This page (revision-147) was last changed on 05-Dec-2022 17:25 by Administrator

This page was created on 23-Apr-2021 17:51 by Administrator

Only authorized users are allowed to rename pages.

Only authorized users are allowed to delete pages.

Page revision history

Version Date Modified Size Author Changes ... Change note
147 05-Dec-2022 17:25 9 KB Administrator to previous
146 23-Apr-2021 17:42 9 KB Administrator to previous | to last
145 23-Apr-2021 17:51 9 KB Administrator to previous | to last
144 23-Apr-2021 17:51 9 KB Administrator to previous | to last
143 23-Apr-2021 17:51 9 KB Administrator to previous | to last
142 23-Apr-2021 17:51 9 KB Administrator to previous | to last
141 23-Apr-2021 17:51 9 KB Administrator to previous | to last

Page References

Incoming links Outgoing links
ScienceDescription

Version management

Difference between version and

At line 8 changed 2 lines
[{Image src='sectors.png' align='left' }]__Villages.__ After the "Villages" science is studied, [Villages|Sectors] cells, including Resource Deposits and other players’ buildings (if there are any) will become visible for you. \\
[{Image src='building.png' align='left' }]__Construction.__ This science allows constructing or upgrading 1 or more buildings, depending on the science level.\\
[{Image src='sectors.png' align='left' }]__Villages.__ After the "Villages" science is studied, [Villages|Villages] cells, including Resource Deposits and other players’ buildings (if there are any) will become visible for you \\
[{Image src='building.png' align='left' }]__Construction.__ This science allows constructing or upgrading 1 or more buildings, depending on the science level.\\
At line 14 added one line
[{Image src='underground_science.png' align='left' }]__Underground Domains.__ Allows owning Underground Domains.\\
At line 15 removed one line
At line 39 changed one line
[{Image src='shelter.png' align='left' }]__Sanctuary.__ Allows hiding your troops in the Sanctuary. \\
[{Image src='shelter.png' align='left' }]__Sanctuary.__ Allows hiding your troops in the Sanctuary. Starting from the second level, additionally reduces the salary and the cost of moving troops to the Sanctuary of the Capital. \\
At line 46 added one line
[{Image src='castles.png' align='left'}] __Clan Castles.__ Allows Clans to possess Clan Castles\\
At line 69 changed one line
[{Image src='capital.png' align='left'}] In order to transfer the Capital you need to study the science and it will become “charged”. After that, click the icon of the “charged” science and in the pop-up box choose the city you want to become the Capital. When done, the Capital will be transferred to the specified city. The city level can be any, even first, but after the Capital transfer there will be 51 cells available in the city as it is supposed for the Capital. Maximum level of the Main Building will stay the same as it was before the transfer. In other words, you can get 51 cells in city with the Main Building of level 2, for example.\\
[{Image src='capital.png' align='left'}] In order to transfer the Capital you need to study the science and it will become "charged". After that, click the icon of the "charged" science and in the pop-up box choose the city you want to become the Capital. When done, the Capital will be transferred to the specified city. The city level can be any, even first, but after the Capital transfer there will be 51 cells available in the city as it is supposed for the Capital. Maximum level of the Main Building will stay the same as it was before the transfer. In other words, you can get 51 cells in city with the Main Building of level 2, for example.\\
At line 71 changed one line
Buildings that have been constructed on odd cells in former capital will be removed. If in the former Capital you had buildings that are to be constructed in the Capital only (for example, the Diplomatic Corps) those buildings will collapse; you will be able to construct them again in the new Capital.\\
Buildings that have been constructed on extra cells in former capital will be removed. If in the former Capital you had buildings that are to be constructed in the Capital only (for example, the Diplomatic Corps) those buildings will collapse; you will be able to construct them again in the new Capital.\\
At line 75 changed 3 lines
[{Image src='treasury.png' align='left'}] __ Exchequer __. Reduces troops salary.\\
[{Image src='add_cell.png' align='left'}] __City Expansion.__ Each time, the science expands boundaries of the chosen city by 1 cell, but the limit is 43 cells in a city. The Main Building level doesn't change after Science studying increased the amount of cells in the city.\\
In order to expand city by 1 cell you need to study the science and it will become “charged”. After that, click the icon of the "charged" science and in the pop-up box choose the city you want to expand. That moment a cell will be added inside of the specified city.\\
[{Image src='treasury.png' align='left'}] __ Exchequer.__ Reduces troops basic salary.\\
!City Expansion
[{Image src='add_cell.png' align='left'}] Each time, the science expands boundaries of the chosen city by 1 cell, but the limit is 43 cells in a city. The Main Building level doesn't change after Science studying increased the amount of cells in the city.
In order to expand city by 1 cell you need to study the science and it will become "charged". After that, click the icon of the "charged" science and in the pop-up box choose the city you want to expand. That moment a cell will be added inside of the specified city.\\
At line 85 added 2 lines
/%
%%tab-For_Heroes
At line 88 added 17 lines
[{Image src='heroes.png' align='left'}] __Heroes Managing.__ Allows hiring Heroes. The higher the science level, the more Heroes can be hired. Number of Hero Slots in the Sanctuary equals to possible number of hired Heroes according to the "Heroes Managing" science level. \\
\\
[{Image src='heroes_skill.png' align='left'}] __Hero Skills.__ Hero maximum level depends on the science. Without studying the "Hero Skills" science the maximum level is 12. After maximum level (according to the science) is reached, the Hero Experience will stop increasing.\\
\\
[{Image src='prison.png' align='left'}] __Hero Capture.__ Allows constructing the [Dungeon|Dungeon] building.\\
\\
[{Image src='camps.png' align='left'}] __Camp.__ Allows [encamping|camp] (allows launching the "Encamping" Hero mission). Number of camps to own at the same time depends on the science level.\\
\\
[{Image src='alchemy.png' align='left'}] __Alchemy__\\
1. Allows to make buildings and artefacts [perfect|Alchemy]\\
2. Allows to rob magic [Crystals|Alchemy] and [Runes|Alchemy]\\
3. Allows to perform funic [Rituals|Alchemy]\\
4. Allows to rob magic [Recipes|Alchemy].\\
\\
[{Image src='YSKOR_OBU4ENIE.png' align='left'}] __Accelerated Studying.__ Increases the experience gained by the heroes in battle.\\
\\
[{Image src='coommander_nayka.png' align='left'}] __Hero Commander.__ Allows you to hire a certain number of heroes of the Commander class in the Tavern. Changes the parameters of science "Heroes Managing" by +1, but no more than 7.\\
At line 106 added 2 lines
/%
/%
At line 88 removed 2 lines
/%
/%