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The third level makes it possible to rob recipes.
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Rune – is a magical stone which provides a passive bonus to the player by means of engraving a runic sign on an artifact.\\
Rune – is a magical stone which provides a passive bonus to the player by means of engraving a runic sign on an artefact.\\
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Unlike magic crystals, Runes can`t be stolen from other players. If needed, runes can be sold to Artifact Trader. \\
Unlike magic crystals, Runes can`t be stolen from other players. If needed, runes can be sold to Artefact Trader. \\
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At the Runemaster`s, you can engrave an artifact with one or several runes to activate their bonuses. The runes used in this rite will disappear and their bonuses will be added up with those of the artifact. To perform the rite, place a “clean” (not engraved with runic signs) artifact and runes into slots at the Runemaster`s and click the button «__Perform the rite__». An artifact can be engraved with up to 5 runes, no matter whether of the same level or not. \\
At the Runemaster`s, you can engrave an artefact with one or several runes to activate their bonuses. The runes used in this rite will disappear and their bonuses will be added up with those of the artefact. To perform the rite, place a “clean” (not engraved with runic signs) artefact and runes into slots at the Runemaster`s and click the button «__Perform the rite__». An artefact can be engraved with up to 5 runes, no matter whether of the same level or not. \\
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At the Runemaster`s, you can restore the Runes from an engraved artifact and therefore use them again. In order to do so, place an artifact engraved with runic signs into the Runemaster`s slots and click the button «__Restore runes__». When performing the ritual, there must not be any other objects besides the artifact in the slots. Upon performing the ritual, the player gets the artifact (free from any runic signs) and the runes of the respective runic signs. The ritual can be performed only for Black Gems.\\
At the Runemaster`s, you can restore the Runes from an engraved artefact and therefore use them again. In order to do so, place an artefact engraved with runic signs into the Runemaster`s slots and click the button «__Restore runes__». When performing the ritual, there must not be any other objects besides the artefact in the slots. Upon performing the ritual, the player gets the artefact (free from any runic signs) and the runes of the respective runic signs. The ritual can be performed only for Black Gems.\\
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Special combinations of runes create Rune words that give artifacts additional in-game bonuses. A rune word can be created with 2-5 runes, if the runes used in the magical ritual are in the __rune word recipe__. If even one rune that is not in the recipe was used in the ritual, the word won`t be activated on the artifact. Each rune word is meant only for one kind of artifact (sword, armour etc.) and cannot be activated on an artifact of a different type. Each rune's bonus is shown in turquois in a separate line of the tooltip of the artifact, the Rune word's bonus is shown in yellow. The value of the bonus is generated within given limits at the moment of the activation of the word and therefore may vary. When runes are taken off the artifact, the effect of the Rune word disappears.\\
Special combinations of runes create Rune words that give artefacts additional in-game bonuses. A rune word can be created with 2-5 runes, if the runes used in the magical ritual are in the __rune word recipe__. If even one rune that is not in the recipe was used in the ritual, the word won`t be activated on the artefact. Each rune word is meant only for one kind of artefact (sword, armour etc.) and cannot be activated on an artefact of a different type. Each rune's bonus is shown in turquois in a separate line of the tooltip of the artefact, the Rune word's bonus is shown in yellow. The value of the bonus is generated within given limits at the moment of the activation of the word and therefore may vary. When runes are taken off the artefact, the effect of the Rune word disappears.\\
/%
%%tab-Level_3
||\\__Master of Exchange 1 lvl__|[{Image src='1_1.png' align='center'}]|\\Creates a random lvl 1 artefact out of 1 lvl 1 artefact. \\
||\\__Master of Exchange 2 lvl__|[{Image src='1_2.png' align='center'}]|\\ Creates a random lvl 2 artefact out of 1 lvl 2 artefact.\\
||\\__Master of Exchange 3 lvl__|[{Image src='1_3.png' align='center'}]| \\Creates a random lvl 3 artefact out of 1 lvl 3 artefact.\\
||\\__Master of Exchange 4 lvl__|[{Image src='1_4.png' align='center'}]| \\Creates a random lvl 4 artefact out of 1 lvl 4 artefact.\\
||\\__Master of Exchange 5 lvl__|[{Image src='1_5.png' align='center'}]| \\Creates a random lvl 5 artefact out of 1 lvl 5 artefact (except artefacts from the Royal set and the High Elf set).\\
||\\__Quantity into Quality 1 lvl__|[{Image src='2_1.png' align='center'}]|\\Creates a random lvl 2 artefact out of 2 lvl 1 artefacts\\
||\\__Quantity into Quality 2 lvl__|[{Image src='2_2.png' align='center'}]| \\Creates a random lvl 3 artefact out of 2 lvl 2 artefacts \\
||\\__Quantity into Quality 3 lvl__|[{Image src='2_3.png' align='center'}]| \\Creates a random lvl 4 artefact out of 2 lvl 3 artefacts \\
||\\__Quantity into Quality 4 lvl__|[{Image src='2_4.png' align='center'}]| \\Creates a random lvl 5 artefact out of 2 lvl 4 artefacts (except artefacts from the Royal set and the High Elf set).\\
||\\__The Right Choice 1 lvl__|[{Image src='3_1.png' align='center'}]|\\Creates a lvl 1 artefact of your choice out of 1 lvl 1 artefact\\
||\\__The Right Choice 2 lvl__|[{Image src='3_2.png' align='center'}]| \\Creates a lvl 2 artefact of your choice out of 1 lvl 2 artefact \\
||\\__The Right Choice 3 lvl__|[{Image src='3_3.png' align='center'}]| \\Creates a lvl 3 artefact of your choice out of 1 lvl 3 artefact \\
||\\__The Right Choice 4 lvl__|[{Image src='3_4.png' align='center'}]| \\Creates a lvl 4 artefact of your choice out of 1 lvl 4 artefact \\
||\\__The Right Choice 5 lvl__|[{Image src='3_5.png' align='center'}]|\\Creates a lvl 5 artefact of your choice out of 1 lvl 5 artefact (except artefacts from the Royal set and the High Elf set).\\
||\\__Extraction of Runes \\1 lvl__|[{Image src='4_1.png' align='center'}]| \\Allows you to extract 1 rune from an artefact without spending BG\\
||\\__Extraction of Runes\\2 lvl__|[{Image src='4_2.png' align='center'}]| \\Allows you to extract 2 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\3 lvl__|[{Image src='4_3.png' align='center'}]| \\Allows you to extract 3 runes from an artefact without spending BG \\
||\\__Extraction of Runes\\4 lvl__|[{Image src='4_4.png' align='center'}]| \\Allows you to extract 4 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\5 lvl__|[{Image src='4_5.png' align='center'}]| \\Allows you to extract 5 runes from an artefact without spending BG \\
||\\__Merge of Crystals \\5 lvl__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
/%
%%tab-Level_4
!!Enchanments
The Alchemy 4 science allows you to rob __Enchantments__ in Sarcophagus, if there is a free slot in hero`s bag.
Using __Enchantments__ allows to make better one or more basic parameters of artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
\\
An artefact that has been enchanted before can be enchanted again. The higher artefact is already enchanted the less chance it will be enchanted successfully in the future. Each parameter can be enchanted to a certain value above which it is no longer possible to enchant.
!!Non-combustible level
When enchanting the Artefact, there are so called `non-combustible` levels. If such level has been reached or the Artefact has been improved above the level, then the next unsuccessful attempt to enchant the basic parameter of the Artefact will decrease to the nearest such level.\\
Example: \\
__Enchantment__ for Army Strength improves the basic parameter of the Artefact by up to +25%. At the same time, non-combustible levels are at levels of +5%, +10%, +15%, +20%. \\
If the Artefact 36% Army Strength has already been enchanted by 4% (40% in total) and the next enchantment fails, then the player will get the Artefact +36%. \\
If the Artefact 36% has already been enchanted by 7% (43% in total) and the next enchanting fails, then the player will get the Artefact 36%+5% (41% in total), so the enchanting level will decrease to the nearest non-combustible level +5%. \\
!!__Enchantment__ levels
__Enchantments__ can be from level 1 to level 5. The higher level is, the more bonus it will give, in case of a successful rite.
Example:\\
__Enchantment__ of the 1 lvl. by +1% Army Strength improves the Artefact 36% up to 37% in total for 1 rite, \\__Enchantment__ of the 5 lvl. by +5% Army Strength improves the Artefact 36% up to 41% in total. \\
!!Perfect Enchantments
Every __Enchantment__ can be standard or perfect.
Perfect __Enchantment__ always provides the chance of successful enchanting 100%, regardless of the existing level of enchanting of the Artifact on which it is applied. \\
\\
!!Table of levels
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
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