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At line 3 added 2 lines
The third level makes it possible to rob recipes in [Tombs|Tomb]. The fourth level of this science makes it possible to rob enchantments in [Sarcophagus|Sarcophagus]. The fifth level allows to rob Antique Runes in [Acropolis|Acropolis].\\
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To __ convert an artefact into an ancient one__, place it onto the central slot of the Alchemy altar and click the button «Convert into ancient». The cost of converting is half the price of the final artefact. With that all additional effects applied to the artefact (crystals, runes, and rune words) remain unchanged. The conversion does not consider any items placed in other Altar slots. The cost of converstion of the artefact will be displayed next to the Conversion button.
To __ convert an artefact into an ancient one__, place it onto the central slot of the Alchemy altar and click the button «Convert into ancient». The cost of converting is half the price of the final artefact. With that all additional effects applied to the artefact (crystals, runes, and rune words) remain unchanged. The conversion does not consider any items placed in other Altar slots. The cost of conversion of the artefact will be displayed next to the Conversion button.
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||\\__Master of Exchange 1 lvl.__|[{Image src='1_1.png' align='center'}]|\\Из 1 артефакта 1-го уровня создает случайный артефакт первого уровня \\
||\\__Master of Exchange 2 lvl__|[{Image src='1_2.png' align='center'}]|\\ Из 1 артефакта 2-го уровня создает случайный артефакт второго уровня\\
||\\__Master of Exchange 3 lvl__|[{Image src='1_3.png' align='center'}]| \\Из 1 артефакта 3-го уровня создает случайный артефакт третьего уровня\\
||\\__Master of Exchange 4 lvl__|[{Image src='1_4.png' align='center'}]| \\Из 1 артефакта 4-го уровня создает случайный артефакт четвертого уровня\\
||\\__Master of Exchange 5 lvl__|[{Image src='1_5.png' align='center'}]| \\Из 1 артефакта 5-го уровня создает случайный артефакт пятого уровня (кроме артефактов из Королевского сета или сета "Верховный эльф").\\
||\\__Quantity into Quality 1 lvl__|[{Image src='2_1.png' align='center'}]|\\Из 2 артефактов 1-го уровня создает 1 случайный артефакт второго уровня\\
||\\__Quantity into Quality 2 lvl__|[{Image src='2_2.png' align='center'}]| \\Из 2 артефактов 2-го уровня создает 1 случайный артефакт третьего уровня \\
||\\__Quantity into Quality 3 lvl__|[{Image src='2_3.png' align='center'}]| \\Из 2 артефактов 3-го уровня создает 1 случайный артефакт четвертого уровня \\
||\\__Quantity into Quality 4 lvl__|[{Image src='2_4.png' align='center'}]| \\Из 2 артефактов 4-го уровня создает 1 случайный артефакт пятого уровня (кроме артефактов из Королевского сета или сета "Верховный эльф").\\
||\\__The Right Choice 1 lvl__|[{Image src='3_1.png' align='center'}]|\\Из 1 артефакта 1-го уровня создает артефакт 1 уровня на Ваш выбор\\
||\\__The Right Choice 2 lvl__|[{Image src='3_2.png' align='center'}]| \\Из 1 артефакта 2-го уровня создает артефакт 2 уровня на Ваш выбор \\
||\\__The Right Choice 3 lvl__|[{Image src='3_3.png' align='center'}]| \\Из 1 артефакта 3-го уровня создает артефакт 3 уровня на Ваш выбор \\
||\\__The Right Choice 4 lvl__|[{Image src='3_4.png' align='center'}]| \\Из 1 артефакта 4-го уровня создает артефакт 4 уровня на Ваш выбор \\
||\\__The Right Choice 5 lvl__|[{Image src='3_5.png' align='center'}]|\\Из 1 артефакта 5-го уровня создает артефакт 5 уровня на Ваш выбор (кроме артефактов из Королевского сета или сета "Верховный эльф").\\
||\\__Extraction of Runes \\1 lvl__|[{Image src='4_1.png' align='center'}]| \\Позволяет извлечь из артефакта 1 руну без затрат ЧЖ\\
||\\__Extraction of Runes\\2 lvl__|[{Image src='4_2.png' align='center'}]| \\Позволяет извлечь из артефакта 2 руны без затрат ЧЖ \\
||\\__Extraction of Runes \\3 lvl__|[{Image src='4_3.png' align='center'}]| \\Позволяет извлечь из артефакта 3 руны без затрат ЧЖ \\
||\\__Extraction of Runes\\4 lvl__|[{Image src='4_4.png' align='center'}]| \\Позволяет извлечь из артефакта 4 руны без затрат ЧЖ \\
||\\__Extraction of Runes \\5 lvl__|[{Image src='4_5.png' align='center'}]| \\Позволяет извлечь из артефакта 5 рун без затрат ЧЖ \\
||\\__Master of Exchange 1 lvl__|[{Image src='1_1.png' align='center'}]|\\Creates a random lvl 1 artefact out of 1 lvl 1 artefact. \\
||\\__Master of Exchange 2 lvl__|[{Image src='1_2.png' align='center'}]|\\ Creates a random lvl 2 artefact out of 1 lvl 2 artefact.\\
||\\__Master of Exchange 3 lvl__|[{Image src='1_3.png' align='center'}]| \\Creates a random lvl 3 artefact out of 1 lvl 3 artefact.\\
||\\__Master of Exchange 4 lvl__|[{Image src='1_4.png' align='center'}]| \\Creates a random lvl 4 artefact out of 1 lvl 4 artefact.\\
||\\__Master of Exchange 5 lvl__|[{Image src='1_5.png' align='center'}]| \\Creates a random lvl 5 artefact out of 1 lvl 5 artefact (except artefacts from the Royal set and the High Elf set).\\
||\\__Quantity into Quality 1 lvl__|[{Image src='2_1.png' align='center'}]|\\Creates a random lvl 2 artefact out of 2 lvl 1 artefacts\\
||\\__Quantity into Quality 2 lvl__|[{Image src='2_2.png' align='center'}]| \\Creates a random lvl 3 artefact out of 2 lvl 2 artefacts \\
||\\__Quantity into Quality 3 lvl__|[{Image src='2_3.png' align='center'}]| \\Creates a random lvl 4 artefact out of 2 lvl 3 artefacts \\
||\\__Quantity into Quality 4 lvl__|[{Image src='2_4.png' align='center'}]| \\Creates a random lvl 5 artefact out of 2 lvl 4 artefacts (except artefacts from the Royal set and the High Elf set).\\
||\\__The Right Choice 1 lvl__|[{Image src='3_1.png' align='center'}]|\\Creates a lvl 1 artefact of your choice out of 1 lvl 1 artefact\\
||\\__The Right Choice 2 lvl__|[{Image src='3_2.png' align='center'}]| \\Creates a lvl 2 artefact of your choice out of 1 lvl 2 artefact \\
||\\__The Right Choice 3 lvl__|[{Image src='3_3.png' align='center'}]| \\Creates a lvl 3 artefact of your choice out of 1 lvl 3 artefact \\
||\\__The Right Choice 4 lvl__|[{Image src='3_4.png' align='center'}]| \\Creates a lvl 4 artefact of your choice out of 1 lvl 4 artefact \\
||\\__The Right Choice 5 lvl__|[{Image src='3_5.png' align='center'}]|\\Creates a lvl 5 artefact of your choice out of 1 lvl 5 artefact (except artefacts from the Royal set and the High Elf set).\\
||\\__Extraction of Runes \\1 lvl__|[{Image src='4_1.png' align='center'}]| \\Allows you to extract 1 rune from an artefact without spending BG\\
||\\__Extraction of Runes\\2 lvl__|[{Image src='4_2.png' align='center'}]| \\Allows you to extract 2 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\3 lvl__|[{Image src='4_3.png' align='center'}]| \\Allows you to extract 3 runes from an artefact without spending BG \\
||\\__Extraction of Runes\\4 lvl__|[{Image src='4_4.png' align='center'}]| \\Allows you to extract 4 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\5 lvl__|[{Image src='4_5.png' align='center'}]| \\Allows you to extract 5 runes from an artefact without spending BG \\
||\\__Merge of Crystals \\5 lvl__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
||\\__Gyfu Antique Rune \\5 lvl__|[{Image src='xtoxviolet.png' align='center'}]| \\Allows you to create Gyfu Antique Rune from regular Gyfu Rune\\
||\\__Ior Antique Rune \\5 lvl__|[{Image src='iatoiaviolet.png' align='center'}]| \\Allows you to create Ior Antique Rune from regular Ior Rune\\
||\\__Haegl Antique Rune \\5 lvl__|[{Image src='iatoiaviolet.png' align='center'}]| \\Allows you to create Haegl Antique Rune from regular Haegl Rune
\\
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%%tab-Level_4
!!Enchantments
The Alchemy 4 science allows you to rob __Enchantments__ in Sarcophagus, if there is a free slot in hero`s bag.
Using __Enchantments__ allows to make better one or more basic parameters of artefacts in the Runemaster window. To do this, it is enough to put the Artefact and the suitable __Enchantment__ in the Runemaster window. If the basic parameter of the Artefact and improving by the __Enchantment__ parameter are suitable, you will see below the information about chance of successful rite. When clicking the button `Perform the rite` you will see a confirmation window. If the rite is successful, the __Enchantment__ will disappear and the basic parameter of the Artefact will increase by the corresponding amount. If the rite fails, the __Enchantment__ will disappear and the enchanting level of the Artefact`s basic parameter will decrease to the nearest non-combustible level. \\ Example: There is an Artefact that has +36% Army Strength parameter and the __Shiv__ that has +1% Army Strength parameter in the Runemaster window. If the rite (sharpening) is successful, you will get the Artefact that has +36% and bonus __Sharpened by +1%__ (in total 37% Attack)/ \\
\\
An artefact that has been enchanted before can be enchanted again. The higher artefact is already enchanted the less chance it will be enchanted successfully in the future. Each parameter can be enchanted to a certain value above which it is no longer possible to enchant.
!!Non-combustible level
When enchanting the Artefact, there are so called `non-combustible` levels. If such level has been reached or the Artefact has been improved above the level, then the next unsuccessful attempt to enchant the basic parameter of the Artefact will decrease to the nearest such level.\\
Example: \\
__Enchantment__ for Army Strength improves the basic parameter of the Artefact by up to +25%. At the same time, non-combustible levels are at levels of +5%, +10%, +15%, +20%. \\
If the Artefact 36% Army Strength has already been enchanted by 4% (40% in total) and the next enchantment fails, then the player will get the Artefact +36%. \\
If the Artefact 36% has already been enchanted by 7% (43% in total) and the next enchanting fails, then the player will get the Artefact 36%+5% (41% in total), so the enchanting level will decrease to the nearest non-combustible level +5%. \\
!!__Enchantment__ levels
__Enchantments__ can be from level 1 to level 5. The higher level is, the more bonus it will give, in case of a successful rite.
Example:\\
__Enchantment__ of the 1 lvl. by +1% Army Strength improves the Artefact 36% up to 37% in total for 1 rite, \\__Enchantment__ of the 5 lvl. by +5% Army Strength improves the Artefact 36% up to 41% in total. \\
!!Perfect Enchantments
Every __Enchantment__ can be standard or perfect.
Perfect __Enchantment__ always provides the chance of successful enchanting 100%, regardless of the existing level of enchanting of the Artifact on which it is applied. \\
\\
!!Table of levels
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Soul Capture| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Clan Captivity| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Cheap Training| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Improved Selection| [TRAIN_PPL.png] |1-2| 4%, __7%__|Reduces the population requirement for training all troops
|Bright Mind| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mage-defenders| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
At line 222 added 55 lines
%%tab-Level_5
The fifth level of the «__Alchemy__» science allows:\\
1. to rob Antique Runes in Acropolis\\
2. to perform runic rituals\\
!!1. __Antique Runes__.
Antique Rune – is a magical stone which provides a passive bonus to the player by means of engraving an Antique runic sign on an artefact.\\
!!There are 9 types of Antique Runes:
||\\__Feoh__|[{Image src='fp.png' align='center'}]|\\ \\ __+30%__ hero`s experience in battles \\against the Monster race
||\\__Ur__|[{Image src='up.png' align='center'}]|\\ \\__+12%__ hero`s experience in battles
||\\__Thorn__|[{Image src='thp.png' align='center'}]| \\ \\ __+6__ defense in battles against the Monster race
||\\__Eoh__|[{Image src='eop.png' align='center'}]| \\ \\ __+4__ defense for all troops
||\\__Rad__|[{Image src='rp.png' align='center'}]| \\ \\ __+6%__ health for all troops
||\\ __Tir__|[{Image src='tp.png' align='center'}]|\\ \\ __-6%__ enemy’s attack in battles \\against Monster race
||\\__Gyfu__|[{Image src='xp.png' align='center'}]| \\ \\ __+4%__ attack for all troops
||\\__Ior__|[{Image src='iap.png' align='center'}]| \\ \\ __-3%__ mission duration of hero squad
||\\__Haegl__|[{Image src='hp.png' align='center'}]| \\ \\ __-4%__ enemy’s attack
\\
The Antique Runes are enlisted in level ascending order from Feoh to Haegl. For example, three Feoh Antique Runes can be upgraded into 1 Antique Rune of the next level – the Ur Antique Rune. \\
\\
The Antique Runes appear in ancient monster estates – the [Acropolis|Acropolis] which can be discovered only by Suzerains with the help of explorers. When a new Acropolis appears on the map, one of the 9 Antique Runes is randomly generated in the bag of its monster hero. The higher the level of the Antique Rune, the less often it appears in Acropolis and the stronger the monster garrison defending it. If winning an attack against Acropolis, the attacker (mission’s initiator) gets its Antique Rune, provided s/he has the fifth level of the Alchemy science studied and there is at least one free slot in the bag of initiator’s hero.\\
Unlike magic crystals, Antique Runes can`t be stolen from other players. If needed, Antique Runes can be sold to Artefact Trader. \\
!!2. __Runic rituals__.
\\
Magical rituals with Antique Runes can be performed in Treasury’s [Runemaster|Artefact_store] tab (and in the Hero window). \\
\\
[{Image src='antrunes1.png' align='center'}]
\\
!__Antique Runic signs__
At the Runemaster`s, you can engrave an artefact with one or several Antique Runes to activate their bonuses. The Antique Runes used in this rite will disappear and their bonuses will be added up with those of the artefact. To perform the rite, place a “clean” (not engraved with runic signs) artefact and Antique Runes into slots at the Runemaster`s and click the button «__Perform the rite__». An artefact can be engraved with up to 5 Antique Runes, no matter whether of the same level or not. \\
\\
!__ Antique Rune recovery__
At the Runemaster`s, you can restore the Antique Runes from an engraved artefact and therefore use them again. In order to do so, place an artefact engraved with runic signs into the Runemaster`s slots and click the button «__Restore runes__». When performing the ritual, there must not be any other objects besides the artefact in the slots. Upon performing the ritual, the player gets the artefact (free from any runic signs) and the Antique Runes of the respective runic signs. The ritual can be performed only for Black Gems.\\
\\
!__ Antique Rune conversion__
If needed, three Antique Runes of the same level can be upgraded into 1 Antique Runes of the next level at the Runemaster`s. Once done, the ritual can`t be reversed.\\
As well it is possible to convert regular Runes Gyfu, Ior and Haegl Runes into corresponding Antique ones using recipes.\\
\\
!__Antique Runic word__
Special combinations of Antique Runes create Antique Rune words that give artefacts additional in-game bonuses. An Antique Rune word can be created with 2-5 Antique Runes, if the Antique Runes used in the magical ritual are in the __ Antique Rune word recipe__. If even one Antique Rune that is not in the recipe was used in the ritual, the word won`t be activated on the artefact. Each Antique Rune word is meant only for one kind of artefact (sword, armour etc.) and cannot be activated on an artefact of a different type. Each Antique Rune's bonus is shown in turquois in a separate line of the tooltip of the artefact, the Antique Rune word's bonus is shown in yellow. The value of the bonus is generated within given limits at the moment of the activation of the word and therefore may vary. When Antique Runes are taken off the artefact, the effect of the Antique Rune word disappears.\\
/%