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This page was created on 23-Apr-2021 17:50 by Administrator

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Version Date Modified Size Author Changes ... Change note
25 11-Jul-2022 16:10 809 bytes Administrator to previous
24 23-Apr-2021 17:48 746 bytes Administrator to previous | to last
23 23-Apr-2021 17:50 711 bytes Administrator to previous | to last
22 23-Apr-2021 17:50 3 KB Administrator to previous | to last
21 23-Apr-2021 17:50 3 KB Administrator to previous | to last

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At line 1 changed 2 lines
There are two types of servers: __Mining Servers__ and __Military Servers__. \\
Also, there is a __"Factions War"__ server available only for the players who complete a proper quest.
There are two types of servers: __Mining Servers__ and __Tactical Servers__. \\
At line 3 added 9 lines
__Differences of the tactical server compared to mining server:__\\
* troops in domains __don't need salary__;
* resource production is __twice__ as effective;
* __more resources__ in deposits;
* parameters of the science and resource production global services are __doubled__;
* characteristics of some scrolls and artefacts were changed;
* in the Temple you can ask for protection from __not more than 5 players__;
* the minimum army salary for the combat mission is __10% of the basic army salary__;
* __daily limit__ on destroying ruins is decreased till __20__.
At line 5 changed 16 lines
__On the Mining Servers, as compared with the Military ones, there are:__\\
* more __Pits __and __Mines__
* more __Ruins __ (up to 7) in the Kingdom
* much more Ruins for Empire
* less % of Monsters Army that march out from Ruins for attacks, and the Monsters begin attacking earlier not waiting till they multiply a lot
* __ranks __are affected by bigger coefficient of the Army Strength Rating
* bigger spread in the scale of ranks
* more strict Ranks Rule – players cannot attack other players of ranks lower than own
* squares for new players with 4 free __villages __
* less squares unfitting to new city foundation
* __the Ancients’ Protection__ (received as quest reward) that’s staying in the Capital for 2 months
* more Gods Favour points to accumulate in __Temple__
* increased capacity __of the Cache__
* less __ squares __of high level
* more __native __terrains
* more the __"Exchequer"__ science gives
!Differences of the Operative server compared to the rest servers:
* characteristics and rewards of some quests were changed.
At line 23 removed 3 lines
!Rules of "Factions War" servers:
Only well-developed players who completed the three-quests chain titled "Factions War" on any (Mining or Military) server are permitted to the "Factions War" server.\\
At line 27 removed 22 lines
Initial cities of Light Faction players are located on the Map to the right, initial cities of Dark faction players - to the left, between them - the neutral zone. \\
Players cannot attack __own faction__ players. \\
Up to 3 players can participate in a Joint Attack.\\
Enemy faction player's city can be destroyed after all Defensive Buildings destruction. Defensive Buildings can be constructed in villages only.\\
A player whose Capital was destroyed can stay on the server as a spectator.\\
\\
__Evil Residence.__\\
In the middle of the Map the __Evil Residence__ is. It is a Ruin where the Black Gems are accumulated as players expend them.\\
There is also extra prize BG that are accumulated in same way. \\
There are no BG Auction, Salt lakes or Arch-Ruins on the server.\\
Monsters from Evil Resdence do not go out for attacks. It is impossible to send Monsters from other Ruins against Residence Evil.\\
\\
__Apocalypse.__\\
Apocalypse comes after the Evil Residence was destroyed by players or 4 months after the server has been launched. [More about Apocalypse|Apocalypse].\\
\\
__Game Purpose__ is to destroy all capitals of players of the enemy faction.\\
Survived players receive equal shares of the __Prize Black Gems__.\\
After the share, the server is closed and after 3 days - is removed.\\
The shares of Black Gems are transferred to the players' accounts.\\
\\