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This page was created on 23-Apr-2021 17:49 by Administrator

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Example: the Hero has the skill "Explorer`s eye" that allows to cast a spell.\\
This implies only the current kingdom where the hero is. So "Instant exploration of the chosen cell in the current kingdom".\\
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Allows your Visionaries to see true attacks against other player's Domain. \\
Exception is: missions under "Invisibility" Spell.\\
reveals all true attacks on the current domain, including ones conceived by "Fog ghost" and "Troops disguise" spells.\\
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__"Necromancy"__ spell turns killed troops into mercenaries. Not more than 30% of all killed troops from both sides can be turned into mercenaries.\\
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Scrolls and Artefacts that __decrease units' "Attack" value__, also decrease Pursuers' "Attack".\\
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__"All Troops"__ means "all types of Units", not "Troops of all players".\\
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Spell from the __"Catapult"__ Scroll decreases levels of Fighting and Magic Towers by 1 (down to 0) before each Battle round. Each time the level of the Tower with the highest "Attack" value is decreased. \\
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__"Antimagic"__ Spell that has been cast on a City, doesn`t cancel the Spells cast on player. But in this very city those player cast spells won`t work (except for __"Spy curse"__).\\
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After using the scroll __"Army Blow Up"__ the owner of the cast effect sees the real amount of troops in white color and the added amount of troops in blue color. All other players will see the sum of these numbers.\\
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The spell __"Trojan Horse"__ kills xxx enemy units in the "Fortifications" round before the battle. All units die, except for Mercenaries, because Mercenaries do not die in the "Fortifications" round.\\
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__"Protection from magic"__ This effect can be obtained from artefacts, runic words, scrolls and hero skills. Several effects work as follows:
The hero’s skill gives 50% of defense, the scroll gives 30% of the remainder (100% -50%), that is 15%, the artefact gives 40% of the remainder (100% - (50% + 15%), that is 14%. Protection from magic: 50% + 15% + 14% = 79%