This page (revision-26) was last changed on 23-Apr-2021 17:43 by Administrator

This page was created on 23-Apr-2021 17:49 by Administrator

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Version Date Modified Size Author Changes ... Change note
26 23-Apr-2021 17:43 4 KB Administrator to previous
25 23-Apr-2021 17:49 4 KB Administrator to previous | to last
24 23-Apr-2021 17:49 4 KB Administrator to previous | to last
23 23-Apr-2021 17:49 4 KB Administrator to previous | to last
22 23-Apr-2021 17:49 4 KB Administrator to previous | to last
21 23-Apr-2021 17:49 2 KB Administrator to previous | to last

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At line 4 changed one line
* and be of Suzerain rank.
* and be of Captain rank.
At line 7 changed one line
If a Player having Hero loses the Suzerain rank, the Hero will not obey the player until the player obtains the Suzerain rank again. In such case the Hero behaves as [Stunned|Stunned]. \\
If a Player having Hero loses the Captain rank, the Hero will not obey the player until the player obtains the Captain rank again. In such case the Hero behaves as [Stunned|Stunned]. \\
At line 10 added one line
A player can have __maximum 7 heroes__:
At line 12 added 5 lines
*5 heroes can be obtained by studying science Hero Managing (__each level__ of the science increases the number of available heroes, the total maximum number of heroes = 5)
*1 hero can be obtained by studying science Hero Commander (__the whole science__ gives +1 one hero)
*+ 1 hero can be obtained if the player has a special set of artefacts.
At line 42 added one line
\\
At line 53 changed 2 lines
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0002\\
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.000005\\
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0004\\
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00001\\
At line 56 changed 2 lines
If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.00005\\
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.000003\\
If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.0001\\
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.000006\\
At line 60 changed 2 lines
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0005 * 0.2\\
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00005 * 0.2\\
If the attacker wins over monsters, his hero gains experience = gold value of slain monsters * 0.0002\\
If monsters win over the attacker, the hero gains experience = gold value of slain monsters * 0.00002\\
At line 63 changed 2 lines
If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.00005 * 0.2\\
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.000003 * 0.2\\
If player attacked by monsters wins, his hero gains experience = gold value of slain monsters * 0.00002\\
If player attacked by monsters loses, the hero gains experience = gold value of slain monsters * 0.0000012\\
At line 68 changed one line
10000 * 0.0005 * 0.2 = 1 Experience\\
10000 * 1* 0.0002 = 2 Experience\\
At line 88 changed one line
In these calculations experience bonus from scrolls and artifacts is not considered.\\
In these calculations experience bonus from scrolls and artefacts is not considered.\\