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This page was created on 23-Apr-2021 17:55 by Administrator

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Version Date Modified Size Author Changes ... Change note
12 23-Apr-2021 17:46 732 bytes Administrator to previous
11 23-Apr-2021 17:55 730 bytes Administrator to previous | to last Joint_attack ==> JointAttack
10 23-Apr-2021 17:55 731 bytes Administrator to previous | to last Outer_estates ==> OuterDomains
9 23-Apr-2021 17:55 732 bytes Administrator to previous | to last
8 23-Apr-2021 17:55 736 bytes Administrator to previous | to last
7 23-Apr-2021 17:55 734 bytes Administrator to previous | to last
6 23-Apr-2021 17:55 745 bytes Administrator to previous | to last
5 23-Apr-2021 17:55 749 bytes Administrator to previous | to last
4 23-Apr-2021 17:55 752 bytes Administrator to previous | to last
3 23-Apr-2021 17:55 752 bytes Administrator to previous | to last
2 23-Apr-2021 17:55 748 bytes Administrator to previous | to last
1 23-Apr-2021 17:55 332 bytes Administrator to last

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At line 1 changed 3 lines
Любые [Внешние владения|Внешние владения] можно перезахватить.
Захват произойдет только в том случае, если во владении нет защитных зданий: Башен, Магических башен и Укреплений.\\
Города захватывать невозможно. \\Если захват происходит вследствие [Совместной атаки|Совместная атака], то владение достанется инициатору атаки.\\
Any [Outer Domain|OuterDomains] can be re-seized.
Outer Domain can be seized only if there are no defensive buildings in it, such as Towers, Magic Towers and Fortifications.\\
If seizure is a result of [Joint Attack|JointAttack] the domain will go to the attack initiator.\\
\\
Cities cannot be seized. \\
At line 8 added 4 lines
__Tunnel Closing.__\\
EXAMPLE:\\
Player1, a Pit’s owner, began Pit’s Tunnel closing.\\
If Player2 seizes the Pit while the Tunnel is closing, the Tunnel will continue closing anyway.\\
At line 7 changed 10 lines
__Закрытие туннеля.__\\
ПРИМЕР:\\
Игрок1, владелец копи, поставил туннель закрываться.\\
Если Игрок2 захватит в процессе закрытия туннеля копь, то туннель у него продолжит закрываться.\\
\\
\\
ПРИМЕР2:\\
Игрок1, владелец копи, поставил туннель закрываться.\\
Игрок2 начал атаку с целью захват.\\
Игрок1, предчувствуя свое поражение, отказался от копи - в этом случае закрытие туннеля прекратилось.
EXAMPLE2:\\
Player1, a Pit’s owner, began Pit’s Tunnel closing.\\
Player2 launched a Re-Seizure attack.\\
Player1, having a presentiment of defeat, refuses the Pit; in this case the Tunnel closing will stop.\\
At line 18 added 2 lines