. Tako ste Prijestolnicu preselili u drugi grad. Taj grad može da bude bilo kojerazine, pa i prve. Prilikom preselenja prijestolnice u dotičnoj razini će biti dostupan 51 sektor koje Prijestolnica dobiva. Maksimalna razina CZ neće se promijeniti, već će ostati ista kakva je bila i prije preselenja, odnosno imaće 51 sektor u gradu u CZ 2. razine.\\
Ako premještate Prijestolnicu iz početnog grada, u njemu će ostati 43 sektora, a ako nije u pitanju početni grad, u njemu će biti toliko sektora koliko je bilo prije premještanja Prijestolnice.\\
Građevine sa suvišnih sektora u staroj Prijestolnici biti će uklonjene. Pri tome će, ako su u staroj Prijestolnici bile građevine predviđene samo za gradnju u prijestolnici, biti porušene, (na primjer, diplomatski kor), i iste ćete moći izgraditi u novoj Prijestolnici.\\
Ako su se vojske Drevnih nalazile u bivšoj Prijestolnici, tamo će i ostati. \\
[{Image src='treasury.png' align='left'}] __Državna blagajna__. Smanjuje plaće vojnicima \\
[{Image src='add_cell.png' align='left'}]__Širenje grada__. Granice izabranog grada mogu se širiti za po 1 sektor, ali najviše do 43 sektora u čitavom gradu . Razina Centralne zgrade (CZ) ne mijenja se nakon što se uz pomoć znanosti poveća broj sekcija u gradu.\\
Za proširenje bilo kojeg grada za 1 sektor morate izučiti znanost, nakon čega ona postaje „popunjena“. Nakon toga pritisnete na „popunjenu“ znanost i u spisku koji se pojavi odaberete grad koji će se širiti. Time je proces širenja grada završen i u njemu će biti dodan sektor unutar gradskih zidina. \\
Ova operacija se može ponavljati onoliko puta za koliko sektora želite da proširite grad. Svaki sektor će koštati 25.000 znanosti. \\
[{Image src='labour_service.png' align='left'}] __Теhnologija sticanja__. Povećava sticanje svih građevina koje stiču resurse, za određeni %.\\
[{Image src='military_service.png' align='left'}] __Vojna priprema __. Povećava brzinu obučavanja svih armija za određeni%.\\
/%
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[{Image src='treasury.png' align='left'}] __ Exchequer.__ Reduces troops basic salary.\\
[{Image src='add_cell.png' align='left'}] __City Expansion.__ Each time, the science expands boundaries of the chosen city by 1 cell, but the limit is 43 cells in a city. The Main Building level doesn't change after Science studying increased the amount of cells in the city.\\
In order to expand city by 1 cell you need to study the science and it will become “charged”. After that, click the icon of the "charged" science and in the pop-up box choose the city you want to expand. That moment a cell will be added inside of the specified city.\\
You can repeat the process as many times as many additional cells you want, up to the limit though. The science requires 25,000 of Science Points to get studied and "charged".\\
%%tab-Heroji
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[{Image src='labour_service.png' align='left'}] __Production Technology__. The science increases all resources production by certain %.\\
[{Image src='military_service.png' align='left'}] __Military Drill__. The science accelerates units training by certain %.\\
/%
%%tab-For_Heroes
[{Image src='heroes.png' align='left'}] __Heroes Managing.__ Allows hiring Heroes. The higher the science level, the more Heroes can be hired. Number of Hero Slots in the Sanctuary equals to possible number of hired Heroes according to the "Heroes Managing" science level. \\
[{Image src='heroes.png' align='left'}] __Znanost «Upravljanje herojima»__
Omogućava iznajmljivati heroje i razviti ih do 12. razine. Ukoliko imate veću razinu znanosti, možete imati više heroja.
Količina slotova za heroje je raspodeljena tačno prema znanosti Upravljanje herojima. \\
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[{Image src='heroes_skill.png' align='left'}] __Hero Skills.__ Hero maximum level depends on the science. Without studying the "Hero Skills" science the maximum level is 12. After maximum level (according to the science) is reached, the Hero Experience will stop increasing.\\
[{Image src='heroes_skill.png' align='left'}] __Znanost «Masjtorstvo heroja»__
Maksimalna razina heroja ovisi od znanosti «Majstorstvo heroja». Bez ove znanosti, razina heroja ne može biti veća od 12.
Nakon maksimalne razine prema znanosti, iskustvo prestaje rasti. \\
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[{Image src='prison.png' align='left'}] __Hero Capture.__ Allows constructing the [Dungeon|Dungeon] building.\\
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[{Image src='camps.png' align='left'}] __Camp.__ Allows [encamping|camp] (allows launching the "Encamping" Hero mission). Number of camps to own at the same time depends on the science level.\\
[{Image src='prison.png' align='left'}] __Znanost «Zarobljavanje heroja»__
Omogućava graditi građevinu [Tamnica|Prison]. \\
\\
\\
[{Image src='camps.png' align='left'}] __Znanost "Logor"__
Znanost «Logor» omogućava heroju praviti [Logor|Camp] sa misijom "Osnovati logor".
Količina logora ovisi od razine znanosti.\\
\\
\\
[{Image src='alchemy.png' align='left'}] __Znanost "Alhemija"__\\
Poslije izučavanja znanosti "Аlkemija" kod igrača se pojavljuje link „Alhemija“ u prozoru Riznica.
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[{Image src='alchemy.png' align='left'}] __Nauka "Alhemija"__\\
1. Omogućava uraditi zgrade i artefakti [savršenim|Alchemy]\\
2. Omogućava opljačkati magičične [kristale|Alchemy] i [rune|Alchemy]\\
3. Omogućava vršiti runske [rituale|Alchemy]\\
/%
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/%
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Science Points can be re-directed for studying other science. If there are more Science Points than needed for studying new science – the surplus will be lost.\\
Jedinice znanosti tijekom izučavanja, Vi možete prebaciti na drugu znanost. Ostatak će propasti.\\