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At line 1 changed one line
You can see information on Tournaments in the "Tournaments" tab of the "__Quests __" Window. \\
You can see information on Tournaments in the "Tournaments" tab of the "__Quests __" Window. \\
At line 4 changed 6 lines
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%%tabbedSection
%%tab-"Flags_Hunting"
\\
In the __"Flags Hunting" tournament__ the purpose of each participant is to collect as many complete sets of Flags as possible. \\
\\
\\
%%tabbedSection
%%tab-"Flags_Hunting"
\\
In the __"Flags Hunting" tournament__ the purpose of each participant is to collect as many complete sets of Flags as possible. \\
\\
At line 11 changed 9 lines
|Flags Set| [{Image src='flag_all.png' align='center' }]
\\
There are Flags of three colours: red, green and blue. \\
The Flags can be found by Explorers. Unlike ruins flags are not placed in certain cells of kingdoms, they are generated in the cell with a certain chance in the moment your explorer reaches any cell.\\
After a Flag has been found it is kept in the Main Building of the domain the Explorer was sent from. \\
Several Flags of the same colour can be kept in the same domain.\\
Other players can be robbed of their Flags. It is possible to steal only one Flag in course of one attack.\\
If a player has only one Flag and is attacked by two players in joint mission, the Flag will taken by the Initiator.\\
\\
|Flags Set| [{Image src='flag_all.png' align='center' }]
\\
There are Flags of three colours: red, green and blue. \\
The Flags can be found by Explorers. Unlike ruins flags are not placed in certain cells of kingdoms, they are generated in the cell with a certain chance in the moment your explorer reaches any cell.\\
After a Flag has been found it is kept in the Main Building of the domain the Explorer was sent from. \\
Several Flags of the same colour can be kept in the same domain.\\
Other players can be robbed of their Flags. It is possible to steal only one Flag in course of one attack.\\
If a player has only one Flag and is attacked by two players in joint mission, the Flag will taken by the Initiator.\\
\\
At line 21 changed 3 lines
| Blue | Red | Green
| [{Image src='flag_blue.png' align='left' }] | [{Image src='flag_red.png' align='left' }] | [{Image src='flag_green.png' align='left' }]
\\
| Blue | Red | Green
| [{Image src='flag_blue.png' align='left' }] | [{Image src='flag_red.png' align='left' }] | [{Image src='flag_green.png' align='left' }]
\\
At line 25 changed 20 lines
Complete set is three Flags of different colours.\\
Complete Flags Set cannot be stolen. \\
A tournament is over after 10 days. \\
Prizes are distributed according to the amount of collected Flags Sets. In case if several players have equal amount of sets, the one who collected the number of sets faster - is the winner.\\
You can see the progress of the Flags hunting in the "Tournaments" tab of the "__Ratings__" Window.\\
\\
\\
__Prizes for collected flags:__ \\
\\
__1 place__ - level 4 Artefact, \\
__2-6 places__ - level 3 Artefacts, \\
__7-26 places__ - level 2 Artefacts, \\
__27-100 places__ - level 1 Artefacts.\\
All players, who will collected at least __one Flags Set__ and will not be included in the 100 places, will get a comforting prize which is a level 3 Scroll.\\
All players, who will get an Artefact, also get a __medal __for the victory in the "Flags Hunting" tournament. \\
\\
In order to receive the Artefact a player should build the ["Vault" building|Artefact_store], then go to the "Tournaments" tab in the "Quests" Window and click the "Get Reward" button.\\
\\
\\
__Tournament Services__ (Tournament Assistance) \\
Complete set is three Flags of different colours.\\
Complete Flags Set cannot be stolen. \\
A tournament is over after 10 days. \\
Prizes are distributed according to the amount of collected Flags Sets. In case if several players have equal amount of sets, the one who collected the number of sets faster - is the winner.\\
You can see the progress of the Flags hunting in the "Tournaments" tab of the "__Ratings__" Window.\\
\\
\\
__Prizes for collected flags:__ \\
\\
__1 place__ - level 4 Artefact, \\
__2-6 places__ - level 3 Artefacts, \\
__7-26 places__ - level 2 Artefacts, \\
__27-100 places__ - level 1 Artefacts.\\
All players, who will collected at least __one Flags Set__ and will not be included in the 100 places, will get a comforting prize which is a level 3 Scroll.\\
All players, who will get an Artefact, also get a __medal __for the victory in the "Flags Hunting" tournament. \\
\\
In order to receive the Artefact a player should build the ["Vault" building|Artefact_store], then go to the "Tournaments" tab in the "Quests" Window and click the "Get Reward" button.\\
\\
\\
__Tournament Services__ (Tournament Assistance) \\
At line 46 changed 6 lines
* chance for finding flags by explorers increased by 3
* outgoing explorer missions duration -15%
* ancient army summon for defending flags in your cities. The ancient army will leave for your city the moment a flag is placed there.\\
The ancients will stay there until the Tournament is over. If another flag will be placed in the same city, an army of ancients will not come again.
* increased speed of military units training
* automatic troops training
* chance for finding flags by explorers increased by 3
* outgoing explorer missions duration -15%
* ancient army summon for defending flags in your cities. The ancient army will leave for your city the moment a flag is placed there.\\
The ancients will stay there until the Tournament is over. If another flag will be placed in the same city, an army of ancients will not come again.
* increased speed of military units training
* automatic troops training
At line 53 changed 3 lines
All of the above mentioned services will be active till the end of Tournament.\\
\\
Services that are available during the tournament, but can be used only once:
All of the above mentioned services will be active till the end of Tournament.\\
\\
Services that are available during the tournament, but can be used only once:
At line 57 changed 3 lines
* the possibility to attack ruins of any level for 4 hours. \\
\\
__Chances of Flags finding:__\\
* the possibility to attack ruins of any level for 4 hours. \\
\\
__Chances of Flags finding:__\\
At line 61 changed 2 lines
standard: 0.07%;\\
with "chance increasing" service: 0.21%.\\
standard: 0.07%;\\
with "chance increasing" service: 0.21%.\\
At line 64 removed 3 lines
Flags of one random colour are not available for first 2 days of Tournament.\\
After the 2 days, finding of a Flag of each colour is equally probable.\\
At line 68 changed 6 lines
/%
%%tab-"Underground_Lakes_Occupation"
\\
In the __"Underground Lakes Occupation"__ tournament the purpose of each participant is to seize and occupy as many Underground Lakes as possible before they brake down.\\
[{Image src='grotto_hall.png' align='center' }]\\
\\
Flags of one random colour are not available for first 2 days of Tournament.\\
After the 2 days, finding of a Flag of each colour is equally probable.\\
/%
%%tab-"Flags_Hunting"_Royal_Tournament
\\
In the __"Flags Hunting" tournament__ the purpose of each participant is to collect as many complete sets of Flags as possible. \\
\\
|Flags set| [{Image src='flag_all.png' align='center' }]
\\
There are Flags of three colours: red, green and blue. \\
The Flags can be found by Explorers. Unlike ruins flags are not placed in certain cells of kingdoms, they are generated in the cell with a certain chance in the moment your explorer reaches any cell.\\
After a Flag has been found it is kept in the Main Building of the domain the Explorer was sent from. \\
Several Flags of the same colour can be kept in the same domain.\\
Other players can be robbed of their Flags. It is possible to steal only one Flag in course of one attack.\\
If a player has only one Flag and is attacked by two players in joint mission, the Flag will taken by the Initiator.\\
\\
| Blue | Red | Green
| [{Image src='flag_blue.png' align='left' }] | [{Image src='flag_red.png' align='left' }] | [{Image src='flag_green.png' align='left' }]
\\
Complete set is three Flags of different colours.\\
Complete Flags Set cannot be stolen. \\
A tournament is over after 10 days. \\
Prizes are distributed according to the amount of collected Flags Sets. In case if several players have equal amount of sets, the one who collected the number of sets faster - is the winner.\\
You can see the progress of the Flags hunting in the "Tournaments" tab of the "__Ratings__" Window.\\
\\
\\
__Prizes for collected flags:__ \\
\\
__1 place__ - level 5 artifact for the set __King`s Armour__, \\
__2 place__ - level 5 artifact, \\
__3-4 place__ - level 4 artifacts, \\
__5-15 place__ - level 3 artifacts, \\
__16-40 place__ - level 2 artifacts, \\
__41-100 place__ - level 1 artifacts.\\
All players, who will collected at least __one Flags Set__ and will not be included in the 100 places, will get a consolation prize which is a level 5 Scroll.\\
\\
All players scoring among the top 100 will also get __a medal__ for victory in the «Flags Hunting» tournament. If you win once again while you already have the medal, it will be marked with a digit specifying how many times you have already won. The medal is given right after the Tournament is over, no matter whether the player has accepted the reward or not.\\
\\
In order to receive the tournament reward (artifact or scroll), the player will need to have the Vault [building|Artefact_store] constructed, then go to Counselor`s tab "Tournament" and click the button "Receive reward".\\
\\
__Tournament services__ ( Help in the Tournament )\\
Following services are available for purchase during the 24 hours:: \\
* Chance for flag finding by explorers increased by 4 times
* Outgoing explorer missions duration -20%
* Ancient army summon for defending flags in your cities. The Ancient army will leave for alliance mission to your city in the very moment, a flag was placed there. They will stay in the city until the Tournament is over. The Ancient army arrives in any city only once, no matter how many flags were placed there after the first one.\\
* Increased training speed of military units
* Automatic troops training
* Automatic special units training \\
If purchased, all of the above mentioned services remain active until the Tournament is over. \\
\\
Services that are available during the tournament, but can be used only once:
* send 70% of monsters from a Ruin to attack a domain (monsters from aggressive ruins can`t be compelled). \\
* the possibility to attack ruins of any level for 4 hours. \\
\\
__Chances of Flags finding::__\\
Standard: 0,07%\\
Increased: 0,28%\\
\\
Flags of one random colour are not available for first 2 days of Tournament.\\
After the 2 days, finding of a Flag of each colour is equally probable.\\
/%
%%tab-"Underground_Lakes_Occupation"
\\
In the __"Underground Lakes Occupation"__ tournament the purpose of each participant is to seize and occupy as many Underground Lakes as possible before they brake down.\\
[{Image src='grotto_hall.png' align='center' }]\\
\\
At line 75 changed 23 lines
\\In the beginning of the tournament, 30 Underground Lakes appear in different random places all over the Empire Map. Each tournament participant can own only one Underground Lake at a time regardless of Science “Outer Domains” restrictions. Being captured, an Underground Lake starts to break down and will be completely self-destroyed after 8 hours. If prior to destruction another player captures the Underground Lake, the countdown of 8 hours starts again. At the moment of complete self-destruction of the possessed Underground Lake, the lake's owner gets one score. An Underground Lake __cannot be given up__! \\
The tournament lasts 10 days and ends no matter how many Lakes have been occupied. All Lakes break down at once and are scored to their last owner. The prizes are distributed according to the scores for Underground Lakes kept, in the case of a tie the first player wins.\\
You can see the current state of Lakes occupied in the Rating tab "Tournament".\\
\\
__Tournament prizes:__ \\
\\
__1 place__ - level 4 artifact, \\
__2-6 place__ - level 3 artifacts, \\
__7-26 place__ - level 2 artifacts, \\
__27-100 place__ - level 1 artifacts.\\
All players, who kept at least one lake, but didn't make it in the first hundred, receive a consolation prize – a level 3 scroll.\\
\\
\\
All players who score 1-100 place will receive a __medal__ for winning the Tournament «Underground Lakes Occupation». If you win once again while you already have the medal, it will be marked with a digit specifying how many times you have already won. The medal is given right after the Tournament is over, no matter whether the player has accepted the reward or not.\\
\\
__Tournament services__ (Help for the Tournament)\\
Following services are available for purchase during the 24 hours: \\
* Ancient Army summon for defending Underground Lakes: the Ancient Army will start the alliance mission in the moment you seize a Lake and will stay there until is brakes down. \\
* Hero squad mission duration -10%. \\
* Maximum defense in Underground Lakes: active in every Underground Lake seized by the player.\\
All of the above mentioned services remain active until the Tournament is over. \\
\\
Service available during the whole Tournament, but applicable only once a Tournament:
\\In the beginning of the tournament, 30 Underground Lakes appear in different random places all over the Empire Map. Each tournament participant can own only one Underground Lake at a time regardless of Science “Outer Domains” restrictions. Being captured, an Underground Lake starts to break down and will be completely self-destroyed after 8 hours. If prior to destruction another player captures the Underground Lake, the countdown of 8 hours starts again. At the moment of complete self-destruction of the possessed Underground Lake, the lake's owner gets one score. An Underground Lake __cannot be given up__! \\
The tournament lasts 10 days and ends no matter how many Lakes have been occupied. All Lakes break down at once and are scored to their last owner. The prizes are distributed according to the scores for Underground Lakes kept, in the case of a tie the first player wins.\\
You can see the current state of Lakes occupied in the Rating tab "Tournament".\\
\\
__Tournament prizes:__ \\
\\
__1 place__ - level 4 artifact, \\
__2-6 place__ - level 3 artifacts, \\
__7-26 place__ - level 2 artifacts, \\
__27-100 place__ - level 1 artifacts.\\
All players, who kept at least one lake, but didn't make it in the first hundred, receive a consolation prize – a level 3 scroll.\\
\\
\\
All players who score 1-100 place will receive a __medal__ for winning the Tournament «Underground Lakes Occupation». If you win once again while you already have the medal, it will be marked with a digit specifying how many times you have already won. The medal is given right after the Tournament is over, no matter whether the player has accepted the reward or not.\\
\\
__Tournament services__ (Help for the Tournament)\\
Following services are available for purchase during the 24 hours: \\
* Ancient Army summon for defending Underground Lakes: the Ancient Army will start the alliance mission in the moment you seize a Lake and will stay there until is brakes down. \\
* Hero squad mission duration -10%. \\
* Maximum defense in Underground Lakes: active in every Underground Lake seized by the player.\\
All of the above mentioned services remain active until the Tournament is over. \\
\\
Service available during the whole Tournament, but applicable only once a Tournament:
At line 100 changed 5 lines
* Dissolve the restriction on lower ranked ruins attack for 4 hours. \\
/%
/%
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* Dissolve the restriction on lower ranked ruins attack for 4 hours. \\
/%
/%
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