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At line 1 added 2 lines
There are two factions – the Dark and the Light. There is also such notion as Renegade, when player is deprived of his faction support.
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At line 2 changed one line
[Светлые эльфы|Расы] и [Рыцари|Расы] - сторонники __Светлой фракции__.\\
[Elves|Race] and [Knights|Race] – present the __Light Faction__.\\
At line 4 changed one line
[Темные эльфы|Расы] и [Демоны|Расы] - сторонники __Тёмной фракции__.\\
[Dark Elves|Race], [Demons|Race] and [Undead|Race][{Image src='adviser_undead.png' align='left'}] – present the __Dark Faction__.\\
__Monsters __ do not belong to any faction, you cannot get Faction Rating from them in any case.
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За победы игроков одной фракции над игроками другой существует отдельный __рейтинг __"Лояльность фракции".\\
__Renegade.__\\
If attacking any domain (including Outer Domains) of own race players, the attacker becomes Renegade for 7 days.\\
All domains of a Renegade have __red coloured__ titles on the Kingdom Map.\\
At line 8 removed one line
__Лояльность фракции__ – это стоимость убитых юнитов в эквиваленте золота у игроков из вражеской фракции (темные или светлые) или отступников из любой фракции. Очки фракций засчитываются только атакующим игрокам. Защитникам не учитываются. \\
At line 10 changed one line
При атаке владения, где в подмоге стоит другая фракция, для атакующей стороны фракция подмоги не учитывается, то есть считается, что нападение на фракцию владения.\\
__Attack Bonuses by race/faction:__\\
When a player attacks another player of his own race, the attacker will receive -50% Attack Penalty.\\
When a player attacks another player of his own faction, the attacker will receive -25% Attack Penalty.\\
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Renegades can be attacked by players of their race/faction without any penalty for the attackers.\\
Race Bonus of [native land’s protection|Battle] is not working if player is a Renegade.\\
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You can __stop being a Renegade__ in a moment with the use of the Black Gems. \\
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__Rating.__\\
A separate rating of players’ wins over the opposing faction players is called __"Faction Loyalty" Rating__.\\
__Faction Loyalty__ – is Gold equivalent of units killed in battle against enemy faction player (Dark or Light) or against Renegade of any faction. Rating Points are awarded to the attackers, and are not awarded to the defender. \\
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The killed units are counted up after the round of resurrection. This means that if the defender resurrected all his killed units, the attackers will not get Rating Points.\\
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If you attack a domain of the opposing faction player it doesn’t matter which faction’s assistance the player has (if the player has any), the faction of assisting troops is not considered.\\
Assisting Monsters do not affect Faction Rating.\\
At line 13 changed 7 lines
Если атака была совместной, то очки зачисляться каждому столько, сколько каждый убил войск противника. \\
НАПРИМЕР:\\
В совместную атаку вышли :\\
10 юнитов эльфа с атакой 1 \\
100 юнитов рыцаря с атакой 1\\
у противника убито 50 юнитов со здоровьем 1 и со стоимостью 1 золотой\\
Тогда эльф получит 10 очков, рыцарь 40.\\
If attack was a joint, points are awarded in accordance with the number of army attacks at the beginning of the battle. \\
At line 38 added 13 lines
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EXAMPLE of calculating __Bonuses__ and Faction __Rating__ for the Demon race.
||Attacking race||Defending race ||Faction bonus to attack value \\for attacker|| Faction Rating|| Bonus of native land’s protection \\for defender
| Demon | Knight | 0 | + | +25
| | Elve | 0 | + | +25
| | Demon | -50 | - | +25
| | Drow | -25 | - | +25
| | Undead | -25 | - | +25
| | Renegade | 0 | + | 0
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[All answers to the FAQ|FAQ]
At line 22 removed 7 lines
ПРИМЕР определения бонусов и фракионного рейтинга для расы Демон.
||Фракция атакующего||Фракция защитника ||Бонус атаки || Фракционный рейтинг || Бонус родной земли к защите
| Демон | Рыцарь | 0 | + | +25
| | Эльф | 0 | + | +25
| | Демон | -50 | - | +25
| | Дроу | -25 | - | +25
| | Отсутпник | 0 | + | 0