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At line 5 changed 2 lines
In order to seize a Clan Castle, the __science __[Clan Castle|ScienceDescription] needs to be studied. The science is studied by all clan members together – each member can assign his alchemists to studying this science. \\
__IMPORTANT__: When changing the science studies from you current science to “Clan Castles” you can assign already studied science points to “Clan Castles”, but not the other way around.\\
In order to seize a Clan Castle, the __science __[Clan Castle|ScienceDescription] needs to be researched. The science is researched by all clan members together – each member can assign his alchemists to researching this science. \\
__IMPORTANT__: When changing the science research from you current science to “Clan Castles” you can assign already researched science points to “Clan Castles”, but not the other way around.\\
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Each Clan can possess up to 5 Clan Castles depending on the science level studied.
Each Clan can possess up to 5 Clan Castles depending on the science level researched.
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||\\Level||[{Image src='gold.png'}]||[{Image src='wood.png'}] ||[{Image src='stone.png'}]||[{Image src='iron.png'}]||[{Image src='pearl.png'}]||Living \\places ||Population \\growth||Storage \\capacity||Production\\ per hour\\[{Image src='gold.png'}]||Creates War/\\ Peace points
||\\Level||[{Image src='gold.png'}]||[{Image src='wood.png'}] ||[{Image src='stone.png'}]||[{Image src='iron.png'}]||[{Image src='pearl.png'}]||Living \\places ||Population \\growth||Storage \\capacity||Production per hour [{Image src='gold.png'}]||Creates War/\\ Peace points
At line 35 changed one line
Peace Standards have following effects: bonus to troop's health, bigger chance of finding magic items, increasing of maximal defense, increasing the efficiency of Internal Gate, acceleration of explorers, merchants, increased alchemy studies, increased efficiency of the Arena, etc.\\
Peace Standards have following effects: bonus to troop's health, bigger chance of finding magic items, increasing of maximal defense, increasing the efficiency of Internal Gate, acceleration of explorers, merchants, increased alchemy research, increased efficiency of the Arena, etc.\\
At line 52 changed one line
%%tab-Diplomatic_Corps
%%tab-Arena
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[{Image src='diplomat.png' align='left'}] Diplomatic Corps in a Clan Castle allows to declare war against enemy clan and sign treaty of peace with friendly clan, which in turn raises the income of war and peace points.\\
Only one __Diplomatic Corps__ can be constructed in a Clan Castle.\\
Diplomatic Corps allows to sign treaty of peace with maximum 3 clans and declare war against maximum 3 clans. If the Diplomatic Corps gets destroyed, interclan relationships remain unchanged.\\
[{Image src='arena.png' align='left'}] __Arena __ is created for training heroes of all clan members. It adds a certain amount (depends on the building level) of experience to every hero in the allied slots of CC. \\
||Level||[{Image src='gold.png'}]||[{Image src='wood.png'}] ||[{Image src='stone.png'}]||[{Image src='iron.png'}]||[{Image src='pearl.png'}]||Exp. points/\\per hour
| 1| 2 000 000| 1 000 000| 1 000 000| 250 000| 0| 20
| 2| 2 600 000| 1 300 000| 1 300 000| 325 000| 0| 30
| 3| 2 850 000| 1 700 000| 1 700 000| 425 000| 0| 40
| 4| 4 400 000| 2 200 000| 2 200 000| 550 000| 0| 50
| 5| 5 700 000| 2 850 000| 2 850 000| 700 000| 0| 60
| 6| 7 400 000| 3 700 000| 3 700 000| 900 000| 1 000| 80
| 7| 9 500 000| 4 800 000| 4 800 000| 1 200 000| 2 000| 100
At line 58 removed 5 lines
For signing __treaty of peace__ clan needs to send peace offer to another clan which has to accept it.\\
It is impossible to offer treaty of peace to the clan you have declared war on or to the clan that has declared war against your clan. \\
After signing treaty of peace all players of both clans can`t attack each other. The speed of merchant missions between clan`s estate doubles. Clan Castle gets 1 peace point for resources worth 1.500.000 in gold sold to players from the friended clan. \\
\\
The dissolution of peace treaty can be initiated by any of the two clans and takes 24 hours. Within this time the dissolution can be canceled. \\
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After losing the last of Clan Castle, all treaties of peace will be automatically dissolved.\\
\\
/%
%%tab-Internal_Gate
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In order to __declare war__ on other clan, you need to click the clan and choose the option «Declare war». War will be declared in 24 hours.\\
War can be declared only on clans with the same or bigger amount of Clan Castles. \\
Declaration of war doesn't need to be accepted by the target clan. Many clans can declare war on the very same clan. \\
[{Image src='castle_gate.png' align='left'}] __Internal Gate__ defend the Castle from capturing. Enemy can neither seize the castle nor fight its troops if the gate hasn`t been destroyed first. \\
||Level||[{Image src='gold.png'}]||[{Image src='wood.png'}] ||[{Image src='stone.png'}]||[{Image src='iron.png'}]||[{Image src='pearl.png'}]||Strength||Attack reduced
| 1| 500 000| 750 000| 1 500 000| 150 000| 0| 2 000 000| 100 000
| 2| 650 000| 975 000| 1 950 000| 325 000| 0| 3 000 000| 200 000
| 3| 850 000| 1 250 000| 2 500 000| 425 000| 0| 4 000 000| 300 000
| 4| 1 100 000| 1 650 000| 3 300 000| 550 000| 0| 5 000 000| 400 000
| 5| 1 425 000| 2 150 000| 4 300 000| 725 000| 0| 6 000 000| 500 000
| 6| 1 850 000| 2 800 000| 5 500 000| 925 000| 250| 8 000 000| 650 000
| 7| 2 425 000| 3 625 000| 7 250 000| 1 200 000| 500| 10 000 000| 800 000
At line 71 changed 3 lines
For annihilation of troops and buildings belonging to the enemy clan, your clan declared war on, Clan Castles of your clan will each get 1 War Point (for annihilated troops and buildings worth 500.000 in gold). \\
Killed troops are calculated the same way as for Faction Rating: only attackers get points; killed troops of all Castle defenders are taken into account; monster troops, unless in the garrison, are not taken into account. \\
Clan who declared the war can __stop the war__. The war will be stopped automatically, if the target clan loses one Clan Castle and therefore has one Castle less then the Clan that declared the war. War will be ended automatically, if the aggressor clan losses all its Clan Castles. In order to stop the war, the button «End the war» needs to be clicked. The war will be ended instantly. \\
Internal Gate participates in the battle even if impaired. \\
Battle against the Internal Gate is proceeded following way: first comes the common fortification round, afterwards the round against Gate, without defender troops, but with towers and magic towers with attack as if troops were involved. \\
Internal Gate doesn`t attack the enemy, but take over all of his attack points. Internal Gate absorbs 100000 attack points in the first round.\\
Rounds against Internal Gate end when Gate`s strength falls down to 0. \\
As usual 20 rounds are possible. \\
If the Gate gets destroyed in the 17. round, defender`s troops cut in in the 18 round. If Gate has been destroyed, it disappears.\\
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When loosing the last of Clan Castles, all declared wars and treaties of peace get automatically dissolved at the very instant. \\
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%%tab-Arena
%%tab-Buildings
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[{Image src='arena.png' align='left'}] __Arena __ is created for training heroes of all clan members. It adds a certain amount (depends on the building level) of experience to every hero in the allied slots of CC. \\
%%tabbedSection
%%tab-Municipal
|[Cottages|Houses_kz]\\[{Image src='houses.png' align='left' link='Wiki.jsp?page=Houses_kz'}]|[Market|Market_kz]\\[{Image src='market.png' align='left' link='Wiki.jsp?page=Market_kz'}]|[Warehouse|Warehouse_kz]\\[{Image src='warehouse.png' align='left' link='Wiki.jsp?page=Warehouse_kz'}]|[Diplomatic Corps|Diplomat_kz]\\[{Image src='diplomat.png' align='left' link='Wiki.jsp?page=Diplomat_kz'}]
|[Resurrector|Resurrector_kz]\\[{Image src='resurrector.png' align='left' link='Wiki.jsp?page=Resurrector_kz'}]|[Clan Warehouse|Clan_warehouse_kz]\\[{Image src='clan_warehouse.png' align='left' link='Wiki.jsp?page=Clan_warehouse_kz'}]|[Clan reservation|Clan_warehouse_kz]\\[{Image src='clan_reservation.png' align='left' link='Wiki.jsp?page=Clan_warehouse_kz'}]
/%
%%tab-Military
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|[Gatherer Hole]\\[{Image src='scavenger.png' align='left' link='Wiki.jsp?page=scavenger_build_kz'}]|[Golem Factory|melee_build_kz]\\[{Image src='melee.png' align='left' link='Wiki.jsp?page=melee_build_kz'}]|[Orc Barracks|cavalry_build_kz]\\[{Image src='cavalry.png' align='left' link='Wiki.jsp?page=cavalry_build_kz'}]|[Gargouille Nest|flyer_build_kz]\\[{Image src='flyer.png' align='left' link='Wiki.jsp?page=flyer_build_kz'}]
|[Needdlesaur Thicket|range_build_kz]\\[{Image src='range.png' align='left' link='Wiki.jsp?page=range_build_kz'}]|[Den of Witches|healer_build_kz]\\[{Image src='healer.png' align='left' link='Wiki.jsp?page=healer_build_kz'}]|[Ghosts Hall|miner_build_kz]\\[{Image src='miner.png' align='left' link='Wiki.jsp?page=miner_build_kz'}]|[Snakeleg Cave|mage_build_kz]\\[{Image src='mage.png' align='left' link='Wiki.jsp?page=mage_build_kz'}]
/%
%%tab-Special
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|[Counterspies Guild|antispy_guild_kz]\\[{Image src='antispy_guild.png' align='left' link='Wiki.jsp?page=antispy_guild_kz'}]|[Mirror Tower|antiwatch_tower_kz]\\[{Image src='antiwatch_tower.png' align='left' link='Wiki.jsp?page=antiwatch_tower_kz'}]
/%
%%tab-Defensive
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|[Fortification|Fortification_kz]\\[{Image src='fortification.png' align='left' link='Wiki.jsp?page=Fortification_kz'}]|[Tower|Magic_Tower_kz]\\[{Image src='tower.png' align='left' link='Wiki.jsp?page=Magic_Tower_kz'}]|[Magic Tower|Magic_Tower_kz]\\[{Image src='magic_tower.png' align='left' link='Wiki.jsp?page=Magic_Tower_kz'}]
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%%tab-Internal_Gate
/%
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[{Image src='castle_gate.png' align='left'}] __Internal Gate__ defend the Castle from capturing. Enemy can neither seize the castle nor fight its troops if the gate hasn`t been destroyed first. \\
Internal Gate participates in the battle even if impaired. \\
Battle against the Internal Gate is proceeded following way: first comes the common fortification round, afterwards the round against Gate, without defender troops, but with towers and magic towers with attack as if troops were involved. \\
Internal Gate doesn`t attack the enemy, but take over all of his attack points. Internal Gate assimilates 100000 attack points in the first round.\\
Rounds against Internal Gate end when Gate`s strength falls down to 0. \\
As usual 20 rounds are possible. \\
If the Gate gets destroyed in the 17. round, defender`s troops cut in in the 18 round. If Gate has been destroyed, it disappears.\\
/%
%%tab-Workshop
At line 125 added one line
[{Image src='catapult_masterskaya.png' align='left'}] The Workshop is a building of a special kind that allows you not only to train a [Catapult|Catapult], but also to send a trained one to the coordinates of your choice. At any given time, there can be not more than 1 Catapult in a Workshop.\\
At line 127 added 7 lines
||Level||[{Image src='gold.png'}]||[{Image src='wood.png'}] ||[{Image src='stone.png'}]||[{Image src='iron.png'}]
| 1| 5 000 000| 2 000 000| 2 000 000| 500 000\\
\\
Only 1 building of this type can be constructed in a Clan Castle.\\
\\
\\
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Not only clan members but their allies as well can launch a joint attack on Castle (Seizure mission). In case of a successful attack, the Castle goes into possession of the initiator of the attack. Players can join this attack even if they haven`t studied the respective level of Clan Castle science.\\
Not only clan members but their allies as well can launch a joint attack on Castle (Seizure mission). In case of a successful attack, the Castle goes into possession of the initiator of the attack. Players can join this attack even if they haven`t researched the respective level of Clan Castle science.\\
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Clan in the process of registration loses all Clan Castles. This Clan won`t be able to seize a Clan Castle even if the respective science is studied.\\
Clan in the process of registration loses all Clan Castles. This Clan won`t be able to seize a Clan Castle even if the respective science is researched.\\