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Version Date Modified Size Author Changes ... Change note
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27 23-Apr-2021 17:50 2 KB Administrator to previous | to last
26 23-Apr-2021 17:50 2 KB Administrator to previous | to last UnitsParametrs ==> UnitsParameters
25 23-Apr-2021 17:50 2 KB Administrator to previous | to last UnitParametrs ==> UnitsParametrs
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At line 1 changed one line
У каждой расы 8 видов войск. Также есть особая раса NPC - Монстры.\\
There are 8 types of units for each race.
Monsters – are a special NPC race.\\
At line 3 changed one line
__1. Как тренировать войска__\\
__1. How to train troops__\\
At line 5 changed 3 lines
Для каждого вида войск необходимо освоить соответствующую военную [науку|Науки].\\
После изучения науки Вы можете строить военные [здания|Здания] и тренировать в них войска.\\
For each type of units training the appropriate war [science|ScienceDescription] has to be studied.\\
After the science has been studied training (Military) [building|Buildings] can be constructed. After the buildings have been constructed certain type units can be trained there.\\
At line 9 changed one line
Войска после тренировки попадают в __гарнизон __и стоят на защите Вашего города. В случае опасности Вы можете спрятать войска в __Убежище__, если у Вас изучена соответствующая наука. Войска в Убежище не сражаются.\\
Trained units get to the __ Garrison __ and defend your City. \\
At line 12 changed 4 lines
Войска в гарнизоне и в Убежище потребляют __Жалование __в золоте. Количество жалования можно посмотреть в [Городской ратуше|Здания]. Если золота во владении не хватает - войска начинают постепенно дезертировать.\\
В час дезертирует 0,5% юнитов, которым не хватило жалования (0,005 юнитов).\\
ПРИМЕР:\\
Если у Вас в Шахте находится 1 юнит, и нет золота, то он захочет дезертировать только через 200 часов.\\
If there is danger you can hide troops to the __Sanctuary__ (if the "Sanctuary" science has been studied). Troops in the Sanctuary do not fight.\\
[{Image src='Hideout.jpg' align='center' }]
At line 17 changed one line
При отправке войск в боевую или небоевую миссию войска забирают с собой двойную сумму жалования (на дорогу туда и обратно).\\
Troops in Garrison and in Sanctuary consume __salary __ in Gold. Enter the [Main Building|Buildings] to see how much the salary is. If there is not enough Gold for keeping troops in a City, units begin to gradually __desert__.\\
0.5% of units (0.005 units) that can’t be supplied with salary desert per hour .\\
EXAMPLE:\\
If you have 1 unit and no Gold in a Pit, the unit will desert after 200 hours.\\
At line 20 added 6 lines
__When sending troops__ in combat or non-combat mission the troops will take double salary (for round trip).\\
Coefficient of mission speed is also taken into account.\\
For Slow Speed coefficient is 1\\
For Normal – 1.25\\
For Accelerated – 1.5\\
For Fast – 2\\
At line 20 changed one line
[2. Название юнитов|Войска]\\
EXAMPLE:\\
If 465 Carriers with salary 0.1 Gold per hour (0.1/3600 per second) go out for a mission 1:04:44 (3884 seconds) by duration, the formula of salary they are to take will look like this:
\\ 465 * 0,1/3600 * 3884 * 2 *2 = 200,67 ~201\\
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[3. Параметры юнитов|UnitParametrs]\\
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__Army Automatic Training__\\
Service of Army Automatic Training can be received as reward for quest.\\
If you apply this service, the button "Start Automatic Training" will appear in training buildings.\\
When the queue of training gets empty, the queue will be automatically filled to limit if there is enough people and resources.\\
\\
\\
__Army Accelerated Training__\\
Service of Army Accelerated Training can be received as reward for quest.\\
Maximum value of the accelerating is 90%.
\\
[2. Units Description|UnitsDescription]\\
\\
[3. Units Parameters|UnitsParameters]\\
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