captain rank

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RaffoVolfie
Novice
Posts: 16
Joined: 28 Oct 2011, 04:42

captain rank

#1 Post by RaffoVolfie »

i just received captain rank
and i notice i cant attack any more not active players with open gate

there r only 120 around players with my rank or higher

is there posibility to attack not active players after 20:00 weeker than me

?
RaffoVolfie
Novice
Posts: 16
Joined: 28 Oct 2011, 04:42

Re: captain rank

#2 Post by RaffoVolfie »

and now weeker player can attack my new villages and i cant attack him
i must defend against weeker player
there is something wrong with this ranks and attacks
an1m343v3r
Novice
Posts: 5
Joined: 22 Nov 2011, 14:17

Re: captain rank

#3 Post by an1m343v3r »

agreed
they should re work the rank system so that we can attack abandoned lower ranked cities and if a lower rank attacks a higher rank player they can attack them back
sabbracadabra
Master
Posts: 255
Joined: 06 Oct 2011, 17:47

Re: captain rank

#4 Post by sabbracadabra »

I think if a weaker player attacks a STRONGER player and wins, the "stronger" player maybe have some wrong strategy... =P)
Demonoid
Captain
Posts: 72
Joined: 23 Nov 2011, 18:11

Re: captain rank

#5 Post by Demonoid »

I grew faster when attack strong farms, not players.
Don't judge the players by their size, but how they play. And be afraid of the little busy bees, because they sting ;)
Founders
Captain
Posts: 74
Joined: 27 Feb 2012, 13:13

Re: captain rank

#6 Post by Founders »

Actually yes that's a great idea..

Make is so when players go inactive any rank can farm them or
make it so when they go inactive you can attack 1 level lower?
bumper3
Captain
Posts: 64
Joined: 04 Feb 2012, 21:04
Location: East Anglia, UK

Re: captain rank

#7 Post by bumper3 »

Founders wrote:Actually yes that's a great idea..

Make is so when players go inactive any rank can farm them or
make it so when they go inactive you can attack 1 level lower?
Actually Founder, I would consider your answer more carefully.
Firstly there is a built in argument that 5* players won't bother going after 1* defunct sites since a few thousand gold isn't worth it.
But if they do, consider that they have a far wider explorers science, a greater spy science, and a more substantial attack force.

I can't help but agree that the idea is a good one but I think it needs a more balanced consideration.

Cheers - Bumps
"Experience is something you don't get until just after you need it." - Oscar Wilde.
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