Each unit has 3 general characteristics: attack, health and defence.
In battle "attack" reduces "health" of enemy units.
"Defence" reduces damage from "attack". Maximum Defence value - 50. Defence Bonuses above this value will be cut; in such case the percents will be written in yellow.
EXAMPLE: Units with Defence value 20 will receive 20% less damage. Units with Defence value 1 will receive 1% less damage, and so on.

Before battle the "Fortifications" round takes place.
In this round Fortifications of Defender kill certain amount of enemy troops.
Damage from Fortifications is distributed proportionally to the amount of units of each type, regardless of the units health, attack and levels (except for Mercenaries).


Battle rounds
In further battle interaction amount and parameters of units of both Attacker and Defender are considered, as well as Pursuer-Victim system.


Logic of Attack distribution:

1. Army Attack (including Attack Bonuses and Penalties) + Towers Attack + Magic Towers Attack,
2. Считаем пропорцию по группам по количеству юнитов в группе.
Шаг 3. Раздаём всем порции урона.
Шаг 4. Считаем атаку, наносимую дополнительно Преследователями.

Damage calculation:

1. for Attacker - sum all units' Attack,
2. decrease the calculated Total Attack by percent of Defender's units Total Defence value,
3. sum all units' health of the Defender and decrease the value by Total Attack (with regard to Defence). The value you get - is Total Health that remains.


Pursuer-Victim.



In every round Pursuers inflict damage to their Victims twice.

% of losses,
that's to be reached for your army retreat can be specified in the Main Building for Defender and in the Mission Launch Window for Attacker.
Whether the limit of losses reached - is checked after each round. If the limit is reached - squad retreats and does not take participation in next round. If all squads of one of the parties retreated - battle rounds end.



Winner:

  • Player who didn't reach the limit of losses when other player have reached it is considered a Winner.
If both players reached the limit of losses in same round, the Defender is considered a Winner.
  • Maximum number of rounds in battle - 20. If attacking army didn't win in course of 20 rounds - the Attacker is the one who lost.


In the end of battle the "Resurrection" round takes place
Healers that survived resurrect fallen in battle units from their troops first, and then - units of the ally troops.
The process begins from the left and is exercised by one unit for each group. That is, 1 Carrier is to be resurrected fist, 1 Warrior - next, 1 Cavalary unit - next, and so on. After 1 Mage is resurrected, another Carrier is in the queue. Ressurected healer do not resurrect units in current battle.
EXAMPLE: If 10 Warriors and 100 Carriers fell in the battle, and only 20 can be resurrected, then 10 Carriers and 10 Warriors will be the resurrected units.


Assistance
Если в бой вступают две или более армии с одной стороны, то получаемый урон делится пропорционально между группами юнитов суммарно во всех армиях, с учетом преследователей-жертв. Атака армий складывается.
Defence Bonus from Fortifications does not afftect assistant troops.

Bonuses / Penalties.
Attack/Defence Bonuses and Penalties are considered in the course of battle:
1. Race/Fraction Penalties,
2. Native Land Bonus,
3. other Terrains Bonuses and Penalties.

2.Native Land Bonus - Defence Bonus.

Magic Forest Cursed Forrest Holy Land Deadland
Elves +25 Defence
Drow +25 Defence
Knights +25 Defence
Demons +25 Defence


3. OtherTerrains Bonuses/penalties - Attack Bonus/Penalty,%:

Mountains Desert Forest Steppe Underground
Warrior -50% 50%
Cavalry -50% 50%
Airborne50% -50%
Archer 50% -50%
Mercenary -50%



Enemy garrison information.
Attacker will not see enemy troops in the Battle Report:

  • if all attacking units were killed at Fortifications,
  • or if by the 1st round there are 20 times less attacking units than defending, and thus - the Attacker lost all units in the course of the 1 round.