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At line 1 changed one line
The first level of the «__Alchemy__» science allows to rob magical crystals and to make buildings and artefacts perfect.\\
The first level of the «__Alchemy__» science allows to rob Magical Crystals and to make buildings and artefacts perfect.\\
At line 3 changed one line
The third level makes it possible to rob recipes in [Tombs|Tomb]. The fourth level of this science makes it possible to rob enchantments in [Sarcophagus|Sarcophagus]. The fifth level allows to rob Antique Runes in [Acropolis|Acropolis].\\
The third level makes it possible to rob Recipes in [Tombs|Tomb]. The fourth level of this science makes it possible to rob Enchantments in [Sarcophagus|Sarcophagus]. The fifth level allows to rob Antique Runes in [Acropolis|Acropolis]. The sixth level allows to rob Epic Crystals from Aggressive ruins.\\
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!!There are 5 types of Crystals:
!!There are 5 types of Magic Crystals:
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|[{Image src='red_crystal.png' align='center'}]|[{Image src='green_crystal.png' align='center'}]|[{Image src='blue_crystal.png' align='center'}] |[{Image src='yellow_crystal.png' align='center'}] |[{Image src='pink_crystal.png' align='center'}]
|[{Image src='red_crystal.png' align='center'}]|[{Image src='green_crystal.png' align='center'}]|[{Image src='blue_crystal_big.png' align='center'}] |[{Image src='yellow_crystal_big.png' align='center'}] |[{Image src='pink_crystal.png' align='center'}]
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Crystals are generated in the Monster Heroes' Bags. Monster Heroes dwell in the Aggressive Ruins.\\
Monster Hero from an Aggressive Ruin of level 5 has 2-3 Crystal in the Bag, Monster Hero from a Ruin of level 6 has 3-4 Crystals.\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from a Ruin of level 6 has 4-6 Crystals. By the way, in Ruin of level 5 there are more Magic Crystals than Epic ones, and in Ruin of level 6 the other way around.\\
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||\\__Extraction of Runes \\1 lvl__|[{Image src='4_1.png' align='center'}]| \\Allows you to extract 1 rune from an artefact without spending BG\\
||\\__Extraction of Runes\\2 lvl__|[{Image src='4_2.png' align='center'}]| \\Allows you to extract 2 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\3 lvl__|[{Image src='4_3.png' align='center'}]| \\Allows you to extract 3 runes from an artefact without spending BG \\
||\\__Extraction of Runes\\4 lvl__|[{Image src='4_4.png' align='center'}]| \\Allows you to extract 4 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\5 lvl__|[{Image src='4_5.png' align='center'}]| \\Allows you to extract 5 runes from an artefact without spending BG \\
||\\__Merge of Crystals \\5 lvl__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Allows you to create 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
||\\__Extraction of Runes \\1 lvl__|[{Image src='4_1.png' align='center'}]| \\Extracts 1 rune from an artefact without spending BG\\
||\\__Extraction of Runes\\2 lvl__|[{Image src='4_2.png' align='center'}]| \\Extracts 2 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\3 lvl__|[{Image src='4_3.png' align='center'}]| \\Extracts 3 runes from an artefact without spending BG \\
||\\__Extraction of Runes\\4 lvl__|[{Image src='4_4.png' align='center'}]| \\Extracts 4 runes from an artefact without spending BG \\
||\\__Extraction of Runes \\5 lvl__|[{Image src='4_5.png' align='center'}]| \\Extracts 5 runes from an artefact without spending BG \\
||\\__Merge of Crystals \\5 lvl__|[{Image src='scroll_5_crystals.png' align='center'}]| \\Creates 1 purple crystal from 1 red, 1 yellow, 1 green, 1 blue crystals and BG \\
||\\__Gyfu Antique Rune \\5 lvl__|[{Image src='xtoxviolet.png' align='center'}]| \\Creates Gyfu Antique Rune from regular Gyfu Rune\\
||\\__Ior Antique Rune \\5 lvl__|[{Image src='iatoiaviolet.png' align='center'}]| \\Creates Ior Antique Rune from regular Ior Rune\\
||\\__Haegl Antique Rune \\5 lvl__|[{Image src='htohviolet.png' align='center'}]| \\Creates Haegl Antique Rune from regular Haegl Rune
\\
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!!Table of levels
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments\\ (the last one is of the maximum value)__ | __Enchantment properties__
|Army Strength| [armystrength.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Strength
|Protection| [protection.png] |1-5| 5, 10, 15, 20, __25__ | Increases the parameter Protection
|Army Durability| [armyres.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Army Durability
|Protection against Magic| [Magdefense.png] |1-5| 5%, 10%, 15%, 20%, __25%__ | Increases the parameter Protection against Magic
|Enemy`s Weakness| [enemweak.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Strength
|Protection Suppression| [enemdef.png] |1-4| 5, 10, __15__ | Decreases the parameter Enemy`s Protection
|Health Suppression| [enemhealth.png] |1-4| 5%, 10%, __15%__ | Decreases the parameter Enemy`s Army Durability
|Horror| [terr.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Horror
|Maximum defence limit| [maxdef.png] |1-3| 4, 7, __10__ | Increases the parameter Maximum defence limit
|Hero Speed| [herospeed.png] |1-3| 4%, 7%, __10%__ | Increases the parameter Hero Speed
|Hero Experience| [heoexp.png] |1-5| 20%, 40%, 60%, 80%, __100%__ | Increases the parameter Hero Experience
|Ally`s Maximum defence limit| [maxdefally.png] |1-2| 4, __7__ | Increases the parameter Maximum defence limit for me and allies
|Ally`s Army Strength| [armystrengthally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Strength for me and allies
|Ally`s Protection| [Protectally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Protection for me and allies
|Ally`s Army Durability | [armyresally.png] |1-4| 5%, 10%, __15%__ | Increases the parameter Army Durability for me and allies
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='left'}] |1-3| 4, 7, __10__ | Decreases the parameter Enemy`s Maximum defence limit
|Soul Capture| [SLAVES.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops
|Clan Captivity| [SLAVES_CLAN.png] |1-3| 4%, 7%, __10%__ |Enslavement of slain enemy troops into the Clan Reservation
|Cheap Training| [TRAIN_RES.png] |1-2| 4%, __7%__|Reduces the resource cost of training all troops
|Improved Selection| [TRAIN_PPL.png] |1-2| 4%, __7%__|Reduces the population requirement for training all troops
|Bright Mind| [SCIENCE.png] |1-5|200, 400, 600, 800, __1000__|Increases science speed
|Mage-defenders| [SUPPRESS.png] |1-4|5, 10, 15, __20__|Increases damage suppression by Mages in battle
!!Table of levels \\
| __Name__ |__Icon__ |__Available levels__|__Non-combustible levels of Enchantments__ |__Maximum level of Enchantment (not non-combustible)__|__Enchantment properties__ \\
|Army Strength| [{Image src='armystrength.png' align='center'}] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Strength \\
|Protection| [{Image src='protection.png' align='center'}] |1-5| 5, 10, 15, 20| __25__ | Increases the parameter Protection \\
|Army Durability| [{Image src='armyres.png' align='center'}] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Army Durability \\
|Protection against Magic| [{Image src='Magdefense.png' align='center'}] |1-5| 5%, 10%, 15%, 20%| __25%__ | Increases the parameter Protection against Magic \\
|Enemy`s Weakness| [{Image src='enemweak.png' align='center'}] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Strength \\
|Protection Suppression| [{Image src='enemdef.png' align='center'}] |1-4| 5, 10| __15__ | Decreases the parameter Enemy`s Protection \\
|Health Suppression| [{Image src='enemhealth.png' align='center'}] |1-4| 5%, 10%| __15%__ | Decreases the parameter Enemy`s Army Durability \\
|Horror| [{Image src='terr.png' align='center'}] |1-3| 4%, 7%| __10%__ | Increases the parameter Horror \\
|Maximum defence limit| [{Image src='maxdef.png' align='center'}] |1-3| 4, 7| __10__ | Increases the parameter Maximum defence limit \\
|Hero Speed| [{Image src='herospeed.png' align='center'}] |1-3| 4%, 7%| __10%__ | Increases the parameter Hero Speed \\
|Hero Experience| [{Image src='heoexp.png' align='center'}] |1-5| 20%, 40%, 60%, 80%| __100%__ | Increases the parameter Hero Experience \\
|Ally`s Maximum defence limit| [{Image src='maxdefally.png' align='center'}] |1-2| 4| __7__ | Increases the parameter Maximum defence limit for me and allies \\
|Ally`s Army Strength| [{Image src='armystrengthally.png' align='center'}]|1-4| 5%, 10%| __15%__ | Increases the parameter Army Strength for me and allies \\
|Ally`s Protection| [{Image src='Protectally.png' align='center'}] |1-4| 5%, 10%| __15%__ | Increases the parameter Protection for me and allies \\
|Ally`s Army Durability | [{Image src='armyresally.png' align='center'}] |1-4| 5, 10| __15__ | Increases the parameter Army Durability for me and allies \\
|Maximum defence suppression| [{Image src='enemmaxdef.png' align='center'}] |1-3| 4, 7| __10__ | Decreases the parameter Enemy`s Maximum defence limit \\
|Soul Capture| [{Image src='SLAVES.png' align='center'}] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops \\
|Clan Captivity| [{Image src='SLAVES_CLAN.png' align='center'}] |1-3| 4%, 7%| __10%__ |Enslavement of slain enemy troops into the Clan Reservation \\
|Cheap Training| [{Image src='TRAIN_RES.png' align='center'}] |1-2| 4%| __7%__|Reduces the resource cost of training all troops \\
|Improved Selection| [{Image src='TRAIN_PPL.png' align='center'}] |1-2| 4%| __7%__|Reduces the population requirement for training all troops \\
|Bright Mind| [{Image src='SCIENCE.png' align='center'}] |1-5|200, 400, 600, 800| __1000__|Increases science speed \\
|Mage-defenders| [{Image src='SUPPRESS.png' align='center'}] |1-4|5, 10, 15| __20__|Increases damage suppression by Mages in battle
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%%tab-Level_6!
\\
The sixth level of the "Alchemy" science allows:\\
\\
1. making buildings "monumental";\\
2. stealing epic Crystals\\
\\
!!__1. Perfection of buildings__.
Some buildings, upgraded to the perfect level, can be upgraded to __monumental level__.\\
__Monumental buildings__ have improved parameters and can have extra features.\\
For example, in monumental warehouses plundering is not -5% as in perfect ones but -10%, monumental Tavern can give a random lvl. 1 artefact besides a random scroll etc. \\
Most of monumental buildings save and/or upgrade the current features of perfect level.\\
When you click on a perfect building, you will find the "Make building monumental" button instead of the usual "Upgrade" button in the round menu of the building.\\
\\
Making a building monumental can be added to the queue of construction.
Durability of the monumental buildings is 1 building's level higher. \\
!!__2. Epic Crystals__.
In order to make a building monumental you will need resources, Black Gems, and __Epic Crystals__.
Epic Crystals for perfection are taken from Heroes' Bags and from the Vault and "Alchemy" tab of the Vault building if there is one in the domain.\\
!!There are 5 types of Epic Crystals:
|Amethyst|Emerald|Fire|Blood|Diamond
|[{Image src='amethyst.png' align='center'}]|[{Image src='emerald.png' align='center'}]|[{Image src='orange.png' align='center'}] |[{Image src='red_heart.png' align='center'}] |[{Image src='white.png' align='center'}]
\\
Monster Hero from an Aggressive Ruin of level 5 has 3-4 Crystals in the Bag, Monster Hero from an Aggressive Ruin of level 6 has 4-6 Crystals. By the way, in Ruins of Aggressive level 5 there are more Magic Crystals than Epic ones and in Aggressive Ruins of level 6 the other way around.
\\
/%