In order to hire a Hero you need to:#

  • study the "Heroes Managing" science,
  • construct the Tavern building,
  • and be of Captain rank.
  • notice that Heroes cannot be hired if the Capital is being under attack.

If a Player having Hero loses the Captain rank, the Hero will not obey the player until the player obtains the Captain rank again. In such case the Hero behaves as Stunned.

Click a Hero’s image in order to see the Hero’s parameters, artefacts, scroll, spell and skills.
A player can have maximum 7 heroes:
  • 5 heroes can be obtained by studying science Hero Managing (each level of the science increases the number of available heroes, the total maximum number of heroes = 5)
  • 1 hero can be obtained by studying science Hero Commander (the whole science gives +1 one hero)
  • + 1 hero can be obtained if the player has a special set of artefacts.

Each Hero has:#

  • a random Name from the list (which can be changed after the Hero is hired),
  • Class,
  • Specialty,
  • some Mana,
  • some Experience,
  • Level.

Mana is used to cast Spells.#

It has a property of regeneration or it can be replenished with bottles of Mana.
Mana is not regenerating if hero is stunned, in the Sanctuary or in mission.

Level depends on Experience and can be increased.#

Level is restricted by the "Hero Managing" science.
Once the highest level has been reached, the experience can no longer be accumulated.

Heroes gain Experience from killed enemy troops. The amount of experience depends on the value of slain enemy troops. The amount of killed units is calculated after the round of resurrection.

Experience calculation:

Mining server:
If the attacker wins, his hero gains experience = gold value of slain enemy troops * 0.0002

War server:
If the attacker wins, his hero gains experience = gold value of slain enemy troops * 0.0005

Mining server and War server:
If the attacked wins, his hero gets experience = gold value of slain enemy troops * 0.00005

If the attacker is defeated, the hero gains experience = gold value of slain enemy troops * 0.000005
If the attacked is defeated, the hero gains experience = gold value of slain enemy troops * 0.000003


EXAMPLE:
On the War server Player1 attacked and killed 10 000 mercenaries of 1 level belonging to Player2 (value of 1 mercenary = 75 Gold).
Player1`s hero experience = 75 * 10 000 * 0.0005= 375
Mining server:
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0004
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00001

If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.0001
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.000006

War server:
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0002
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00002

If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.00002
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.0000012

EXAMPLE:
In a attack on War server 10 000 monster carriers of level 3 were killed, and the attacker hero gained:
10000 * 1* 0.0002 = 2 Experience


Mining server:
If the attacker wins over CC monsters, his hero gains experience = gold value of slain monsters * 0.0002*0.005
If CC monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.000005*0.005


War server:
If the attacker wins over CC monsters, his hero gains experience = gold value of slain monsters * 0.0005 * 0.001
If CC monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00005 * 0.001

Please, notice that value of CC monsters differs from that of common monsters.

If the calculation results in fraction number, only full number is taken into account.
In these calculations experience bonus from scrolls and artefacts is not considered.

If several players fight on one side, the Experience will be distributed proportionally among the players according to the cost of their troops for the moment of the battle start.
If a player does not use Hero in battle, the player’s portion of Experience simply disappears.

Stunned Hero do not gain any Experience.

Attacking Hero will lose a battle without troops, even if there is no defending army too. This is because Heroes do not have such parameter as "Attack".