This page (revision-40) was last changed on 20-May-2022 16:00 by Administrator

This page was created on 23-Apr-2021 17:55 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
40 20-May-2022 16:00 18 KB Administrator to previous
39 19-May-2022 15:01 18 KB Administrator to previous | to last
38 09-Sep-2021 16:45 13 KB Administrator to previous | to last
37 09-Sep-2021 16:44 13 KB Administrator to previous | to last
36 23-Apr-2021 17:41 12 KB Administrator to previous | to last
35 23-Apr-2021 17:55 12 KB Administrator to previous | to last
34 23-Apr-2021 17:55 13 KB Administrator to previous | to last
33 23-Apr-2021 17:55 12 KB Administrator to previous | to last
32 23-Apr-2021 17:55 12 KB Administrator to previous | to last
31 23-Apr-2021 17:55 10 KB Administrator to previous | to last
30 23-Apr-2021 17:55 10 KB Administrator to previous | to last
29 23-Apr-2021 17:55 10 KB Administrator to previous | to last
28 23-Apr-2021 17:55 10 KB Administrator to previous | to last
27 23-Apr-2021 17:55 10 KB Administrator to previous | to last
26 23-Apr-2021 17:55 10 KB Administrator to previous | to last
25 23-Apr-2021 17:55 10 KB Administrator to previous | to last
24 23-Apr-2021 17:55 10 KB Administrator to previous | to last
23 23-Apr-2021 17:55 10 KB Administrator to previous | to last
22 23-Apr-2021 17:55 10 KB Administrator to previous | to last
21 23-Apr-2021 17:55 10 KB Administrator to previous | to last

Page References

Incoming links Outgoing links

Version management

Difference between version and

At line 1 added 3 lines
The first level of the «__Alchemy__» science allows to rob magical crystals and to make buildings and artefacts perfect.\\
The second level of this science makes it possible for player to rob Runes in [Stonehenges|Stonehenge] and to perform runic rituals for artefacts` enhancement.\\
The third level makes it possible to rob recipes.
At line 2 removed one line
After the __"Alchemy"__ science is studied, the new tab - Alchemy - will appear in the Vault window.\\
At line 6 added 3 lines
%%tabbedSection
%%tab-Level_1
At line 23 removed one line
__After the next upgrade Crystals will also be taken from the "Alchemy" tab of the Vault building.__\\
At line 48 changed 3 lines
Кристаллы могут быть получены героем игрока (Ограбить кристалл могут только игроки, изучившие науку «Алхимия») или героем-монстров с помощью миссии «Грабеж». \\
Кристаллы грабятся победителями у побежденного как в атаке, так и в защите.\\
Участники боя без героев или с ошеломленными героями в грабеже кристаллов не участвуют.\\
Hero of a player or a Monster Hero gets Crystals into possession in the course of the "Robbery" mission. Only player who have the "Alchemy" science studied can steal Crystals. \\
Crystals are stolen from the defeated by the winner regardless of their roles in the battle (attacker or defender).\\
Player who has no Hero or whose Hero is stunned can't steal any Crystals.\\
At line 52 changed one line
Кристаллы грабятся из сумки героев, сокровищницы и алтаря без определенной последовательности. Ограбленный кристалл попадает в сумку героя. Если в сумке для всех кристаллов не хватает места, то грабятся случайные кристаллы. Если места не было вообще, то кристалл не грабится и игрок получает об этом уведомление красным в боевом отчете аналогично не вместившемуся артефакту.\\
Crystals can be stolen from Hero's Bag, the "Vault" and "Alchemy" tabs randomly. Stolen Crystal gets to the winning Hero's Bag. If there is not enough place for all gained Crystals in the Bag, random Crystals of the gained will be stolen. If there is no place for Crystals at all, Crystals won't be stolen; this will be registered in the Battle Report.\\
At line 54 changed one line
__Грабеж кристаллов у игроков:__\\
__Robbery of Crystal from players:__\\
At line 56 changed 3 lines
За одну миссию одним героем грабится у игрока 1 случайный кристалл из имеющихся: в сумке у героя в гарнизоне + в Сокровищнице + во вкладке «Алхимия». \\
Кристаллы из сумки героя, расположенного в убежище, не грабятся.\\
У подмоги кристалл грабится. \\
In the course of 1 "Robbery" mission with 1 Hero, a player can steal 1 random Crystal from those the opponent has in the Bag of the Hero in Garrison, from the "Vault" and "Alchemy" tabs of the vault building. \\
Crystals cannot be stolen from the hero's bag if the hero is in the Sanctuary.\\
Crystal are not stolen from the assisting Hero.\\
At line 60 changed one line
Если у игрока более одного кристалла во владении и в совместной миссии участвует несколько игроков, то каждый ограбит 1 случайный кристалл. Если кристалл 1, то его получит случайный игрок.\\
If there are more than 1 Crystal in a domain and several players take part in the mission, each player will get 1 random Crystal. If there is only 1 Crystal and several players in the mission - random player will get the Crystal.\\
At line 62 changed one line
__Грабеж кристаллов у монстров:__\\
__Robbery of Crystal from Monsters:__\\
At line 64 changed one line
У монстров можно ограбить более 1 кристалла, если герой-монстров ограбил перед этим кристаллы у другого игрока.\\
You can steal more than 1 Crystal from Monsters if the Monster Hero has robbed another player of his Crystals before.\\
At line 66 changed one line
Когда герой-монстр уходит из руины, он 1, каждый раз случайный, кристалл оставляет в руине. Оставленный кристалл отображается в тултипе Центрального Здания. Оставленный кристалл грабится всегда при уничтожении руины, если у грабителя есть место в сумке. Если выпадает магический предмет и кристалл и для обоих предметов нет места в сумке, то в первую очередь грабится магический предмет. \\
When Monster Hero goes out from the Ruin, he leaves 1 random Crystal there. The Crystal can be seen in the Main Building of the Ruin. The Crystal can be stolen from the Ruin if it is destroyed and if there is place for the Crystal in the Bag of your Hero. If there is also Magic Item in the Ruin but there is not enough place for both the Item and the Crystal - the magic Item will be stolen.\\
At line 68 changed 2 lines
После возвращения в руину, герой-монстр забирает оставленный кристалл себе в сумку. \\
Побежденные монстры теряют все кристаллы, победители распределяют кристаллы равномерно.\\
On the returning home to the Ruin, Monster Hero takes the Crystal left for the time of his absence back in the Bag.\\
Defeated Monsters lose all their Crystals, winners will get the Crystals evenly.\\
At line 71 changed one line
Кристалл грабится независимо от обнаружения другого магического предмета в руине. Можно найти, например, артефакт и кристалл в одной руине. \\
Crystals and other Magic Items do not interfere each other, meaning that a Crystal and, for example, an Artefact can be found by a player in the same Ruin. \\
At line 74 changed one line
__Хранение кристаллов__\\
__Storage of Crystals__\\
At line 76 changed one line
1 Кристалл занимает 1 слот в сумке героя и сокровищнице. На алтаре может располагаться несколько кристаллов одного вида.\\
1 Crystal takes 1 slot in the Hero's Bag or in the Vault. \\
Several Crystals of the same type cannot be placed at the Altar.\\
At line 80 changed one line
__Продажа кристаллов__\\
__Sale of Crystal__\\
At line 82 changed 2 lines
Кристаллы можно продать в кредит торговцу по 100 ЧЖ.\\
Кристаллы не продаются за 2 часа до атаки.
It's possible to sell Crystals to the Trader for 100 Black Gems on credit.\\
Crystals can not be sold 2 hours before battle in case of incoming attack. \\
\\
!3. Converting artefacts
At line 92 added 122 lines
To __ convert an artefact into an ancient one__, place it onto the central slot of the Alchemy altar and click the button «Convert into ancient». The cost of converting is half the price of the final artefact. With that all additional effects applied to the artefact (crystals, runes, and rune words) remain unchanged. The conversion does not consider any items placed in other Altar slots. The cost of converstion of the artefact will be displayed next to the Conversion button.
[{Image src='cia.png' align='center' }]
/%
%%tab-Level_2
The second level of the «__Alchemy__» science allows:\\
1. to rob Runes in Stonehenges\\
2. to perform runic rituals\\
!!1. __Runes__.
Rune – is a magical stone which provides a passive bonus to the player by means of engraving a runic sign on an artefact.\\
!!There are 9 types of magic runes:
||\\__Feoh__|[{Image src='f.png' align='center'}]|\\ \\ __+25%__ hero`s experience in battles \\against the Monster race
||\\__Ur__|[{Image src='u.png' align='center'}]|\\ \\__+10%__ hero`s experience in battles
||\\__Thorn__|[{Image src='th.png' align='center'}]| \\ \\ __+5__ defense in battles against the Monster race
||\\__Eoh__|[{Image src='eo.png' align='center'}]| \\ \\ __+3__ defense for all troops
||\\__Rad__|[{Image src='r.png' align='center'}]| \\ \\ __+5%__ health for all troops
||\\ __Tir__|[{Image src='t.png' align='center'}]|\\ \\ __-5%__ enemy’s attack in battles \\against Monster race
||\\__Gyfu__|[{Image src='x.png' align='center'}]| \\ \\ __+3%__ attack for all troops
||\\__Ior__|[{Image src='ia.png' align='center'}]| \\ \\ __-2%__ mission duration of hero squad
||\\__Haegl__|[{Image src='h.png' align='center'}]| \\ \\ __-3%__ enemy’s attack
\\
The Runes are enlisted in level ascending order from Feoh to Haegl. For example, three Feoh runes can be upgraded into 1 rune of the next level – the Ur rune. \\
\\
The Runes appear in ancient monster estates – the [Stonehenges|stonehenge] which can be discovered only by Suzerains with the help of explorers. When a new Stonehenge appears on the map, one of the 9 Runes is randomly generated in the bag of its monster hero. The higher the level of the Rune, the less often it appears in Stonehenges and the stronger the monster garrison defending it. If winning an attack against Stonehenge, the attacker (mission’s initiator) gets its Rune, provided s/he has the second level of the Alchemy science studied and there is at least one free slot in the bag of initiator’s hero.\\
Unlike magic crystals, Runes can`t be stolen from other players. If needed, runes can be sold to Artefact Trader. \\
!!2. __Runic rituals__.
\\
Magical rituals with runes can be performed in Treasury’s [Runemaster|Artefact_store] tab (and in the Hero window). \\
\\
[{Image src='Screenshot_4.png' align='center' }]
!__Runic signs__
At the Runemaster`s, you can engrave an artefact with one or several runes to activate their bonuses. The runes used in this rite will disappear and their bonuses will be added up with those of the artefact. To perform the rite, place a “clean” (not engraved with runic signs) artefact and runes into slots at the Runemaster`s and click the button «__Perform the rite__». An artefact can be engraved with up to 5 runes, no matter whether of the same level or not. \\
\\
!__Rune recovery__
At the Runemaster`s, you can restore the Runes from an engraved artefact and therefore use them again. In order to do so, place an artefact engraved with runic signs into the Runemaster`s slots and click the button «__Restore runes__». When performing the ritual, there must not be any other objects besides the artefact in the slots. Upon performing the ritual, the player gets the artefact (free from any runic signs) and the runes of the respective runic signs. The ritual can be performed only for Black Gems.\\
\\
!__Rune conversion__
If needed, three runes of the same level can be upgraded into 1 rune of the next level at the Runemaster`s. Once done, the ritual can`t be reversed.\\
\\
!__Runic word__
Special combinations of runes create Rune words that give artefacts additional in-game bonuses. A rune word can be created with 2-5 runes, if the runes used in the magical ritual are in the __rune word recipe__. If even one rune that is not in the recipe was used in the ritual, the word won`t be activated on the artefact. Each rune word is meant only for one kind of artefact (sword, armour etc.) and cannot be activated on an artefact of a different type. Each rune's bonus is shown in turquois in a separate line of the tooltip of the artefact, the Rune word's bonus is shown in yellow. The value of the bonus is generated within given limits at the moment of the activation of the word and therefore may vary. When runes are taken off the artefact, the effect of the Rune word disappears.\\
/%
%%tab-Level_3
||\\__Master of Exchange 1 lvl__|[{Image src='1_1.png' align='center'}]|\\Creates a random lvl 1 artefact out of 1 lvl 1 artefact. \\
||\\__Master of Exchange 2 lvl__|[{Image src='1_2.png' align='center'}]|\\ Creates a random lvl 2 artefact out of 1 lvl 2 artefact.\\
||\\__Master of Exchange 3 lvl__|[{Image src='1_3.png' align='center'}]| \\Creates a random lvl 3 artefact out of 1 lvl 3 artefact.\\
||\\__Master of Exchange 4 lvl__|[{Image src='1_4.png' align='center'}]| \\Creates a random lvl 4 artefact out of 1 lvl 4 artefact.\\
||\\__Master of Exchange 5 lvl__|[{Image src='1_5.png' align='center'}]| \\Creates a random lvl 5 artefact out of 1 lvl 5 artefact (except artefacts from the Royal set and the High Elf set).\\
||\\__Quantity into Quality 1 lvl__|[{Image src='2_1.png' align='center'}]|\\Creates a random lvl 2 artefact out of 2 lvl 1 artefacts\\
||\\__Quantity into Quality 2 lvl__|[{Image src='2_2.png' align='center'}]| \\Creates a random lvl 3 artefact out of 2 lvl 2 artefacts \\
||\\__Quantity into Quality 3 lvl__|[{Image src='2_3.png' align='center'}]| \\Creates a random lvl 4 artefact out of 2 lvl 3 artefacts \\
||\\__Quantity into Quality 4 lvl__|[{Image src='2_4.png' align='center'}]| \\Creates a random lvl 5 artefact out of 2 lvl 4 artefacts (except artefacts from the Royal set and the High Elf set).\\
||\\__The Right Choice 1 lvl__|[{Image src='3_1.png' align='center'}]|\\Creates a lvl 1 artefact of your choice out of 1 lvl 1 artefact\\
||\\__The Right Choice 2 lvl__|[{Image src='3_2.png' align='center'}]| \\Creates a lvl 2 artefact of your choice out of 1 lvl 2 artefact \\
||\\__The Right Choice 3 lvl__|[{Image src='3_3.png' align='center'}]| \\Creates a lvl 3 artefact of your choice out of 1 lvl 3 artefact \\
||\\__The Right Choice 4 lvl__|[{Image src='3_4.png' align='center'}]| \\Creates a lvl 4 artefact of your choice out of 1 lvl 4 artefact \\
||\\__The Right Choice 5 lvl__|[{Image src='3_5.png' align='center'}]|\\Creates a lvl 5 artefact of your choice out of 1 lvl 5 artefact (except artefacts from the Royal set and the High Elf set).\\
||\\__Extraction of Runes \\1 lvl__|[{Image src='4_1.png' align='center'}]| \\Allows you to extract 1 rune from an artefact without spending BG\\
||\\__Extraction of Runes\\2 lvl__|[{Image src='4_2.png' align='center'}]| \\Allows you to extract 2 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\3 lvl__|[{Image src='4_3.png' align='center'}]| \\Allows you to extract 3 runes from an artefact without spending BG \\
||\\__Extraction of Runes\\4 lvl__|[{Image src='4_4.png' align='center'}]| \\Allows you to extract 4 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\5 lvl__|[{Image src='4_5.png' align='center'}]| \\Allows you to extract 5 runes from an artefact without spending BG \\
||\\__Merge of Crystals \\5 lvl__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
/%
%%tab-Level_4
!!Enchanments
The Alchemy 4 science allows you to rob __Enchantments__ in Sarcophagus, if there is a free slot in hero`s bag.
Using __Enchantments__ allows to make better one or more basic parameters of artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
\\
An artefact that has been enchanted before can be enchanted again. The higher artefact is already enchanted the less chance it will be enchanted successfully in the future. Each parameter can be enchanted to a certain value above which it is no longer possible to enchant.
!!Non-combustible level
When enchanting the Artefact, there are so called `non-combustible` levels. If such level has been reached or the Artefact has been improved above the level, then the next unsuccessful attempt to enchant the basic parameter of the Artefact will decrease to the nearest such level.\\
Example: \\
__Enchantment__ for Army Strength improves the basic parameter of the Artefact by up to +25%. At the same time, non-combustible levels are at levels of +5%, +10%, +15%, +20%. \\
If the Artefact 36% Army Strength has already been enchanted by 4% (40% in total) and the next enchantment fails, then the player will get the Artefact +36%. \\
If the Artefact 36% has already been enchanted by 7% (43% in total) and the next enchanting fails, then the player will get the Artefact 36%+5% (41% in total), so the enchanting level will decrease to the nearest non-combustible level +5%. \\
!!__Enchantment__ levels
__Enchantments__ can be from level 1 to level 5. The higher level is, the more bonus it will give, in case of a successful rite.
Example:\\
__Enchantment__ of the 1 lvl. by +1% Army Strength improves the Artefact 36% up to 37% in total for 1 rite, \\__Enchantment__ of the 5 lvl. by +5% Army Strength improves the Artefact 36% up to 41% in total. \\
!!Perfect Enchantments
Every __Enchantment__ can be standard or perfect.
Perfect __Enchantment__ always provides the chance of successful enchanting 100%, regardless of the existing level of enchanting of the Artifact on which it is applied. \\
\\
!!Table of levels
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
/%