This page (revision-26) was last changed on 23-Apr-2021 17:43 by Administrator

This page was created on 23-Apr-2021 17:49 by Administrator

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Version Date Modified Size Author Changes ... Change note
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25 23-Apr-2021 17:49 4 KB Administrator to previous | to last
24 23-Apr-2021 17:49 4 KB Administrator to previous | to last
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22 23-Apr-2021 17:49 4 KB Administrator to previous | to last
21 23-Apr-2021 17:49 2 KB Administrator to previous | to last

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At line 4 changed one line
* and be of Suzerain rank.
* and be of Captain rank.
At line 7 changed one line
If a Player having Hero loses the Suzerain rank, the Hero will not obey the player until the player obtains the Suzerain rank again. In such case the Hero behaves as [Stunned|Stunned]. \\
If a Player having Hero loses the Captain rank, the Hero will not obey the player until the player obtains the Captain rank again. In such case the Hero behaves as [Stunned|Stunned]. \\
At line 10 added one line
A player can have __maximum 7 heroes__:
At line 12 added 5 lines
*5 heroes can be obtained by studying science Hero Managing (__each level__ of the science increases the number of available heroes, the total maximum number of heroes = 5)
*1 hero can be obtained by studying science Hero Commander (__the whole science__ gives +1 one hero)
*+ 1 hero can be obtained if the player has a special set of artefacts.
At line 12 changed one line
* a random __Name __from the list (which can be changed after Hero is hired), \\
* a random __Name __from the list (which can be changed after the Hero is hired), \\
At line 31 added one line
Once the highest level has been reached, the experience can no longer be accumulated.\\
At line 33 added 24 lines
Heroes gain Experience from killed enemy troops.
The amount of experience depends on the value of slain enemy troops. The amount of killed units is calculated after the round of resurrection. \\
\\
Experience calculation:\\
\\
%%tabbedSection
%%tab-Slain_Troops
__Mining server__:\\
If the attacker wins, his hero gains experience = gold value of slain enemy troops * 0.0002\\
\\
__War server__:\\
If the attacker wins, his hero gains experience = gold value of slain enemy troops * 0.0005\\
\\
__Mining server__ and __War server__:\\
If the attacked wins, his hero gets experience = gold value of slain enemy troops * 0.00005\\
\\
If the attacker is defeated, the hero gains experience = gold value of slain enemy troops * 0.000005\\
If the attacked is defeated, the hero gains experience = gold value of slain enemy troops * 0.000003\\
\\
\\
__EXAMPLE:__\\
On the War server Player1 attacked and killed 10 000 mercenaries of 1 level belonging to Player2 (value of 1 mercenary = 75 Gold).\\
Player1`s hero experience = 75 * 10 000 * 0.0005= 375\\
/%
At line 27 changed 3 lines
%%tab-Slain_Monsters
__Mining server__:\\
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0004\\
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00001\\
At line 31 changed 3 lines
!__Experience__
Experience has a maximum limit. When the limit is reached, Experience will not increase anymore.
Experience a Hero gains depends on the cost of enemy units killed (calculation is performed after the Resurrection round).\\
If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.0001\\
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.000006\\
At line 35 changed 3 lines
1 Experience point that goes to Attacker in case he wins equals to 5000 Gold of killed enemy units cost according to the market average rate for __Mining servers__, and 2000 Gold – for __Military servers__.\\
In case a Defender wins battle, each 20,000 Gold of killed enemy units cost will give 1 Experience point for the Defender; if loses – each 333,333 Gold.
If Attacker loses, 1 Experience point will equal to 200,000 Gold of killed enemy units cost.
__War server__:\\
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0002\\
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00002\\
At line 39 changed one line
Killed Monsters give 250 times less Experience than troops of players __on Mining servers__, and 1000 times less Experience __on Military servers__.\\
If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.00002\\
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.0000012\\
At line 41 changed one line
In battle against Monsters, the Experience points, gained depending on the role of player in battle (described above), is multiplied by the Monsters coefficient. This coefficient is used for points calculation in battle against Monsters regardless of Monsters role in the battle. \\
__EXAMPLE:__\\
In a attack on War server 10 000 monster carriers of level 3 were killed, and the attacker hero gained:\\
10000 * 1* 0.0002 = 2 Experience\\
At line 77 added 20 lines
/%
%%tab-Slain_Clan_castle_Monsters
\\
__Mining server__:\\
If the attacker wins over CC monsters, his hero gains experience = gold value of slain monsters * 0.0002*0.005\\
If CC monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.000005*0.005\\
\\
\\
__War server__:\\
If the attacker wins over CC monsters, his hero gains experience = gold value of slain monsters * 0.0005 * 0.001\\
If CC monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00005 * 0.001\\
\\
Please, notice that value of CC monsters differs from that of common monsters.
\\
/%
/%
\\
If the calculation results in fraction number, only full number is taken into account.\\
In these calculations experience bonus from scrolls and artefacts is not considered.\\
\\
At line 100 added one line
Stunned Hero do not gain any Experience.\\
At line 102 added 3 lines
Attacking Hero will lose a battle without troops, even if there is no defending army too. This is because Heroes do not have such parameter as "Attack".\\