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Version Date Modified Size Author Changes ... Change note
9 23-Apr-2021 17:40 2 KB Administrator to previous
8 23-Apr-2021 17:52 2 KB Administrator to previous | to last
7 23-Apr-2021 17:52 3 KB Administrator to previous | to last
6 23-Apr-2021 17:52 1 KB Administrator to previous | to last Fraction ==> Factions
5 23-Apr-2021 17:52 1 KB Administrator to previous | to last
4 23-Apr-2021 17:52 1 KB Administrator to previous | to last
3 23-Apr-2021 17:52 1 KB Administrator to previous | to last
2 23-Apr-2021 17:52 1 KB Administrator to previous | to last Фракции ==> Fraction
1 23-Apr-2021 17:52 1 KB Administrator to last

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At line 39 changed one line
More detailed information can be found in the ["Factionss"|Factions] article.\
More detailed information can be found in the ["Factions"|Factions] article.\\
At line 75 removed 38 lines
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__Fraction Loyalty__\\
Gold equivalent of enemy fraction’s killed units.\\
Rating is counted toward the attackers only (initiator as well as joint players).\\
More detailed information can be found in the ["Factionss"|Factions] article.\\
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__Clans Main Rating__\\
All clan members’ Main Ratings in sum.\\
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__Clans Strength__\\
All clan members’ Army Strength Ratings in sum.\\
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Any resource’s market __average rate__ calculation is based on minimum and maximum limit of resource possible cost in Gold.\\
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EXAMPLE: Crops possible cost is from 8 to 20, so the average cost equals (8+20)/2=14\\
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__Gold equivalents__ of:\\
City - 1000000\\
Mine - 2000000\\
Pit - 3000000\\
Salt Lake — 0\\
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